DRL > Requests For Features
Proposed Feature - General Progress Tracking [DONE]
Anticheese:
An ammo-efficiency ratio makes NO SENSE in DoomRL, Reason being that the only control over aiming you get is when you:
A. Press the F key twice
B. Press the F key, Target something (say, a barrel) and press F again.
Whether you hit or not is depended on a biased random roll (I.E To hit modifiers).
However a "Shots fired" table would make sense.
bfg9001:
How would it track spash damage kills if it keeps record of enemies killed by weapon, though?
Aerton:
Quoting: AnticheeseAn ammo-efficiency ratio makes NO SENSE in DoomRL, Reason being that the only control over aiming you get is when you:
Moreover, you can kill a lot of foes with a single blast of BFG and you need a few hits to kill anything with a pistol.
Anticheese:
Quoting: bfg9001
How would it track spash damage kills if it keeps record of enemies killed by weapon, though?
Its simple really, Imagine this:
There is a man with a rocket launcher sitting at the top of a hill, You can see him and clearly identify him.
He says: "I am now going to fire a rocket at your friend"
He fires a rocket at you friend, But misses and hits the floor.
The explosion kills your friend anyway.
Splash-Damage for dummies.
Santiago Zapata:
Oh my god... this starts to become a real problem...
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