DoomRL > Releases
Doom : Repercussions of modding
Tormuse:
My best attempt at completing a Lost Soul only game at Ultraviolence. Details of the game later...
Spoiler: Mortem (click to show/hide)--------------------------------------------------------------
DoomRL (0.9.9.7) roguelike post-mortem character dump
Module : Repercussions of modding (0.1.1)
--------------------------------------------------------------
Tormuse, level 6 Scout, was squashed by a mancubus
in a custom location...
He survived 20881 turns and scored 54894 points.
He played for 33 minutes and 32 seconds.
He was a man of Ultra-Violence!
He killed 182 out of 425 hellspawn. (42%)
-- Awards ----------------------------------------------------
None
-- Graveyard -------------------------------------------------
###########################################################
#############...0#.###.....#################.#.##.###..####
############......###.........############....##.^.#.......
###########....==..##.........#####^####.....^#............
############...===MXM##...=...####...............|....#....
#############..===M%M###.===.######.^.....######...^####...
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#..##...................^===...0..........#....#.........##
#.............#+#####.......M......===....#....#...#####.#.
##...=..#####.#..|..#.+............===....######...#...#.#.
###.===.#...#.#.....#......######..===...........0.+...#.#.
###0===.#...#.#######...^....##....==..###....0....#...#.#.
##..===.#..^+...................==.==.####.........#####.##
#..====.#####...##########.>.=======..........##........+..
#..====.0......############.=========.....#...####....===..
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###..==s====.##############...........#....#########0===..#
###....====..###############.+.##...###....#########....0##
######.......#####################.####..##.#########0..###
###########################################################
-- Statistics ------------------------------------------------
Health 0/10 Experience 11898/6
ToHit Ranged +0 ToHit Melee +6 ToDmg Ranged +0 ToDmg Melee +9
-- Traits ----------------------------------------------------
Class : Scout
Finesse (Level 2)
Brute (Level 3)
Berserker (Level 1)
Bru->Bru->Bru->Ber->Fin->Fin->
-- Equipment -------------------------------------------------
[a] [ Armor ] nothing
[b] [ Weapon ] piercing bite (1d4+1) {bf}
[c] [ Boots ] nothing
[d] [ Prepared ] chainsaw (4d6)
-- Inventory -------------------------------------------------
[a] shotgun (8d3) [1/1]
[b] chaingun (1d6)x4 [40/40]
[c] chaingun (1d6)x4 [40/40]
[d] plasma rifle (1d7)x6 [40/40]
[e] green armor [1/1] (1%)
[f] 10mm ammo (x44)
[g] shotgun shell (x59)
[h] rocket (x4)
[i] cursed power (x45)
[j] small med-pack
[k] small med-pack
[l] small med-pack
[m] homing phase device
[n] envirosuit pack
[o] thermonuclear bomb
[p] technical mod pack
[q] fire skull
[r] 10mm ammo chain (x250)
-- Resistances -----------------------------------------------
Bullet - internal 60% torso 95% feet 95%
Melee - internal 60% torso 60% feet 60%
Shrapnel - internal 60% torso 60% feet 60%
Acid - internal 60% torso 60% feet 60%
Fire - internal 60% torso 95% feet 95%
Plasma - internal 60% torso 60% feet 60%
-- Kills -----------------------------------------------------
46 former humans
26 former sergeants
14 former captains
42 imps
35 demons
4 lost souls
2 cacodemons
4 barons of hell
2 former commandos
4 mancubi
3 arch-viles
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
He left level 3 as soon as possible.
He left level 5 as soon as possible.
On level 5 he stormed the Chained Court.
On level 5 he assembled a piercing blade!
On level 8 he encountered the Phobos Anomaly.
-- Messages --------------------------------------------------
Do you want to become a Demon? [y/n]
Do you want to become a Revenant? [y/n]
Do you want to become a C acodemon, a P ain elemental or keep wandering as a
lost S oul? [CPS] Do you want to become a Hellknight? [y/n]
Do you want to become an Arachnotron [y/n]
You're going berserk! The arch-vile hits you. You need to taste blood! There
is rocket (x3) lying here.
