DRL > Requests For Features

Substitute for sounds for the hearing impaired

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Silencexy:
oh, sillyme, of course the death already is stated in the message line ..

agreed, message log would probably be needed to keep track,
I understand this feature is already in the make?

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oh, and thanks for the positive feedback and effort!
but maybe we should wait for Kornel to evaluate this request before thoroughly working it out

Blade:
I think that only problem will be with levels that are full of monsters. Just imagine that you enter CoS, ot The Wall, approximately 1/2 of all mosters there will make sound every turn => message log will fill up very fast => when message log is filled, you need to press 'space' to allow game to write another several messages, that will fill up log, and then you need to press 'space' again. But maybe it's better idea than playing without sound at all.

Valkeera:
Just a question - how difficult would it be to add the monster sound texts directly to the map, just in eight general directions, and refreshed after every turn? This would eliminate the message overload problem mentioned by Blade.

TFoN:
I think that if the log is separated into two sections, "regular" and "last turn only" with Ctrl-p and Alt-p respectively (or so), and by making instant-more and text-sounds .ini definable, this shouldn't be a problem at all. Also, if sound intensity is represented the way it seems to be used right now, two Barons won't produce *whine* *whine*, but one *whine* of a "louder" colour.



--- Quote from: Valkeera on March 07, 2007, 10:05 ---Just a question - how difficult would it be to add the monster sound texts directly to the map, just in eight general directions, and refreshed after every turn? This would eliminate the message overload problem mentioned by Blade.

--- End quote ---
I think that if a system like this is implemented, it should be used very carefully to prevent giving away too much information. It's almost Intuition(3), if you know where the sounds are coming from and how loud they are.
In any event, it should probably have one key used for each of the directions in a way similar to a message log, e.g. Ctrl-4 would give all sounds heard this turn from the west, Ctrl-9 would give those from the north-east, etc.
Writing this, I think that if it is implemented well and then used by many, there could be traits augmenting the chars "hearing".

Silencexy:
hmm, then you would have to press ctrl-# repeatedly in every turn
not even I, bringing up this topic, would do it, I think - it's too complicated

no, somehow you should immediately see the direction, but only if it's left or right, that's sufficient info IMO

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