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Doom : Repercussions of modding

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Tormuse:
WOO!  Lost Soul Conqueror at HNTR!  :D  This was pretty tough to do as it was a big step up from ITYTD.  :)

Hell's Arena was a huge hurdle to overcome and took many tries to do right.  The breakthrough was when I realized that I couldn't do it by brute force.  (Heh)  :)  I needed to use a little finesse (heh)  :)  and try to outspeed the Demons rather than fight them hand to hand...  er...  mouth to mouth?  (Wait, that sounds wrong)  :P  Bite to bite?  (Yeah, we'll go with that)  :)  I had a few attempts where I very nearly won in very long, tedious, drawn out battles where I had Finesse 2 and no Brute so each hit was doing 1 or 2 points of damage to the Demons and I had to very, *very* carefully time my hits so they couldn't hit me back.  (Lots of dancing around, counting moves before each hit 25 times for each one; very tedious)

But then, I played this game and I was lucky enough to find a tech mod in a vault in level 2 and that made everything a heck of a lot easier!  My tech-modded bite was faster than Finesse 2 and it freed me up to get Brute 1 which allowed me to complete Hell's Arena considerably more easily.  :)

After that, the rest of the game was pretty smooth sailing up until the Wall.  In my previous game, (posted above) I was fortunate to find a homing phase device, so I was able to phase on to one side of the Wall and then homing phase out at the end.  This time, I had to phase on to one side and then dance around the Barons until they blasted the wall behind me enough times to tunnel out.  I didn't have Dodgemaster, but the Lost Soul is pretty fast and was able to dodge most of the incoming fire, but I still took a lot of hits and was thankful for the large supply of medpacks I had built up.  Interestingly, my berserk lasted a surprisingly long time on that level from fighting the Knights and Barons.  Long enough to make me wonder, does this mod remove the cap on how long the berserk can last from berserker trait?

Anyway, I took a screenshot of it.  Unfortunately, it came out looking kind of weird; I think I forgot to adjust the ASCII display setting or something.  :S

Spoiler: Screenshot (click to show/hide)
--- Code: --- You dodge! Boom!                                                               
 You dodge!                                                                     
                                                                               
          ###################                                  ############### 
   ########ùùùùùùùùùùùùù#      #ùùù                       ùùùùùùùùùùùùùù# 
  ##ùù|ù##ùùùùùùùùùùùùùùù#      #ùùùùù                    ùùùùùùùùùùùùùùù# 
  #ù|ùùùù#ùùùùùùùùùùùùùùùù#      #ùùùùùùùù                  ùùùùùùùùùùùùùùù# 
  #ùùù|ùù#ùùùùùùùùùùùùùù%#      #ùùùùùùùù                 ùùùùùùùùùùùùùùù# 
  #ù|ùùùù/ùùùùùùùùùùùù#      #ùùùùùùù                  ùùùùùùùùùùùùùù# 
  #ùùù|ùù#ùùùùùùùùùùùùù#####  #ùùùùùùùù                 ùùùùùùùùùùùùùù# 
  #||ùùùù#ùùùùùùùùùùùùùùùùùù####ùùùùùùùùù                  ùùùùùùùùùùùùù   
  #ù}ù|ùù#ùùùùùùùùùùùùùBùùùùùùùù#ùùùùùùùùùù                 ùùùùùùùùùùùùù   
  #ùùùùùù#ùùùùùùùùùùùùùùùùùù@ùùùùùùùùùùùùù                  ùùùùùùùùùùù   
  #ùùù|ùù#ùùùùùùùùùùùùùùùùùùùùù#ùùùùùùùùùù                    ùùùùùùù     
  #ù|ùùùù#ùùùùùùùùùùùùùùùùùùùùùùù#ùùùùùùùùù                       ùùù       
  #ùùù|ùù/ùùùùùùùùùùùùùùùù#ùù##ùù#ùùùùùùùùùù                                 
  #ù|ùùùù#ùùùùùùùùùùùùù%ùùù########ùùùùùùùùù                                   
  #ùùùùùù#ùùùùùùùùùùùùùùùù#      #ùùùùùùùù                                   
  ##ùùùù##ùùùùùùùùùùùùùùùù#      #ùùùùùù                                   
   ########ùùùùùùùùùùùùùù#      #ùùùùù                                     
          ###################      #####                                       
                                                                               
