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Author Topic: Chaosforge 4e PBF - IC  (Read 37738 times)

slave

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Re: Chaosforge 4e PBF - IC
« Reply #195 on: March 17, 2014, 08:14 »

Berak moves onto the table and fixes Bortek with his baleful gaze, stopping him from coming any closer. He then turns to the gnome and attacks her mind, attempting to knock her unconscious. Perhaps she could answer some questions later.

Quote
Move to D6
Minor: Evil Eye of the Vistani at Bortek
   Attack (vs Will): 1d20+10=30 (Critical Hit)
   Hit: Until EoNT, target can not willingly move closer to Berak and grants Berak combat advantage.
Standard: Mind Thrust with Augment 2 using Guidance of the Past, trying to knock the Gnome Illusionist unconscious
   Attack (vs Will): 1d20+9=18,28 - choose the higher result=28
   Damage: 2d20+9+2=18 (psychic)
« Last Edit: March 17, 2014, 09:34 by slave »
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Malek Deneith

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Re: Chaosforge 4e PBF - IC
« Reply #196 on: March 17, 2014, 09:58 »

Marek's ray of light hits the wolf, burning him. Meanwhile Berak's mental assault staggers the gnome... but does not put her down. Sizzling from the acid around she looks at you defiantly:
- "So this is it?.. You won't see me begging for my life - For the Winter King!" - the gnome slams her staff into the ground and a wave of psionic force tears into Isirius and Berak. True to her word they don't see her begging. In fact for a second they don't see her at all, as if she was gone. When the effect ends all that is left is a pool of melting leftovers...

Encounter 2: A Warm Welcome - Initiative, Movement and General Commentary
Quote
Initiative
27 - Dire Wolves
24 - Bortek, Human Barbarian
23 - Marek
19 - Berak
17 - Gnome Illusionist Whoops
14 - Quill
12 - Gosok Skyborn
11.5 - Isirius Thray

Actions
- Marek deals 13 radiant damage to Dire Wolf 1. Nobody gets a to-hit bonus because no-one was specified. Dire Wolf 1 gains vulnerable 3 radiant until end of Marek's next turn.
- Bortek grants combat advantage to Berak and can't willingly move closer to Berak until end of Berak's next turn.
- Berak deals 18 psychic damage to Gnome Illusionist. Gnome Illusionist has -4 penalty to all defenses until end of Berak's next turn.
- Gnome Illusionist takes 5 ongoing acid damage from Isirius.
- Gnome Illusionist hits Isirius and Berak for 21 psychic damage (Isirius: 3/40 hp remaining, Berak: 5 damage resisted, 19/35 hp left). Isirius and Berak are bloodied. Isirius and Berak cannot see the Gnome Illusionist (save ends).
- Gnome Illusionist no longer takes ongoing 5 acid damage.
- Gnome Illusionist takes 5 acid damage from Isirius' zone and dies.
- Isirius and Berak can see the Gnome Illusionist('s corpse).

Map Notes
- Both table and the beddings to the right are difficult terrain. Table also provides cover if you're attacking someone on opposite side of it
- Braziers burn with hot, hot fire

Map
Spoiler (click to show/hide)
« Last Edit: March 30, 2014, 05:35 by Malek Deneith »
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Xander Morhaime

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Re: Chaosforge 4e PBF - IC
« Reply #197 on: March 17, 2014, 10:22 »

Quill did her best not to think about all the perfectly good food they were stepping over and scattering around. She simply hoped there would be some left afterwards.

"No, bad dog! Down! Play dead!" she yelled, swinging her flail down at the wolf again.

Quote
Crushing Surge on F8
F8 continues to be marked until the end of my next turn.
THP don't stack, to the best of my knowledge, so...
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S.K. Ren

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Re: Chaosforge 4e PBF - IC
« Reply #198 on: March 17, 2014, 22:14 »

More blue glyphs surround Isirius now, restoring some of his wounds. A chill wind blows through the hall as Gosok strikes the Dire Wolf before falling back to defend his allies.

Quote
Minor Action: Rune of Mending on Isirius
Rune of Protection: Self and Allies in the Burst gain +1 All Defenses until EONT

Free Action: Activate Lightning Weapon
Standard Action:Wind Fury Assault (1d20+10=19) vs AC; Damage (1d8.minroll(1)+7=12) Lightning Damage; Slide to G1:F2

Rune Mastery: Adjacent Allies gain resist all 2.

Move Action: Shift to F5

Lucky, see OOC before posting
« Last Edit: March 18, 2014, 08:30 by S.K. Ren »
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LuckyDee

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Re: Chaosforge 4e PBF - IC
« Reply #199 on: March 17, 2014, 23:06 »

Isirius, now badly shaken, sees oppornity to launch one more attack before seeing himself forced to retreat to within the group - praying to whatever entity might be listening that the babarian doesn't suddenly decide to start launching fireballs.

