DoomRL > Discussion

Halp, my sharpshooters keep dying!

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Svankensen:
After taking a break cause exams were comming, i decided to give the Sharpshooter another try. I've had to fight strongly against my hoarding instincs in my UV sharpsooter runs. Yesterday they took a victim that was almost a win, cause i tried to save one large medkit (and also cause i was using that shield armor, and when you kill the cyberdemon the bastard doenst let you prepare for the next floor), but that didnt anger me, cause i took a bad tactical decision. I've died a million and 1 times trying this build, and i plan to die one million and 1 more until i master it. Its all fun. BUT, i still need to learn, and UV doesnt lend itself easily for experimentation.

For context, i usually go SoG->SoG->SoG->EE->EE->WK->EE->MSs->Int->Int (by usually i mean the 2 times i've actually gotten sharpshooter in UV) with the WK mostly being after MSs, but in rare ocasions like this one entering earlier cause i had all the mods for stormbolt and i needed a strong single target weapon quickly.

So, a few questions:
- Only found the combat pistol once in UV. Just bad luck? Where should it start spawning?
- I tend to use plasma riffles against shamblers, are they better or worse than a Storm pistol? And with a single technical mod?
- When do you get rid of your tactical shotgun? (i ALWAYS build one) I usually do around city of skulls (wich i usually dont do, since i always seem to end up behind in resources).
- I ALWAYS do hells armory, specifically cause i wouldnt know how to kill the bruiser brothers without the rocket launcher and the extra experience is very nice early on. The blue armor deosnt hurt either. I usually spend 1-3 medkits in there. However, ive heard that the Chained court is much easier otherwise, and it tends to be one of my problem levels. So, Pros-Cons?
- Im starting to hate radar shooting (not really). It almost always causes humanoids to spend medkits i could have gotten otherwise. Also frequently blows up barrels wich destroy other items. Am i using it too much? Is the only other alternative run-wait?
- Sometimes when i run wait mobs shoot at me. Usually near closed doors. Is it location dependant? Any advice on how to prevent it?
- What do you build for Sharpshooter?

I usually go:
* Tactical Shottie
* Maybe a microlauncher
* Stormbolt
* Tactical boots
* B+P Red armor if i have them. In that order, i wont P a red armor without B unless im swimming in Ps or red armors.
* Hyperblaster
* Energy pistol

I've usually aimed at stormbolt, since i had a stormbolt combat pistol in my previous Sharpshooter win (HMP) and it was amazing, but the normal Storm pistol doent cause knockback, so i've been thinking of simply modding a normal pistol with power mods and abuse knockback instead.

LuckyDee:
Ooooh lotsa questions. Let me jump straight into the fray:


--- Quote from: Svankensen on July 18, 2014, 18:23 ---- Only found the combat pistol once in UV. Just bad luck? Where should it start spawning?

--- End quote ---

It's an exotic weapon, so yeah, it's even more of a luck thing than finding regular stuff.


--- Quote from: Svankensen on July 18, 2014, 18:23 ---- I tend to use plasma riffles against shamblers, are they better or worse than a Storm pistol? And with a single technical mod?

--- End quote ---

Although there's too many variables to work this out accurately, let's just look at raw DPS:

The plasma rifle will give you (1d7)*6 with a fire time of 1.0s, halving its armor of 3. I think I've read that Shambler suffer more damage from plasma than from other types of attacks, though I'm not sure. Assuming you have Sharpshooter makes no difference in damage for the rifle. Now take an unmodded Storm Bolter made from a vanilla pistol: 1d8x2 with a fire time of 0.85s, no armor bonus, but max damage due to Sharpshooter. Because of SOG3, you also get +3 damage per shot, and a 60% fire time reduction. So average DPS for the rifle is (4-1)*6 = 18; average DPS for the MSs Storm Bolter is ((8+3-3)*2)/(0.85*0.4) = 47. I don't know how much extra damage a Shambler might take from plasma, but unless it's around 300%, I think you might as well leave the rifle out of consideration altogether.