  Tormuse                    Armor : none                                       
  Health: 60%  Exp:  8/32%   Weapon: bite (1d3+1) (T) {bf}                     
  cautious                                                    The Wall         

--- End code ---

I found an inordinate number of nukes and good thing too, since I realized that I can't equip the Nuclear BFG for nuking purposes.  :o

I expected the Mortuary to be a lot more difficult, but a well-placed Hatred Skull and Fire Skull from the City of Skulls prevented Arch-Viles from reviving too much, and I was zipping around so fast, I was able to take them out before they could do much anyway.

A couple things I noticed that may be bugs:

The game never generates Armor Shards except on levels that specifically generate them like Spider's Lair and Mortuary.  Bug or feature?

In the Armory, the right-most room had only one weapon instead of the usual four.  I'm sure the others weren't destroyed because there was nothing in there but a Demon and an Imp.  They just weren't generated.  The weapon that did generate was the Charch's Null Pointer.  (Unique)

Spoiler: Mortem (click to show/hide)--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
 Module : Repercussions of modding (0.1.1)
--------------------------------------------------------------

 Tormuse, level 13  Marine, nuked the Mastermind
 in a custom location...
 He survived 59672 turns and scored 148837 points.
 He played for 6 hours, 30 minutes and 58 seconds.
 He didn't like it too rough.

 He killed 772 out of 772 hellspawn. (100%)
 This ass-kicking marine killed all of them!

-- Awards ----------------------------------------------------

  None

-- Graveyard -------------------------------------------------

  ###########################################################
  ...........................................%..............#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ................................................|.........#
  .........................................%.......}|.......#
  ..................................................X.......#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ###########################################################

-- Statistics ------------------------------------------------

  Health 80/40   Experience 78606/13
  ToHit Ranged +0  ToHit Melee +6  ToDmg Ranged +0  ToDmg Melee +9

-- Traits ----------------------------------------------------

  Class : Marine

    Finesse          (Level 3)
    Tough as nails   (Level 1)
    Brute            (Level 3)
    Berserker        (Level 1)
    Whizkid          (Level 2)
    Badass           (Level 2)
    Vampyre          (Level 1)

  Fin->Bru->Bru->Bru->Ber->Bad->MVm->Fin->WK->WK->Bad->Fin->TaN->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   nanofiber red armor [4] (P)
    [b] [ Weapon     ]   bite (2d4+1) (BPT) {bf}
    [c] [ Boots      ]   Nyarlaptotep's Boots [6/6] (100%)
    [d] [ Prepared   ]   Longinus Spear (8d8)

-- Inventory -------------------------------------------------

    [a] red armor [6/6] (100%) (P)
    [b] Angelic Armor [7/7] (100%)
    [c] cursed power (x8)
    [d] large med-pack
    [e] large med-pack
    [f] large med-pack
    [g] large med-pack
    [h] large med-pack
    [i] large med-pack
    [j] large med-pack
    [k] large med-pack
    [l] large med-pack
    [m] large med-pack
    [n] large med-pack
    [o] power mod pack
    [p] power mod pack
    [q] technical mod pack
    [r] blood skull

-- Resistances -----------------------------------------------

    Bullet     - internal 60%   torso 95%   feet 95% 
    Melee      - internal 60%   torso 60%   feet 60% 
    Shrapnel   - internal 60%   torso 60%   feet 60% 
    Acid       - internal 60%   torso 60%   feet 90% 
    Fire       - internal 60%   torso 95%   feet 95% 
    Plasma     - internal 60%   torso 60%   feet 60% 

