DoomRL > Discussion

Mod me, baby!

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LuckyDee:
Ah, I knew I could count on you to teach me a thing or two. Or three. Or four. Stoppit! :)


--- Quote from: Sylph on April 14, 2014, 08:39 ---Re: Tac armour specifically: I make a point of assembling my tac armour *before* my tac boots. I A-mod boots first, because they'll never break, but after boots I do green armour, for maximum movespeed.
--- End quote ---

I can't quite follow you here - how does this max movespeed? Both assemblies give you a +15%, so the difference between vanilla green and tactical (from -5% to +15%) is indeed greatest... ah.. I see where this is going... as long as you make sure the armor isn't destroyed before the assembly is finished, you're pretty much set.


--- Quote from: Sylph on April 14, 2014, 08:39 ---Highpower minigun
 - Miles better than the gatling gun! In fact it's a fair bit better than a firestorm plasma rifle!
Highpower chaingun
 - very slightly weaker alternative to a gatling gun (if you have ranks in TH), with double the ammo efficiency!

--- End quote ---

It's the reduced clip size that generally discourages me to build these (especially since I don't play rapidfire builds that often). And the gatling (1d7*6, 24 avg) does a hell of a lot more damage than the HP chaingun (1d6*4, avg 14), while the ammo efficiency doesn't outweigh the reduced clip size (60 vs 26).

For the minigun, hell yeah, that would work :)

Furthermore I'm gonna memo-to-self your comments about armors somehow. I've heard you talk about these before, and I know I asked about the fireproofing after wearing down a B-modded red to <50% (what was that about again?), but I keep forgetting. It'd at least put my T-mods to good use.


--- Quote from: Sylph on April 14, 2014, 08:39 ---Plasmatic shrapnel
 - This is the best of the bunch, and I had to mention it here!
 - Wall destruction is good enough in it's own right, but on nightmare difficulty this item is crazy!
 - From the moment you pick it up, it makes nightmare about as tricky as hurt me plenty.

--- End quote ---

I understand what you're saying, but this depends on you finding an S-mod of course. Although they do tend to drop more often than the precious nanos and onyces...

Thanks, milady!


--- Quote from: thelaptop on April 13, 2014, 20:25 ---I just throw the mods away.  Mods have little meaning ever since we tossed away the Advanced Weapons concept.
--- End quote ---

The what what?

Sylph:

--- Quote from: LuckyDee on April 14, 2014, 13:28 ---It's the reduced clip size that generally discourages me to build these (especially since I don't play rapidfire builds that often). And the gatling (1d7*6, 24 avg) does a hell of a lot more damage than the HP chaingun (1d6*4, avg 14), while the ammo efficiency doesn't outweigh the reduced clip size (60 vs 26).
--- End quote ---
A high power chaingun does 1d8 damage per bullet, not 1d6. In your example, it would deal 18 damage. Granted, this is lower than the gatling gun, but every rank of triggerhappy edges it closer.

Damage aside, my point was that it uses 5 less bullets per burst (4 bullets vs 9), which not only gives it greater ammo efficiency against tough targets, it also means you waste 5 less bullets for every former human/imp/radarshot you have to take (out). This stacks up really fast, and after playing a few gatling gun games, a highpower chaingun feels like infinite ammo!
As for the clip size... I can't say it ever bothered me. I tend to carry 2 chainguns around with me and switch if I ever have to, to avoid the large reload time. An occasional (maybe once per level) switch-during-combat is worth it for double the ammo efficiency, for me.


--- Quote ---The what what?

--- End quote ---
Before assemblies, 'advanced' weapons used to be versions of normal weapons that would accept 4 times as many mod packs (4 base, +4 with whizkid). They were quite silly. :P



--- Quote ---I understand what you're saying, but this depends on you finding an S-mod of course. Although they do tend to drop more often than the precious nanos and onyces...
--- End quote ---
Yeah, if I find a nano mod, I tend to go for whizkid reactively. Playing masterless(♥) helps here, I guess. Same goes for firestorms if I have the mods for certain assemblies (even just a TTTFP plasma rifle is worth whizkid 2). Sniper is covered with plasmatic shrapnel, but onyx should have been included in my little summary, above... Namely because I did some testing a while ago with the tower shield, and provided you take it off before battling hordes of barons, it's pretty much your companion for the rest of the game! One of us needs to do more testing, because that tower shield is likely pretty abusable!

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