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Author Topic: [M|AoHu|97%|YASD] How do you keep a cold head, even in a turn-based game?  (Read 1003 times)

singalen

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One in a row of AoHu attempts looked like a dream run.
Somewhy I tend to do them with handguns, though this is probably a bad idea, until you're at SoG4.

Red Armor + Power mod make AoHu so much easier. I managed to win Arena and Court, Phobos Lab was easy, chose not to confront arachnos and Shamblers in a  Deimos Lab, and then I found IT. The Beretta. It looked like a perfect luck.

Invulnerability Sphere + graphics version (and my stupidity in the first place) on level 12 did me a disservice: I eliminated a cluster of daemons in a daemon cave on L13, and descended deeper... only that was a Spider's Lair entry. Didn't see red in black/white, didn't read the name, didn't take time to consider a starting position and recognize the layout.

Somehow I tended to continue shooting not even thinking to escape and that the level layout seemed familiar... and voila, invulnerability eroded, and I'm dead in one turn.

How do you keep a cold head? I find that I die when I become too involved, fall to basic reflexes and lose track of something. This keeps happening to me in DoomRL and every other game.

Probably I should never try gambling.

--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 huhu, level 7 Arch-Vile Lt. Colonel Marine,
 let an arachnotron get him on level 6 of the Deimos base.
 He survived 153652 turns and scored 34951 points.
 He played for 3 hours, 28 minutes and 13 seconds.
 He didn't like it too rough.

 He killed 305 out of 313 hellspawn. (97%)
 He held his right to remain violent.
 He was an Angel of Humanity!

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 4
  Levels completed : 3

-- Awards ----------------------------------------------------

  Hell Champion Medal

-- Graveyard -------------------------------------------------

  ###########################################################
  ##############.....#####.........#####.....################
  ###...........####......#####>........####...####......####
  ..................####.......###..|.......##.....##........
  #.........#####.......###.......#A..........#......##....#.
  #......###.....####.....A##A.....#..........#........#...#|
  #....##............###.....#.....#.........#..........#..#|
  #...#.................##....*...*........##...........#..#.
  ...#..................................###..............#...
  ..#.................A.A.......X........................#...
  ..#.................###................................#...
  ...#..............##........*...*.....##.A............#....
  #..#............##.........#.....#......###A.........#...#.
  #...#..........#...........#..A...##.......####....##....#|
  #....#........#.............#.......##.........####......#|
  #.....##.....#...............#..|.....###................#.
  ........##...#................###........###...............
  ###.......###.###............>...####.......####.......####
  ##############...######..............#####.################
  ###########################################################

-- Statistics ------------------------------------------------

  Health 0/12   Experience 19038/7
  ToHit Ranged +0  ToHit Melee +0  ToDmg Ranged +2  ToDmg Melee +2

-- Traits ----------------------------------------------------

  Class : Marine

    Son of a bitch   (Level 2)
    Son of a gun     (Level 2)
    Dualgunner       (Level 1)
    Triggerhappy     (Level 1)
    Bullet Dance     (Level 1)

  SoG->SoG->DG->SoB->SoB->TH->MBD->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   red armor [6/6] (77%) (P)
    [b] [ Weapon     ]   Grammaton Cleric Beretta (2d6) [8/18]
    [c] [ Boots      ]   tactical boots [0/0] (100%)
    [d] [ Prepared   ]   pistol (2d4) [0/8] (B1)

-- Inventory -------------------------------------------------

    [a] pistol (2d4) [6/6] (T1)
    [b] high power pistol (2d6) [4/4]
    [c] combat shotgun (7d3) [5/5]
    [d] micro launcher (5d5) [0/1]
    [e] red armor [4/4] (100%)
    [f] red armor [4/4] (88%) (A)
    [g] red armor [6/6] (100%) (P)
    [h] 10mm ammo (x100)
    [i] 10mm ammo (x26)
    [j] 10mm ammo (x100)
    [k] 10mm ammo (x100)
    [l] shotgun shell (x35)
    [m] rocket (x3)
    [n] small med-pack
    [o] small med-pack
    [p] large med-pack
    [q] large med-pack
    [r] large med-pack
    [s] large med-pack
    [t] large med-pack
    [u] phase device
    [v] 10mm ammo chain (x250)

-- Resistances -----------------------------------------------

    Fire       - internal 0%    torso 25%   feet 0%   

-- Kills -----------------------------------------------------

    68 former humans
    34 former sergeants
    13 former captains
    59 imps
    29 demons
    62 lost souls
    20 cacodemons
    8 hell knights
    1 baron of hell
    2 arachnotrons
    2 former commandos
    4 pain elementals
    2 bruiser brothers
    1 Arena Master

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 5 he stormed the Chained Court.
  He defeated the Hell Arena Master!
  On level 5 he found the Arena Master's Staff!
  On level 7 he sneaked into the Phobos Lab.
  On level 7 he assembled a tactical boots!
  On level 7 he assembled a micro launcher!
  He broke through the lab.
  On level 8 he encountered the Phobos Anomaly.
  On level 9 he assembled a high power weapon!
  On level 13 he found the Grammaton Cleric Beretta!
  On level 14 he ventured into the Spider's Lair.
  On level 14 he finally let an arachnotron get him.

-- Messages --------------------------------------------------

 Fire -- Choose target...
 You see : an arachnotron (mortally wounded) | blood | [ m ]ore
 The missile hits the arachnotron. The arachnotron dies. You are hit! You are
 hit! You are hit!
 Fire -- Choose target...
 You see : an arachnotron (unhurt) | floor | [ m ]ore
 The missile hits the arachnotron. The missile hits the arachnotron. The
 missile hits the arachnotron. The missile hits the arachnotron. You are hit!
 You are hit! You are hit! You are hit! You are hit! You are hit! You are hit!
 You are hit! You are hit! You are hit! You are hit! You are hit! You are hit!
 You are hit! You are hit! You feel vulnerable again.
 Fire -- Choose target...
 You see : an arachnotron (severely wounded) | floor | [ m ]ore
 The missile hits the arachnotron. The arachnotron dies. You are hit! You are
 hit! You are hit! You are hit! You are hit! You are hit! You are hit! You are
 hit! You are hit! You are hit! You are hit! You die!... Press <Enter>...

-- General ---------------------------------------------------

 907 brave souls have ventured into Phobos:
 863 of those were killed.
 2 of those were killed by something unknown.
 4 didn't read the thermonuclear bomb manual.
 And 20 couldn't handle the stress and committed a stupid suicide.

 18 souls destroyed the Mastermind...
 14 killed the bitch and survived.
 4 showed that it can outsmart Hell itself.

--------------------------------------------------------------
« Last Edit: June 22, 2014, 08:24 by singalen »
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thelaptop

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Unless you have the luck of Tormuse (the only DoomRL player I've heard on the forums to have lost games due to power loss of computer), you can always leave it running and walk away for a while to get dissociated.

If there's anything to be proud of, you've gone much further on AoHu than I'd ever have when not running in test mode...
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I compute, therefore I am.

Hell Baron 1st Lieutenant (0.9.9.7)
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