-- Kills -----------------------------------------------------

    118 former humans
    80 former sergeants
    28 former captains
    113 imps
    63 demons
    190 lost souls
    26 cacodemons
    36 hell knights
    34 barons of hell
    33 arachnotrons
    5 former commandos
    11 pain elementals
    3 revenants
    5 mancubi
    10 arch-viles
    5 elite former humans
    2 elite former sergeants
    2 bruiser brothers
    1 shambler
    1 lava elemental
    1 agony elemental
    1 Angel of Death
    1 Cyberdemon
    1 Spider Mastermind
    1 John Carmack
    1 Arena Master

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 5 he stormed the Chained Court.
  On level 5 he found the Arena Master's Staff!
  He defeated the Hell Arena Master!
  On level 7 he marched into the Military Base.
  On level 7 he assembled a ballistic armor!
  He purified his fellow comrades.
  On level 8 he encountered the Phobos Anomaly.
  On level 9 he entered Hell's Armory.
  On level 9 he found the Charch's Null Pointer!
  He destroyed the evil within and reaped the rewards!
  He sounded the alarm on level 10!
  On level 11 he witnessed the Wall.
  He massacred the evil behind the Wall!
  On level 12 he found the City of Skulls.
  He wiped out the City of Skulls.
  On level 14 he ventured into the Spider's Lair.
  He cleared the Lair, kickin' serious spider ass!
  On level 15 he assembled a nanofiber armor!
  On level 15 he assembled a tactical boots!
  On level 16 he found the Tower of Babel!
  On level 17 he invaded the Unholy Cathedral!
  On level 17 he found the Longinus Spear!
  He then destroyed the Unholy Cathedral!
  He nuked level 19!
  On level 19 he entered the Vaults.
  On level 19 he found the Frag Shotgun!
  He cracked the Vaults and cleared them out!
  On level 20 he was foolish enough to enter the Mortuary!
  On level 20 he found the Angelic Armor!
  He managed to clear the Mortuary from evil!
  On level 22 he found the Hellwave Pack!
  On level 22 he entered the Lava Pits.
  He nuked level 22!
  On level 22 he found the Nyarlaptotep's Boots!
  He managed to clear the Lava Pits completely!
  He nuked level 23!
  He left level 23 as soon as possible.
  Then at last he found Dis!
  He nuked level 24!
  He defeated the Mastermind and found the TRUE EVIL!

-- Messages --------------------------------------------------

 You hit John Carmack. You're going berserk! You need to taste blood!
 You need to taste blood!
 You need to taste blood!
 You need to taste blood!
 You need to taste blood!
 You see : John Carmack (wounded) | blood | [ m ]ore
 You hit John Carmack. You're going berserk! Carmack raises his hands and
 You see : John Carmack (heavily wounded) | pool of blood | [ m ]ore
 You use a Hellwave Pack. You hear the scream of a freed soul! The hell knight
 dies. The hell knight dies. The hell knight dies. The hell knight dies. You
 hear the scream of a freed soul! You hear the scream of a freed soul! The
 lost soul dies. The lost soul dies. You hear the scream of a freed soul! You
 You see : John Carmack (almost dead) | pool of blood | [ m ]ore
 You hit John Carmack. John Carmack dies. Congratulations! You defeated John
 Carmack! Press <Enter>...
 You feel relatively safe now.

--------------------------------------------------------------

--- End code ---

SPTX:
There is no doc whatsoever about modifying traits and I remember someone telling me it wasn't a good idea too temper with them anyway, so no, no modified berserker.
I still want to mod the traits though... There are still a few things I'd like to do with this mod that I can't in the actual state of things. Namely, swaping the monster change to the traits, having the player character drawn with the property flag that's used for the cyberdemon/mastermind.

For the shards they are indeed set to 0. Here's the list of "denied" items. Of course nothing's definitive.

