DRL > Requests For Features

Substitute for sounds for the hearing impaired

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Silencexy:
since the game balance / difficulty apparently is based on the ability to hear monsters, not being able to is highly frustrating

okay, in my case it's just that the workstations at work don't have soundcards, so maybe I should just stop whining..

still, it got me thinking

what if there were an optional (.ini-file-controlled) feature that displayed a short message rather than playing the monster sound
Something like *grunt* (former human)  or *hiss*(cacodemon) in the top message line, maybe even in the approbiate monster colour?

okay, you couldn't tell the direction or distance, but still it would be a great improvement.

or maybe sounds from the left/right could be displayed left/right-aligned in the message line

what do you think? would this in any way be realizable? or even welcomed by anyone but me :-p?

BDR:
Actually, I think this is a good idea; DoomRL supports sight-impaired functionality, so why not?

TFoN:
I think direction is less crucial. Sound intensity can be color-coded, leaving monster identification to "sound" type -
*[?]* - former humans/captains
*grunt* - former sergeants/commandos
*shriek* - Lost Souls
*growl* - Demons
*hiss* - Cacos
*whine* - HKs/Barons
*clatter* - Arachs
*menace* - AVs

By these, each is almost identifiable on a first-letter basis. This is unintentional, but seems to me a good idea and should be kept, more or less.

Silencexy:
hrrm. I just realized that consequently you would have to define dying sounds too, cause that's especially helpful ..

how do you express, say, the cacodemon sound in words? uuuh.. ? *obnoxious-gut-spilling-and-eye-popping* :-p

thats not easy to figure out... 

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TFoN:
for HKs/Barons I'd rather take *scream* other that that I like it, also the color-coded distance

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hmmm, pain elementals make strange sounds.. :-\

TFoN:
*whine* seems to me more disturbing, and "disturbing" is the best way to describe an odd, suffering moan from such a powerful figure. That would suggest using *moan*, but that's reserved historically to ghosts.

I forgot about Pain Elementals. I'll have to play the game again to really get an idea for this one.

There's no real problem with a dying sound - the normal sound message is used, followed by a "freed soul" message. Giving something more "artistic" sounds good to me, but should be done differently. I'll expand on this in a separate thread.

BTW, all this requires the message log I understand is being implemented. Otherwise, this is getting too crowded to be well followed and understood.

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