DRL > Requests For Features
New Weapon: Grenades or Grenade Launcher (Undoomish?)
The Buttery Lobster:
Don't be turned off by the name. I know there aren't grenades or grenade launchers in Doom-- you could call the weapon the Mancubus cannon, or the revenant missle, or whatever you want to call it. The IDEA of the weapon is important, you can change/justify the name however you want. Then again, maybe the game doesn't need any more weapons. Just throwing the idea out there.
Basic Mechanism: Fires like any other gun, but upon entering the targeting screen, you have fairly limited range--maybe 5, 6 squares, OR have it go to your line of site, and that's it... no flying until it hits a wall, like the rocket launcher. Furthermore, the weapon is inaccurate-it randomly hits your target or one of the surrounding squares. Those are the downsides to the gun. The good part of it is the fact that it has splash damage, but not too much, say, just a 3x3 section, and has a LOT of knockback, and does just as much damage as the rocket launcher... or maybe more, depending on game testing.
I know, it's not very doomish, but it seemed like a cool idea at the time.
BDR:
....
#1: Knockback is inextricably linked to damage.
#2: This is definitely overpowered. What you're asking for is basically a rocket launcher that always hits. No, it never *exactly* hits, and the effect can be mimicked when the enemy is near a wall/inside a room that you're blasting a hole in with the rocket launcher, but you will always do damage with this gun, and at least with the rocket launcher you take the risk of destroying items you might want to keep when blowing holes in rooms (but then, you might not if you saw what they were).
#3: There are some ideas that may sound cool, but are overpowered as-is, and if attempts are made to 'balance' their overpoweredness, end up useless. This idea seems like one of them (for example, making ammo for this gun scarcer would not make it any less overpowered, and making it too scarce will make it useless).
Fingerzam:
Well, I have to say I really don't see room for this weapon. It's very close to rocket launcher, and if it didn't use rockets it would just add another ammo type, which isn't needed. The "undoomish" comment also applies here, all the other weapons are from Dooms (well, with one special weapon being from another ID game, but it's a special weapon).
Kornel Kisielewicz:
Agreed with BDR and Fingerzam.
Zephyre Syx:
--- Quote from: BDR on March 03, 2007, 14:02 ---This is definitely overpowered. What you're asking for is basically a rocket launcher that always hits. No, it never *exactly* hits, and the effect can be mimicked when the enemy is near a wall/inside a room that you're blasting a hole in with the rocket launcher, but you will always do damage with this gun, and at least with the rocket launcher you take the risk of destroying items you might want to keep when blowing holes in rooms (but then, you might not if you saw what they were)
--- End quote ---
My brain has blown a fuse and I can't seem to fully understand about the overpowerness. With triple penalty that the grenade limits the number of targets and the inaccuracy of getting all targets in the blast(assuming that the blast will randomly occur in one of the 9 spaces around the idea target area), has a blast radius of a imp fireball, and a short range. But that the gun alway hit I can understand, when its targeting a single target. If 3 hell critter are aligned with the wall, 3 or 2 will hit, but the one in the center will always get hit.
Does sounds cool on typing though. It's a good idea effort that's just thrown out in the wind, lobsterboy.
You don't mind explaining more or reparaphrase what you said could you, BDR? I tend to annoy people saying that. =/
By the way. Since when doom requires math, and physics? Rocket + demon = shattered parts
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