There is rocket (x3) lying here.
You need to taste blood!
You hit the arch-vile. The arch-vile raises his arms! The mancubus suddenly
rises from the dead! You need to taste blood!
You hit the arch-vile. You're going berserk! The mancubus hits you. You need
to taste blood!
You hit the arch-vile. The arch-vile dies. The mancubus hits you. Your red
armor is completely destroyed! The mancubus hits you. That hurt! You' going
berserk! You die!... Press <Enter>...
--------------------------------------------------------------
--- End code ---
EDIT: So, since the Lost Soul has 10hp, it's kind of like a high-speed, melee-only, flying Angel of Humanity game. :) (only without the benefit of extra equipment!) :o This makes for some necessarily interesting strategizing. I had many attempts fail because I got too close to a Sergeant at the wrong moment and got instakilled, but most of the time, you can fly around so fast, that you can close distance by up to four squares and start biting them before they get a shot off. It's extra important to face enemies one at a time, whenever possible, though, so it's helpful to use your high speed to maneuver into better positions before you start attacking.
Never underestimate the ability to fly, too. Demons can be dispatched easily enough by flying over acid/lava rivers and then flying away as soon as the Demons step in. Also, in this run, I flew over the lava in Chained Court to pick up the mod packs ahead of time, before facing anyone else. :)
I made a lot of failed attempts at getting Vampyre trait in earlier runs where I didn't even get as far as Chained Court, so then I tried a Blademaster Build and seemed to fare better by mostly doing a stair dive. When I got up to character levels 5 and 6, though, I decided that while Blademaster would be very useful, the immediate boost to attack speed from Finesse trait was needed much more than Hellrunner, which would have only given me a tiny boost to my already high movement speed. It was tempting to get Finesse sooner because each attack took four times as long as moving about, but I needed the extra damage of Brute to be able to bring down Formers and Imps with one bite.
In the end, I got a little too overconfident; I entered level 6 Deimos, (I think? The mortem doesn't say) and I was already berserk and next to an Arch-Vile/Mancubus pack and I thought I could take them out before they woke up, but no such luck. If I had just headed straight to the exit, I'm sure I could have made it. Oh well...
Tormuse:
So, on a whim, I tried this mod again today, playing as a Lost Soul with a Blademaster build at Nightmare! It was my best Lost Soul game yet and I was able to defeat the Cyberdemon! :D Unfortunately, the game froze up afterward and I couldn't continue. :( I think it had to do with the fact that I leveled up when I killed him. I don't think the game dealt well with trying to prompt me to pick my new form at the same time it was trying to complete the level. It showed the trait selection screen and when I tried to choose a trait, nothing happened. It didn't crash, but it generated an error message a bunch of times, I guess once for each time I tried to select a trait. They're all identical, so I'll just post one of them:
--- Code: -------------------------------------------------------------------------
Timestamp : 25/06/2015 3:30:28
Error level : ERROR
Message : Lua call OnPick caught ERangeError!
Call path : traits.3.OnPick
Call params : (<object>,19)
Error message : Range error
----------------------------------------------------------------------
--- End code ---
I don't know if anyone's updating this mod or even if anyone's looking at this forum at all, but I thought I'd share just in case. :)
SPTX:
Well I am here, but I have absolutely no idea of what this could actually mean. The day I know is the day I fix, hoping this day to also be the day doomrl would provide some support for modding traits (and also allowing large sprites on the player).
Tormuse:
Played again, same type of game, playing as a Lost Soul in Nightmare! going for Blademaster, and got the same problem, but this time, not from killing the Cyberdemon; it was after killing a random Baron somewhere on Deimos 3. (Or somewhere around there, character level 6) Same thing: I selected a trait and nothing happened; it stayed on the trait selection screen and I could still move the cursor up and down with the arrow keys, but anything I selected didn't cause it to do anything. After trying to select stuff a half dozen times, it froze, just like before. Here's the error log, in case it helps someone track down the problem.
