DoomRL > Discussion
Halp, my sharpshooters keep dying!
Sylph:
--- Quote from: Tormuse on July 20, 2014, 23:28 ---Here's another place where our styles differ; I prefer Speedloader pistols over Highpower pistols. The way I see it, a pistol build's biggest disadvantage is that you can only shoot one enemy at a time. This is fine if they're coming at you one at a time, but in this version of the game, you frequently encounter large groups of large enemies (especially at higher difficulty levels) which means frequent reloading is necessary
--- End quote ---
I'd totally see where you were coming from, but when playing sharpshooter games, I keep an ammo chain in the prepared slot almost all of the time (I only remove it to safely reload). Thus, I probably don't appreciate the advantages of the speedloader pistol at all, but very much enjoy the knockback and far higher damage of the highpower pistol.
The way I look at it, an ammo chain removes pretty much all of the advantage of a speedloader, whereas it removes pretty much all of the weakness of a highpower.
I like speedloaders for other pistol builds, but specifically for sharpshooters (since they aren't dualgunning) I really can't see the point in building them.
Svankensen:
Well, im so glad i asked, this has sparked a good discussion. I didnt know the reload on the combat shottie was so short, altrough i did notice it took far less than the rest of the shotties. Maybe just pmodding it. I think my overuse of shotties may be precisely cause i love knockback. I guess with this comeback of knockbacking pistols i may let the shotties rest a bit. It may be a thing of ultraviolence, but no matter the build i play shotguns take an important role almost until hell (even on my intuition cateye builds). Im sad to hear the combat pistol is a rarity, for some reason i came across it a lot on my earlier games, so i tought it was just uncommon. I've actually never built a speedloader. I usually stick to the T-modded pistol until i can get a DPS upgrade (weird to use that phrase on a turn based game), since the faster shot time is priceless.
Oh and before i forget, you said one high power pistol or two. Wich is god damn confusing. Were you refering to dualgunner builds? Or just in case you dont have ammo chains you stick a second one the slot for quick (1s) swap?
thelaptop:
I think Sylph uses only one High Powered Pistol and use the quick reload capabilities of the Ammo Chain to reduce the reload time to something ridiculous, and therefore has never had the need to use Speedloader Pistols.
Speedloaders are relatively cheap to build mods-wise, and since Ammo Chains aren't actually guaranteed drops, it may be wise to invest in one in the early game. You'll definitely do less damage per shot, but you get slightly more shots in over the same period of time, which works relatively well.
Sylph:
--- Quote ---Oh and before i forget, you said one high power pistol or two. Wich is god damn confusing. Were you refering to dualgunner builds?
--- End quote ---
Sorry, that's an artifact from my cut-and-pasting while I was writing my post, above. I meant one highpower pistol for a sharpshooter, maybe changing to stormbolter if you bother with whizkid (I'd rather go for hellrunner or berserker, both of which are better than most advanced or expert assemblies - whizkid only become worth it if you use your finesse to also take juggler, imo).
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