DRL > Requests For Features
Proposed Feature - General Progress Tracking [DONE]
Kornel Kisielewicz:
This one is a little unroguelikeish. I'm playing with the idea to add a tracking system, that tracks all your games in general. As a player you would have a general "rank" common to all your DoomRL games. Let's say you first have the rank of "Former Human". If you manage to get a character to Level 10 you get the "Former Human Seregant" rank. If you manage to beat DoomRL you get the "Former Human Capitan" rank, or "Former Human Commander" if you beat it on at least "Hey, Not To Rough" level. Further ranks would need several things to be accomplished, like:
* finishing the game with 100% kills
* killing a total of 1000 Hell Barons
* beating the game on "Hurt Me Plenty"
* beating the game on "Ultra-Violence"
* finishing (or reaching a certain level) in a challenge game (see other post)
The final rank "Spider Mastermind" could be achieved by beating the game on the "Nightmare" level (which itself would be unlocked if you gain at least "Former Human Commander" rank.
What would ranks give (except for the obvious satisfaction :-P)? Well there are quite a few ideas:
* rank would be written in each mortem file (prestige!)
* rank could be shown in a future (maybe) ladder system
* rank would give an incentive to play DoomRL more
Ok, ok, these don't seem to useful... so how about:
* rank would unlock "Nightmare"
* rank would unlock "Challenge Games'
* rank would unlock additional Special Levels
* rank could unlock an additional weapon to be available (eg. Lightning Gun)
Moreover, a lot more statistical data about the players achievements would be stored by the game, so you could track your progress, with information about:
* global number of kills per monster
* maximum level on each skill level, or how many times you've beat it
* shortest completion time per skill level
* highest kill rate per skill level
* etc...
Well, what do you think?
Igor Savin:
\* killing a total of 1000 Hell Barons\
That's cruel :).
\* finishing the game with 100% kills\
What if someone hides in a corner, and spoils my Holy Quest for 100%? Maybe option for checking killrate for current level?
You can limit special levels by rank - unless you have it high enough, you won't get them...
Also I'm now thinking about mini-campaigns (2-4 levels large) for high-ranked players :). More like bonuses, that separate games... Maybe to large for a feature, but that'd be nice anyway - maybe something with Easter Egg feeling - special campaign "Anubis Lair", where you get to meet The Evil Creator, who gives a long-long speech and then lets you wander around mazes of his house, battling his minions and searching for DRL sources. Yeah, yeah, I've got over the top, I know :). That'd be more for Carceri ;).
Kornel Kisielewicz:
Quoting: Igor SavinWhat if someone hides in a corner, and spoils my Holy Quest for 100%? Maybe option for checking killrate for current level?
Many people already managed to do that, so it isn't as hard as it sounds.
Quoting: Igor SavinYou can limit special levels by rank - unless you have it high enough, you won't get them...
Yup. There might be additional special levels only available for those with the appropriate rank. They will be harder tough, and ususaly just for show and not for the reward ;-).
About the campaigns... who knows. But that's rather a post-1.0.0 feature ;-D.
JimmyJ:
I think progress tracking is a great idea, but we'll need the ability to wipe our high score table.
Aerton:
Quoting: Kornel Kisielewicz* finishing the game with 100% kills
Does dead, but not killed by player, monsters count? It's quite common for some puny former human to die on acid (I could never kill'em all in the Chain Court, sigh!) or get blasted by baron.
Quoting: Kornel Kisielewicz* killing a total of 1000 Hell Barons
Reminds me of some MMORPG. Just tedious, not fun or hard.
Quoting: Kornel Kisielewicz* rank could be shown in a future (maybe) ladder system
A ladder? Like the Angband's one? Great!
Quoting: Kornel Kisielewicz* rank would unlock "Nightmare"
Scary.
Quoting: Kornel Kisielewicz* rank would unlock "Challenge Games'
Intriguing (I shall read that other post).
Quoting: Kornel KisielewiczMoreover, a lot more statistical data about the players achievements would be stored by the game, so you could track your progress, with information about:
I would also like to see a list of how much players had each kind of monsters killed, how much died to acid and exploding barrels and distribution of deathes among the levels.
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