--- Quote from: Svankensen on July 18, 2014, 18:23 ---- When do you get rid of your tactical shotgun? (i ALWAYS build one) I usually do around city of skulls (wich i usually dont do, since i always seem to end up behind in resources).

--- End quote ---

I think this really depends on how the game is going. Keeping a shotgun handy to tackle the Agony Elemental makes sense, although I'd rather have a double than a tactical. In fact, I think I'd hardly bother building a tac shotty on an MSs run at all; an unmodded combat shotgun should serve you well enough until you can rely on the pistol.


--- Quote from: Svankensen on July 18, 2014, 18:23 ---- I ALWAYS do hells armory, specifically cause i wouldnt know how to kill the bruiser brothers without the rocket launcher and the extra experience is very nice early on. The blue armor deosnt hurt either. I usually spend 1-3 medkits in there. However, ive heard that the Chained court is much easier otherwise, and it tends to be one of my problem levels. So, Pros-Cons?

--- End quote ---

I'm assuming you mean Hell's Arena instead. If you can consistently beat CC+ (the Unchained Court), then simply do so. Regular CC is indeed a lot easier, but you also get a lot less xp and fewer cool items.


--- Quote from: Svankensen on July 18, 2014, 18:23 ---- Im starting to hate radar shooting (not really). It almost always causes humanoids to spend medkits i could have gotten otherwise. Also frequently blows up barrels wich destroy other items. Am i using it too much? Is the only other alternative run-wait?
--- End quote ---

You can also run around like a maniac and get shot a lot.


--- Quote from: Svankensen on July 18, 2014, 18:23 ---- Sometimes when i run wait mobs shoot at me. Usually near closed doors. Is it location dependant? Any advice on how to prevent it?

--- End quote ---

Waiting always takes n*1.0s. If a monster can move faster than that, it might be able to get a shot in before your wait ends.


--- Quote from: Svankensen on July 18, 2014, 18:23 ---- What do you build for Sharpshooter?

I usually go:
* Tactical Shottie
* Maybe a microlauncher
* Stormbolt
* Tactical boots
* B+P Red armor if i have them. In that order, i wont P a red armor without B unless im swimming in Ps or red armors.
* Hyperblaster
* Energy pistol

--- End quote ---

You could skip half the stuff on this list (tac shotgun, microlauncher, hyperblaster). The storm bolter and energy pistol are smart choices. So is the BP red, as a backup armor. For other stuff, see some of Sylph's posts - she's a genius at making the most of assemblies.

Svankensen:
Im too sleepy ATM to articulate a decent response, so ill just say a big thank you for the answer for now ;)

Tormuse:
LuckyDee did a pretty good job of answering this,  :)  so I'm just gonna address one point:


--- Quote from: Svankensen on July 18, 2014, 18:23 ---- When do you get rid of your tactical shotgun?

--- End quote ---

Never ever ever.  Not ever!  :P  Of course, different people are going to have different strategies, but I'm really quite fond of the tactical shotgun.  It's frequently handy having a weapon with some spread that can take out groups of small monsters or knock back big ones, so it's a weapon I'll use right up 'til the end of the game.  It may not have the DPS of the plasma rifle, but never underestimate the tactical benefit.  (heh)  Even if I'm using a pistol build, I'd keep it around anyway, just in case bullets become scarce in the later levels and I need some other ammo to tide me over.  Also, a lot of people swear by the double shotgun, but unless I'm playing a shotgun build, I usually get rid of it.  The ranged damage drop-off is so great that it's only really useful at point-blank range and if I'm that close, I figure I'll just use the Chainsaw.

Again, this is all just my opinion/style and I recognize that a lot of people play differently, so take it with a grain of salt.

Thiebs:
I like the tactical shotgun for the simple fact that if you ever have to reload the double shotgun, you're probably dead. Thata must be why shotty builds love it. ;) But is it worth building over just sticking with the combat shotgun? I'd vote yes, though I would prioritize it lower than some other assemblies. But I have also found it to be exceptionally useful, right up to the end of Ao100, even.

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