--- Code: -------------------------------------------------------------------------
Timestamp : 14/08/2015 5:36:05
Error level : ERROR
Message : Lua call OnPick caught ERangeError!
Call path : traits.3.OnPick
Call params : (<object>,2)
Error message : Range error
----------------------------------------------------------------------
----------------------------------------------------------------------
Timestamp : 14/08/2015 5:36:08
Error level : ERROR
Message : Lua call OnPick caught ERangeError!
Call path : traits.3.OnPick
Call params : (<object>,3)
Error message : Range error
----------------------------------------------------------------------
----------------------------------------------------------------------
Timestamp : 14/08/2015 5:36:08
Error level : ERROR
Message : Lua call OnPick caught ERangeError!
Call path : traits.3.OnPick
Call params : (<object>,4)
Error message : Range error
----------------------------------------------------------------------
----------------------------------------------------------------------
Timestamp : 14/08/2015 5:36:10
Error level : ERROR
Message : Lua call OnPick caught ERangeError!
Call path : traits.3.OnPick
Call params : (<object>,5)
Error message : Range error
----------------------------------------------------------------------
----------------------------------------------------------------------
Timestamp : 14/08/2015 5:36:10
Error level : ERROR
Message : Lua call OnPick caught ERangeError!
Call path : traits.3.OnPick
Call params : (<object>,6)
Error message : Range error
----------------------------------------------------------------------
----------------------------------------------------------------------
Timestamp : 14/08/2015 5:36:14
Error level : ERROR
Message : Lua call OnPick caught ERangeError!
Call path : traits.3.OnPick
Call params : (<object>,7)
Error message : Range error
----------------------------------------------------------------------
----------------------------------------------------------------------
Timestamp : 14/08/2015 5:36:14
Error level : ERROR
Message : Lua call OnPick caught ERangeError!
Call path : traits.3.OnPick
Call params : (<object>,8)
Error message : Range error
----------------------------------------------------------------------
----------------------------------------------------------------------
Timestamp : 14/08/2015 5:36:15
Error level : ERROR
Message : Lua call OnPick caught ERangeError!
Call path : traits.3.OnPick
Call params : (<object>,9)
Error message : Range error
----------------------------------------------------------------------
----------------------------------------------------------------------
Timestamp : 14/08/2015 5:36:15
Error level : ERROR
Message : Lua call OnPick caught ERangeError!
Call path : traits.3.OnPick
Call params : (<object>,10)
Error message : Range error
----------------------------------------------------------------------
--- End code ---
Tormuse:
Just felt like playing this mod again today and took it easy with an ITYTD Lost Soul game. (Though, I still went for Conqueror for a bit of challenge) :) This time, I was fortunate enough that my experience level was just right so I didn't level up when killing the Cyberdemon and it allowed me to continue all the way to the end of the game! :D (It doesn't award medals, so you'll have to take my word for it that I got Conqueror) :) I also found a nuke and was able to get a full win. How embarrassing for JC to be taken down by a Lost Soul! :P
Spoiler: Mortem (click to show/hide)--------------------------------------------------------------
DoomRL (0.9.9.7) roguelike post-mortem character dump
Module : Repercussions of modding (0.1.1)
--------------------------------------------------------------
Tormuse, level 11 Marine, nuked the Mastermind
in a custom location...
He survived 23581 turns and scored 58256 points.
He played for 1 hour, 11 minutes and 47 seconds.
He was too young to die!
He killed 399 out of 399 hellspawn. (100%)
This ass-kicking marine killed all of them!
