DRL > Requests For Features

Proposed Feature - General Progress Tracking [DONE]

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Anticheese:
An ammo-efficiency ratio makes NO SENSE in DoomRL, Reason being that the only control over aiming you get is when you:

A. Press the F key twice

B. Press the F key, Target something (say, a barrel) and press F again.

Whether you hit or not is depended on a biased random roll (I.E To hit modifiers).

However a "Shots fired" table would make sense.

bfg9001:
How would it track spash damage kills if it keeps record of enemies killed by weapon, though?

Aerton:
Quoting: AnticheeseAn ammo-efficiency ratio makes NO SENSE in DoomRL, Reason being that the only control over aiming you get is when you:

Moreover, you can kill a lot of foes with a single blast of BFG and you need a few hits to kill anything with a pistol.

Anticheese:
Quoting: bfg9001

How would it track spash damage kills if it keeps record of enemies killed by weapon, though?

Its simple really, Imagine this:

There is a man with a rocket launcher sitting at the top of a hill, You can see him and clearly identify him.

He says: "I am now going to fire a rocket at your friend"

He fires a rocket at you friend, But misses and hits the floor.

The explosion kills your friend anyway.

Splash-Damage for dummies.

Santiago Zapata:
Oh my god... this starts to become a real problem...

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