Spoiler (click to show/hide)items.umod_nano.weight = 0
items.umod_onyx.weight = 0
items.garmor.weight = 0
items.barmor.weight = 0
items.rarmor.weight = 0
items.dshotgun.weight = 0
items.ashotgun.weight = 0
items.knife.weight = 0
items.sboots.weight = 0
items.pboots.weight = 0
items.psboots.weight = 0
items.map.weight = 0
items.ashard.weight = 0
items.pistol.weight = 0
items.shotgun.weight = 0
items.bazooka.weight = 0
items.chaingun.weight = 0
items.plasma.weight = 0
items.ucpistol.weight = 0
items.ublaster.weight = 0
items.uashotgun.weight = 0
items.upshotgun.weight = 0
items.udshotgun.weight = 0
items.ulaser.weight = 0
items.utristar.weight = 0
items.uminigun.weight = 0
items.umbazooka.weight = 0
items.unplasma.weight = 0
items.unbfg9000.weight = 0
items.utrans.weight = 0
items.unapalm.weight = 0
items.uoarmor.weight = 0
items.uparmor.weight = 0
items.upboots.weight = 0
items.ugarmor.weight = 0
items.ugboots.weight = 0
items.umedarmor.weight = 0
items.uduelarmor.weight = 0
items.ubulletarmor.weight = 0
items.uballisticarmor.weight = 0
items.ueshieldarmor.weight = 0
items.uplasmashield.weight = 0
items.uenergyshield.weight = 0
items.ubalshield.weight = 0
items.uacidboots.weight = 0
items.chainsaw.weight = 0
items.bfg9000.weight = 0
items.ubutcher.weight = 0
items.utrigun.weight = 0
items.ujackal.weight = 0
items.uberetta.weight = 0
items.usjack.weight = 0
items.urbazooka.weight = 0
items.uacid.weight = 0
items.ubfg10k.weight = 0
items.urailgun.weight = 0
items.umarmor.weight = 0
items.ucarmor.weight = 0
items.unarmor.weight = 0
items.umedparmor.weight = 0
items.ulavaarmor.weight = 0
items.uenviroboots.weight = 0
items.ushieldarmor.weight = 0
items.uberarmor.weight = 0
items.aarmor.weight = 0
items.spear.weight = 0
items.uscythe.weight = 0

Tormuse:
So, on a whim, I tried this mod out again.  (Has it really been two years since I last played it?)  O_o

I had the idea of playing a Vampyre build with the starting Lost Soul at N! difficulty for a while and this time, it actually worked!  :D  The whole thing was pretty much a stair-dive, with a bit of creative dancing around near the beginning, using the Lost Soul's speed to its fullest advantage.  As mentioned in my above posts in this thread, the Lost Soul makes for some unique strategizing, being very fast, but vulnerable (with 10HP) and able to fly over fluids to escape some dangerous situations.  At the start of CC, I flew over the lava to get the mod packs at the start, a bulk mod which I put on my bite (which was a big help) and a power mod which I eventually put on the red armour in Phobos Anomaly.  (Also a big help)

Even after CC, I still mostly stair-dived, (stair-dove?) killing only enemies that were on the way to the exit, trying not to get too greedy like in some of my previous runs.  A lucky phase got me past the ambush at Phobos Anomaly and a couple of invulnerability spheres in Deimos helped me level up to finally get Vampyre trait!  :D  Vampyre was a huge help (as it always is) especially because the super-fast Lost Soul can zip in and steal their HP before they can react, taking away Vampyre's biggest disadvantage.