Quote
Standard: Eldritch Bolt on left dire wolf
 Attack roll: 1d20+8=22 vs Reflex
 Damage roll: 1d10+8=10
Move: Walk to G4
Save against granting combat advantage: 1d20=3
Acid area disappears
« Last Edit: March 18, 2014, 08:55 by LuckyDee »
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Malek Deneith

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Re: Chaosforge 4e PBF - IC
« Reply #200 on: March 18, 2014, 09:03 »

Your concentrated efforts take down one of the wolves, and the other one has some trouble chewing through Quill's armor. Meanwhile Bortek seems to be bidding his time.

Encounter 2: A Warm Welcome - Initiative, Movement and General Commentary
Quote
Initiative
27 - Dire Wolves
23 - Marek
19 - Berak
18.5 - Bortek, Human Barbarian
14 - Quill
12 - Gosok Skyborn
11.5 - Isirius Thray

Actions
- Quill hits Dire Wolf 2 for 15 fire damage. Dire Wolf 2 is bloodied. Dire Wolf 2 is marked until end of Quill's next turn.
- Gosok heals Isirius for 10 hit points (13/40 hp remaining, 2/7 surges remaining). Gosok and his allies have +1 bonus to all defenses until end of Gosok's next turn.
- Gosok hits Dire Wolf 1 for 12 lightning damage and slides him.
- Dire Wolf 1 no longer has -2 penalty to attack rolls.
- Gosok and his allies no longer have +2 bonus to damage rolls.
- Isirius deals 10 force damage to Dire Wolf 1 killing it.
- Dire Wolf 2 misses Quill.
- Bortek delays until after Berak.

Map Notes
- Both table and the beddings to the right are difficult terrain. Table also provides cover if you're attacking someone on opposite side of it
- Braziers burn with hot, hot fire

Map
Spoiler (click to show/hide)
« Last Edit: March 30, 2014, 05:35 by Malek Deneith »
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thelaptop

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Re: Chaosforge 4e PBF - IC
« Reply #201 on: March 19, 2014, 06:06 »

The death of Dire Wolf 1 triggers a Death Surge from Marek, who takes the opportunity to fire off another lazer at Dire Wolf 2.
Quote
Immediate Reaction from Dire Wolf 1's death:
  Death Surge (vs Fortitude)
    On F8: (1d20+8=11, 1d8+5=9 Psychic dmg, attack adjustment from Memory of a Thousand Lifetimes 11+1d6=16)
  Marek + Allies in Burst 3 (centred on G6) gains +2 to attack rolls until EoNT and gain 5 temporary HP

Move: Slide G6-->G5
Standard: Lance of Faith on F8 (vs Reflex)  (1d20+8=18, 1d8+7=11), attack adjustment 18+2=20)
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Re: Chaosforge 4e PBF - IC
« Reply #202 on: March 19, 2014, 06:25 »

Sensing that Bortek is getting ready to charge at them, Berak conjures a mote of roiling lightning in front of the barbarian, slowing him down.
Quote
Conjure a Static Mote at B12
   Effect: Any creature that starts its turn adjacent to the mote is slowed until the end of its turn. Berak can explode the mote at the start of his turn.
Move to E3
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Re: Chaosforge 4e PBF - IC
« Reply #203 on: March 19, 2014, 08:28 »

Despite the attacks the wolf remains alive... if not well. The barbarian on the other hand finds himself contained yet again - he tries to throw an handaxe at the kobold but yet again Quill's short stature saves the day as the attack flies too high.
- Cowards!

Encounter 2: A Warm Welcome - Initiative, Movement and General Commentary
Quote
Initiative
27 - Dire Wolves
23 - Marek
19 - Berak
18.5 - Bortek, Human Barbarian
14 - Quill
12 - Gosok Skyborn
11.5 - Isirius Thray

Actions
- Marek misses Dire Wolf 2. Marek and all his allies gain a +2 power bonus to attack rolls until Marek's next turn and have 5 temporary hit points.
- Marek hits Dire Wolf 2 for 11 radiant damage. Nobody gets a to-hit bonus because no-one was specified. Dire Wolf 2 gains vulnerable 3 radiant until end of Marek's next turn.
- A static mote appears in B12.
- Bortek no longer grants combat advantage to Berak.
- Bortek is slowed until end of his turn.
- Bortek moves to B11 and misses Quill.
- Bortek is no longer slowed.