-- Awards ----------------------------------------------------
None
-- Graveyard -------------------------------------------------
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-- Statistics ------------------------------------------------
Health 100/50 Experience 52743/11
ToHit Ranged +0 ToHit Melee +6 ToDmg Ranged +0 ToDmg Melee +9
-- Traits ----------------------------------------------------
Class : Marine
Finesse (Level 2)
Brute (Level 3)
Berserker (Level 1)
Whizkid (Level 2)
Badass (Level 2)
Vampyre (Level 1)
Bru->Bru->Bru->Ber->Bad->MVm->Fin->Fin->WK->WK->Bad->
-- Equipment -------------------------------------------------
[a] [ Armor ] nanofiber red armor [4] (P)
[b] [ Weapon ] bite (2d4+1) (BPT) {bf}
[c] [ Boots ] Nyarlaptotep's Boots [6/6] (100%)
[d] [ Prepared ] chainsaw (4d6)
-- Inventory -------------------------------------------------
[a] green armor [1/1] (6%)
[b] small med-pack
[c] large med-pack
[d] large med-pack
[e] large med-pack
[f] large med-pack
[g] large med-pack
[h] large med-pack
[i] large med-pack
[j] large med-pack
[k] large med-pack
[l] phase device
[m] homing phase device
[n] thermonuclear bomb
[o] agility mod pack
[p] shockwave pack
[q] shockwave pack
[r] fire skull
[s] Arena Master's Staff
[t] tactical boots [0/0] (100%) (A)
-- Resistances -----------------------------------------------
Bullet - internal 60% torso 95% feet 95%
Melee - internal 60% torso 60% feet 60%
Shrapnel - internal 60% torso 60% feet 60%
Acid - internal 60% torso 60% feet 90%
Fire - internal 60% torso 95% feet 95%
Plasma - internal 60% torso 60% feet 60%
-- Kills -----------------------------------------------------
66 former humans
41 former sergeants
7 former captains
49 imps
50 demons
95 lost souls
15 cacodemons
19 hell knights
5 barons of hell
16 arachnotrons
3 former commandos
4 pain elementals
9 revenants
6 mancubi
7 arch-viles
2 bruiser brothers
1 lava elemental
1 Cyberdemon
1 Spider Mastermind
1 John Carmack
1 Arena Master
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 2 he entered Hell's Arena.
He left the Arena as a champion!
On level 5 he stormed the Chained Court.
He defeated the Hell Arena Master!
On level 5 he found the Arena Master's Staff!
On level 7 he sneaked into the Phobos Lab.
He broke through the lab.
On level 8 he encountered the Phobos Anomaly.
On level 11 he witnessed the Wall.
He massacred the evil behind the Wall!
On level 12 he found the City of Skulls.
He wiped out the City of Skulls.
On level 14 he ventured into the Spider's Lair.
He cleared the Lair, kickin' serious spider ass!
On level 16 he found the Tower of Babel!
On level 20 he assembled a nanofiber armor!
On level 20 he assembled a tactical boots!
On level 22 he arrived at Mt. Erebus.
On level 22 he found the Nyarlaptotep's Boots!
He managed to raise Mt. Erebus completely!
He sounded the alarm on level 23!
Then at last he found Dis!
He nuked level 24!
He defeated the Mastermind and found the TRUE EVIL!
-- Messages --------------------------------------------------
You hit John Carmack. You feel like a killing machine! You're going berserk!
You need to taste blood!
You hit John Carmack. You need to taste blood!
You hit John Carmack. You're going berserk! You need to taste blood!
You hit John Carmack. You need to taste blood!
You see : John Carmack (wounded) | pool of blood | [ m ]ore
You hit John Carmack. You need to taste blood!
You hit John Carmack. You're going berserk! You need to taste blood!
You hit John Carmack. John Carmack reloads his rocket launcher. You need to
taste blood!
You see : John Carmack (severely wounded) | pool of blood | [ m ]ore
You hit John Carmack. You're going berserk! You need to taste blood!
You hit John Carmack. You need to taste blood!
You hit John Carmack. John Carmack dies. Congratulations! You defeated John
Carmack! Press <Enter>...
You feel relatively safe now. You're going berserk!
--------------------------------------------------------------
--- End code ---
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