DRL > Requests For Features
Tactics!
Kornel Kisielewicz:
Yeah, I bragged about it for a time now. The whole point is that I think the current DoomRL Tactics system SUCKS. It is unintuitive, it makes people that understand it use it in a boring way, and it's generally no fun. So it's time to discuss how to change it. My original idea was to tie tactics to a energy system (like the one used in Berserk!) and make the effects a lot stronger (and immidately visible). But I'm not sure of the impact it would have on gameplay, and it would also introduce a new stat to DoomRL (is it good?). Well, here's your occassion to talk about the new tactics system. I'm gathering ideas!
DaEezT:
Open a topic in the *you know where* talking about *that game* and maybe I'll come up with something there that you can use for DoomRL as well :p
Zephyre Syx:
Haha, only chickens survive hell, apparently.
Oh, throw this in a bucket - Traits having impact with tactics, and availability of tactics.
Fingerzam:
I like this kind of tactics much more. You can only use them for a pretty short period of time so they can have much bigger effect on gameplay and would be saved for tight situations.
Blade:
I like the way DooMRL is now, but maybe energy-based tactics will be better. I'd like to see "Run-Like-Hell" tactic, when you have little chance to hit, little damage, but great speed and dodge chance. I'm not against new stat for tactics use. Energy should be restored gradually each turn when you do not use energy-consuming tactics. Like in BerserkRL. What about traits that are increasing tactics effect - it's not bad idea. And traits that allows you to use new tactics are also good idea.
Maybe something like this: you can use Cautious(normal tactic without energy consumption, but without benefits), and Coward and Agressive tactics(consumes energy, effects like now, but stronger) by default. Hellrunner*3 can grant you "Run-Like-Hell" tactic. Berserk*2 can grant you Berserk tactic(you become berserk, but this tactic consumes LOTS of energy). Tough As Nails*3 can grant you ****** tactic(increases your armor by 5 points, but decreases your speed).
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