DRL > Requests For Features

Tactics!

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Supernaut:
I love Blades ideas. And I second your opinion, current tactics are unreliable in many cases. 

Adral:
Sign me in for Energy-based tactics with a greater impact. I wouldn't mind having another stat for that, as long as it's clear what that stat does exactly.

Blade's ideas sound really nice, by the way ;).

BDR:
Energy consumption sounds like a nice solution to the problem of how to increase the effectiveness of tactics without breaking them.  A trait for increasing the energy pool/decreasing energy consumption sounds like it would go along with this, though, as well perhaps an advanced trait where you reduce the 'normal' (coward/aggressive) tactic consumption rates to maybe between a half and a third what they'd normally be, and 'special' tactics (like the berserk and other tactics suggested) by somewhere between a quarter and a third of their normal rates.

Supernaut:
Should we also post brainstorm ideas about other tactics???

Kornel Kisielewicz:
Why not, this is a "fix the tactics!" thread :)

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