I got a couple of levels in Finesse after that to ensure that my bite-rate was almost as fast as my move-speed and then I decided that a couple of extra max-HP might be useful, so I got Ironman and I discovered...  that it gives me 10 more HP, doubling my max HP!  :o  I fully expected it to give me 2HP like in AoHu and...  and...  why didn't I try that sooner?  O_o  *Facepalm*  Needless to say, doubling and then tripling my hitpoints made the rest of the game pretty easy.  :)

The only two special levels I completed were Spider's Lair, (which I only attempted because I was invulnerable and because my red armour was badly damaged and I wanted to repair it with the only two armour shards in the game besides Mortuary, which I wasn't going to attempt) and Unholy Cathedral.  (A must for any melee game)  :)  I came pretty close to clearing City of Skulls, but left early because I didn't want to lose my berserk power trying to hunt down the last few Lost Souls.  I couldn't do anything with all that weaponry I was carrying, but I thought they were worth carrying around as trophies for the mortem, showing what I'd done.  :D

The fire-protection from the red armour combined with the Lost Soul's natural fire protection meant that late-game enemies were easy to deal with, doing only 1 damage per hit, and due to my low max HP, triggering berserk every time they hit me!  I basically remained berserk for the rest of the game.  Come to think of it, I was in such good shape that I'm sure I could have taken on Mortuary and Lava Pits and probably JC with no problems, but after all my previous failed attempts, I just wanted a sure win, so I just charged the Mastermind and bit her to death.  :)  (She must've been very confused by this armour-wearing, super-powered, super-strong biting Lost Soul coming at her!)  :D

Spoiler: Mortem (click to show/hide)--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
 Module : Repercussions of modding (0.1.1)
--------------------------------------------------------------

 Tormuse, level 12  Marine, defeated the Mastermind
 in a custom location...
 He survived 24722 turns and scored 452979 points.
 He played for 44 minutes and 31 seconds.
 He opposed the Nightmare!

 He killed 470 out of 1072 hellspawn. (43%)

-- Awards ----------------------------------------------------

  None

-- Graveyard -------------------------------------------------

  ###########################################################
  #########................................##################
  ########...............####...............#################
  #######.......####.....####.....####.......################
  ######........####.....####.....####........###############
  #####.........####.....####.....####.........##############
  ####..........####..............####..........#############
  ###............................................############
  ###....####............................####....############
  ###...&####............................####....############
  ###....####............................####....############
  ###....####............................####....############
  ###............................................############
  ####..........####..............####..........#############
  #####.........####.....####.....####.........##############
  ######........####.....####.....####........###############
  #######.......####.....####...X%####.......################
  ########...............####...............#################
  #########................................##################
  ###########################################################

-- Statistics ------------------------------------------------

  Health 60/30   Experience 62516/12
  ToHit Ranged +0  ToHit Melee +6  ToDmg Ranged +0  ToDmg Melee +9

-- Traits ----------------------------------------------------

  Class : Marine

    Ironman          (Level 2)
    Finesse          (Level 2)
    Brute            (Level 3)
    Berserker        (Level 1)
    Whizkid          (Level 1)
    Badass           (Level 2)
    Vampyre          (Level 1)

  Bru->Bru->Bru->Ber->Bad->MVm->Fin->Fin->Iro->Iro->Bad->WK->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   nanofiber red armor [2]
    [b] [ Weapon     ]   bite (2d4+1) (BP) {bf}
    [c] [ Boots      ]   plasteel boots [2/2] (100%) (A)
    [d] [ Prepared   ]   chainsaw (4d6)

-- Inventory -------------------------------------------------

    [a] missile launcher (6d6) [4/4]
    [b] BFG 9000 (10d6) [100/100]
    [c] tactical armor [0/0] (100%)
    [d] Longinus Spear (8d8)
    [e] cursed power (x140)
    [f] cursed power
    [g] small med-pack
    [h] small med-pack
    [i] large med-pack
    [j] large med-pack
    [k] large med-pack
    [l] large med-pack
    [m] large med-pack
    [n] large med-pack
    [o] large med-pack
    [p] phase device
    [q] homing phase device
    [r] homing phase device
    [s] thermonuclear bomb
    [t] bulk mod pack
    [u] blood skull
    [v] hatred skull

