DRL > Requests For Features
special ammunition
Supernaut:
Nobody understands me...Everyone hates me... Nooo
*falls into the abyss*
*comes out of the dark*
l00L u N00bs I PWN u @ll ! I am MeGa L33T sUpeRnaUt!!! Phear mE !!!
BDR:
Gah! It's a 1337-speaker!
*shoots Supernaut with a Jackhammer a few times, then gets a .45 and shoots the bloody corpse a few more times in the head*
Phew, he nearly infected p30pl3.
....
*puts the .45 in his mouth and fires once*
RepoRipper:
ok first of all:
Supernaut, yeah duke nukem is a classic! apogee made THE original numbers 1 and 2, then changed to 3D Realms and made Duke Nukem 3D, then made a couple non-pc duke games! apogee also made: Raptor; Call of the Shadows, the Commander Keen series, Rise of the Triad, Wacky Wheels, Terminal Velocity, Wolfenstien (i think) and a number of others, ALL of which are Excellent!
2nd,DaEezT good idea! make it a weapon mod, but if so, make it powerful! as weapon mod it ignores armor! dont put it on anything but shotguns, pistols, and chainguns. possibly rocket launchers!
3rd, for my HE argument look at the Requests Topic called "Shottyman Challenge"
TFoN:
Commander Keen's ID, so is Wolfenstein. I don't know about the others.
I really have no idea how weapon mods work, but if there are weapon restrictions, then restrict AP to pistols and CGs. RLs and SGs are already "AP", courtesy of their massive damage, and AP SGs don't really make sense to me, anyway.
Anticheese:
Apogee did not make commander keen. Id did and just had Apogee publish it.
When I said SoaG earlier on, I ment SoaB.
Also I do not understand what the big debate about tanks and SoaB is all about. I've already explained how simple the damage formula in DRL is and no matter how much armour a player or monster is carrying, it will ALWAYS be vulnerable to a handgun.
A pair of advanced handguns with a ton of weapon mods on them as well as level 3 SoaB and SoaG.
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