DRL > Requests For Features

special ammunition

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BDR:

--- Quote from: Supernaut on March 17, 2007, 04:56 ---And having at least 75% of kills. Tough enough ;p (Am I evil?)

--- End quote ---

Actually, you can't do this on N! unless you are REALLY lucky as far as enemy placement or avoiding damage is concerned (since the corpses are constantly raising, and while there are ways to prevent corpse raising they require that you kill baddies either on doors, on other corpses, or on one of the liquid floors [water, acid, and lava]).  Most likely before you reach the stairs at least a few enemies of those left will be raised by the game, and so it'd be nigh-impossible to really do this intentionally (unless of course you don't mind being really, really slow about it and abuse the AI at all times).  On the other hand, I'd say if kills are a factor in an ULTIMATE CHALLENGE </gameshow announcer voice> then why not 100% kills using only your fists on UV?  No corpse raising, so it would be at least possible to be sure everything was dead before descending the stairs.

RepoRipper:
TFoN, wiki this: "High Explosive Incendiary/Armor Piercing Ammunition". technically it does not mention them as shotgun shells, but then again thats a HEAP round, which is armour piercing, and SG's in real life are notorious for being useless against armor. then again, they dont have to be, as the spread will rip limbs off, even heads. also HEAP is for rifles, and other point-tipped ammo types. but you can see it has been done. and if it doesnt exist why is it mentioned in almost everything?

punching the cyberdemon to death is pure suicide. even if u had all the bonuses, and lots of meds, and lots of armor... ull never get close enough. his rockets knock u back a space always, 2 usually, i think ive even seen 3 spaces of knockback at point-blank! the closer u get, the more likely he will hit, and the farther back you will get pushed! pure suicide. even if u used the chainsaw!

oh... i had a revelation on the whole special ammunition idea! if Doom 2 had the shotgun, and then the super shotgun, which are basically the same thing, except double the damage and reload time, then why not alternate ammo?

BDR:
Your many alternate ammo types = complicated.

A double-barreled shotgun and a single-barreled shotgun = not complicated.

Make sense yet?

RepoRipper:
ok im a little bit of an idiot, but... 2 or 3 ammo types for maybe 1 or 2 weapons? thats not complicated!
but... i concede. permanently. but NOT on the weapon mod part!

TFoN:

--- Quote from: RepoRipper on March 21, 2007, 17:11 ---TFoN, wiki this: "High Explosive Incendiary/Armor Piercing Ammunition". technically it does not mention them as shotgun shells, but then again thats a HEAP round, which is armour piercing, and SG's in real life are notorious for being useless against armor. then again, they dont have to be, as the spread will rip limbs off, even heads. also HEAP is for rifles, and other point-tipped ammo types. but you can see it has been done. and if it doesnt exist why is it mentioned in almost everything?

--- End quote ---
Ahhh, well, that makes all the difference - you're not talking about proper shotgun shells.
Anyway, these implemented (as they are) in shotguns would change the shotgun into a very different kind of weapon, as the spread would be taken away in favour of a solid body to contain the explosives on their way to the target.
In game terms, this kind of thing would be very much like a suggestion I once had for Assault Shotguns and Solid Slugs.
http://forum.chaosforge.org/index.php?topic=601.0
Notice that this isn't a suggestion for a new kind of ammo, but for a weapon that uses normal shells in a different way, based on SG behaviour in the original Doom.


--- Quote ---punching the cyberdemon to death is pure suicide. even if u had all the bonuses, and lots of meds, and lots of armor... ull never get close enough. his rockets knock u back a space always, 2 usually, i think ive even seen 3 spaces of knockback at point-blank! the closer u get, the more likely he will hit, and the farther back you will get pushed! pure suicide. even if u used the chainsaw!

--- End quote ---
Hellrunner(3)+coward causes all, or very nearly all, of Cybie's rockets to miss, Brute(3) has a damage bonus of 9/12 (depending on the source), compared with Cybie's 4 armor, and Berserker(3) causes an average of 1 in ~8 hits to turn you into a real killing machine, though if it's an AoB game, that's an almost assured state anyway. All this takes is clvl9, and this trait list is good for melee as it is, making it more than just a "if you somehow survive that far" situation.


--- Quote ---oh... i had a revelation on the whole special ammunition idea! if Doom 2 had the shotgun, and then the super shotgun, which are basically the same thing, except double the damage and reload time, then why not alternate ammo?

--- End quote ---
Because the difference between a SG and a DblSG is the difference between 3 and 5, while alternate ammo is a cross between 3 and 5 and the list of ammo types, making for at least 4 different possibilities, which will also add at least one more key/key property to the game, and the number will certainly grow as more ammo types follow - which is way too many options for the simple, straight forward, find-a-bigger-gun kind of game that DoomRL is. But now I can also say: take this idea to AliensRL. That's also what I intend on doing with the slugs mentioned earlier. It's a much more tactical game (or at least will be), and multiple possibilities will probably be much better appreciated.

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