Map Notes
- Both table and the beddings to the right are difficult terrain. Table also provides cover if you're attacking someone on opposite side of it
- Braziers burn with hot, hot fire

General Notes
Technically Death Surge wouldn't trigger because Gosok slid the wolf away from 3-square radius for the trigger before it died. But I'm going to let that slide in favor of moving the turn along and because it was easy to miss with wolf dying before map could reflect his new position. Oh and shift != slide :P

Map
Spoiler (click to show/hide)
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Xander Morhaime

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Re: Chaosforge 4e PBF - IC
« Reply #204 on: March 19, 2014, 08:39 »

Quill remains persistent in her efforts to bash the dire wolf into submission, smacking it over the head once again with her flail. At least the table gave her enough height to reach the head.

Quote
Same old Crushing Surge on F8, same old mark until end of next turn.
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S.K. Ren

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Re: Chaosforge 4e PBF - IC
« Reply #205 on: March 20, 2014, 09:47 »

As the first of the dire wolves drop, Gosok whirls about to face it's partner. With great celerity he dashes forward, slashing at the wolf as the winds in the hall increase dramatically creating a buffeting vortex around Gosok.
Quote
Standard Action: Charge to F7 on Dire Wolf MBA: 1d20+13 28 vs AC; Damage: 1d8r1+5 12 Lightning Damage
Runic Mastery: resist all 2 to adjacent allies.
« Last Edit: March 21, 2014, 09:24 by S.K. Ren »
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Re: Chaosforge 4e PBF - IC
« Reply #206 on: March 20, 2014, 12:05 »

Trying to catch his breath, Isirius decides not to take any chances. Remaining in Gosok's beneficial aura, he takes a moment to regain his composure. With a calculated look on his face, he puts his Frost Dagger away, causing the Scourge in his left hand to fade out of existence.

Quote
Move: walk to G6.
Standard: use Second Wind.
Minor: sheathe Frost Dagger.
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Re: Chaosforge 4e PBF - IC
« Reply #207 on: March 20, 2014, 23:38 »

Marek moves to the top of the table and meditates.

Quote
Move: Walk from G5->E4
Standard: Second Wind
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Re: Chaosforge 4e PBF - IC
« Reply #208 on: March 20, 2014, 23:51 »

Berak lets the mote of lightning explode, catching the barbarian in the blast. He then lays down another mote, slowing Bortek once again, intending to give the others a chance to rest.

Quote
No Action: Static Mote Attack:
   Attack: 1d20+8=15 (vs Ref)
   Damage: 1d6+4=6 (lightning)
Standard: Conjure a Static Mote at A12
« Last Edit: March 21, 2014, 09:04 by slave »
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Re: Chaosforge 4e PBF - IC
« Reply #209 on: March 21, 2014, 08:33 »

Quill and Gosok finish off the last wolf, but the mul finds that his winds are not as quick to summon as he thought. This mistake almost costs him dearly as, despite Berak's best attempts, he soon finds himself face to face with an angry barbarian. The axe rises...

... and falls wide, chipping a bit off the table instead of Gosok.

Encounter 2: A Warm Welcome - Initiative, Movement and General Commentary
Quote
Initiative
23 - Marek
19 - Berak
18.5 - Bortek, Human Barbarian
14 - Quill
12 - Gosok Skyborn
11.5 - Isirius Thray

Actions
- Quill hits Dire Wolf 2 for 10 fire damage. Dire Wolf 2 is marked until end of Quill's next turn.
- Gosok hits Dire Wolf 2 for 12 lightning damage killing it.
- Rest of Gosok's move is invalid, see OOC for explanation.
- Gosok and his allies no longer have +1 bonus to all defenses.
- Isirius heals for 10 hit points (23/40 hp + 5 thp remaining, 1/7 surges remaining). Isirius is no longer bloodied. Isirius has +2 bonus to all defenses until start of his next turn.
- Isirius no longer grants combat advantage (Saving Throw: 1d20 12).
- Marek heals for 10 hit points (25/41 hp + 5 thp remaining, 4/9 surges remaining). Marek is no longer bloodied. Marek has +2 bonus to all defenses until start of his next turn.
- Marek and his allies no longer have +2 power bonus to attack rolls.
- Berak misses Bortek.
- A static mote appears in A12.
- Bortek is slowed until end of his turn.
- Bortek moves to D10, then charges to F8 and misses Gosok.
- Bortek is no longer slowed.

Map Notes
- Both table and the beddings to the right are difficult terrain. Table also provides cover if you're attacking someone on opposite side of it
- Braziers burn with hot, hot fire

Map
Spoiler (click to show/hide)
« Last Edit: March 30, 2014, 05:36 by Malek Deneith »
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Inquisition - saving your soul, one bolter shell at a time.
Spoiler: "Hackmaster Kills" (click to show/hide)
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