-- Resistances -----------------------------------------------

    Bullet     - internal 60%   torso 95%   feet 95% 
    Melee      - internal 60%   torso 60%   feet 60% 
    Shrapnel   - internal 60%   torso 60%   feet 60% 
    Acid       - internal 60%   torso 60%   feet 95% 
    Fire       - internal 60%   torso 95%   feet 95% 
    Plasma     - internal 60%   torso 60%   feet 60% 

-- Kills -----------------------------------------------------

    41 former humans
    41 former sergeants
    10 former captains
    36 imps
    33 demons
    166 lost souls
    5 cacodemons
    6 hell knights
    22 barons of hell
    25 arachnotrons
    9 former commandos
    21 pain elementals
    18 revenants
    5 mancubi
    10 arch-viles
    16 nightmare demons
    2 bruiser brothers
    1 agony elemental
    1 Angel of Death
    1 Cyberdemon
    1 Spider Mastermind

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  He left level 4 as soon as possible.
  On level 5 he stormed the Chained Court.
  He left level 7 as soon as possible.
  On level 8 he encountered the Phobos Anomaly.
  He left level 9 as soon as possible.
  On level 9 he entered Hell's Armory.
  He left the Armory without drawing too much attention.
  He left level 11 as soon as possible.
  On level 12 he found the City of Skulls.
  He fled the City in terror!
  He left level 13 as soon as possible.
  On level 14 he assembled a tactical armor!
  On level 14 he ventured into the Spider's Lair.
  He cleared the Lair, kickin' serious spider ass!
  On level 16 he found the Tower of Babel!
  On level 17 he invaded the Unholy Cathedral!
  On level 17 he assembled a nanofiber armor!
  On level 17 he found the Longinus Spear!
  He then destroyed the Unholy Cathedral!
  On level 18 he stumbled into a complex full of revenants!
  On level 23 he stumbled into a nightmare demon cave!
  Then at last he found Dis!

-- Messages --------------------------------------------------

 You need to taste blood!
 You hit the Spider Mastermind. The Spider Mastermind flinched! You're going
 berserk! You need to taste blood!
 You hit the Spider Mastermind. The Spider Mastermind flinched! You need to
 taste blood!
 You hit the Spider Mastermind. The Spider Mastermind flinched! You need to
 taste blood!
 You hit the Spider Mastermind. The Spider Mastermind flinched! You need to
 taste blood!
 You hit the Spider Mastermind. The Spider Mastermind flinched! You're going
 berserk! You need to taste blood!
 You need to taste blood!
 You hit the Spider Mastermind. The Spider Mastermind flinched! You need to
 taste blood!
 You hit the Spider Mastermind. The Spider Mastermind dies. Congratulations!
 You defeated the Spider Mastermind! Press <Enter>...

--------------------------------------------------------------

--- End code ---

LuckyDee:
You never cease to scare me :S

How did you get past the Bruisers (or Cybie for that matter) with so little HP and a relatively puny attack damage?

Tormuse:

--- Quote from: LuckyDee on July 14, 2017, 01:04 ---How did you get past the Bruisers (or Cybie for that matter) with so little HP and a relatively puny attack damage?

--- End quote ---

I was already berserk when I entered Phobos Anomaly and the phase device took me behind them.  I zipped around the corner so I could take them one at a time.  After that success, I considered going after all the Nightmare creatures for extra experience, but I decided it was too risky and I wanted to keep the berserk going, so I went straight to the portal.

At this point, I had the power-modded red armour, so even if I hadn't teleported behind them, I'm sure I could have survived just charging them; with such low max HP, any hit from them would make me instantly berserk.  :)

And Cybie wasn't too much trouble; Lost Souls have natural fire resistance, and once I was berserk, he could only do one point of damage per hit.  My only concern was having my experience at a level that I wouldn't accidentally level up and crash the game when I kill him, like in the previous run.

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