DRL > Requests For Features

New Weapon: Grenades or Grenade Launcher (Undoomish?)

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BDR:
Hmm. 3x3... Didn't look quite as hard at that as I had before.  I'd then say it's both overpowered and useless...

As I said before, it's a rocket launcher that always hits its target.  I'd say that's rather overpowered given the fact that rocket launchers knock critters as far as they do and do a fair amount of damage at the same time, yet with them you risk blowing stuff up so you can't just shoot it all the time like the chaingun.  This, on the other hand, you can shoot all the time, as you'll always know what's around in your sight range.  The range limit doesn't fit with any of the other weapons, and wouldn't stop me from shooting it often at things I ordinarily might not blow up (given the risk of missing/blowing up unseen items).  The 3x3 explosion + random hit for surrounding squares means, given the weapon in-game, I wouldn't bother with trying to get multiple enemies; I'd just get in range of the biggest bad guy and start blowing him up, then proceed to do the same with any other enemies.  Limiting the ammo at all would just kill any usefulness the gun has to me such that I'd drop it as soon as it emptied and never look back.  I suppose to be fairer, it's a rocket launcher that damages only one enemy unless the bads are right next to each other and you are lucky, but that doesn't change the fact that it never misses (do *any* other weapons in DoomRL do this without EE?) nor does it change the fact that this would probably be most useful for blowing strong monsters out of the line of sight and not much more if the ammo is limited and useful for most everything else if the ammo is plentiful.

TFoN:
Sounds like a 3x3 BFG, to me.
A one-target BFG with a chance at causing damage to some adjacent tiles.
Rather pointless, if you ask me. I mean, it's not even a real Doom weapon. Why add such a risky/odd weapon to the lot if it's not even one of the Doom 'classics'?

But you could use this system for the Mancubus fireballs.

Zephyre Syx:
I rather like regular grenade that you can ricochet of a wall, and it explodes on the next turn.  Open door, toss, *BOOM*, peek, get shot in the face...

DisaffectedBeta:
Grenades could fill a niche, if they were more oriented to Imp fireball level of power.  Relatively weak, but good for precision clearing out of walls and disposing of cornered enemies.  I'd almost prefer they be like minor demolition devices.  They'd be timed, so they wouldn't be that useful unless you knew something was coming after you.  3x3 would allow for some control over it, but of course there could be different schools of thought on the types of grenades.

For sticklers, Doom3 has grenades, so personal phase devices and [those devices that look like oddly-colored corpses] can't be bad company.

I'm not for a launcher, but throwing and timing are OK, if easily codable of course.

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