DRL > Requests For Features
Substitute for sounds for the hearing impaired
TFoN:
Yeah, I forgot to note that there should be a visual que whenever a sound comes from a certain direction. One symbol on each side and corner of the map, that appears/changes colour whenever it's relevant. This would work better if the game screen were more like in Dungeon Crawl, where you're always at the center, but should be fine here too.
Having it only note left or right will fit the way things seem to work right now with the speakers, but as I had said, this could change if this is made a more central aspect of gameplay.
Supernaut:
But normally you only hear one monster at a time?
TFoN:
Are you sure...? That doesn't make sense to me. I'll have to check this for myself.
Supernaut:
--- Quote from: TFoN on March 10, 2007, 06:15 ---Are you sure...? That doesn't make sense to me. I'll have to check this for myself.
--- End quote ---
Not sure :/ . But I think that when moving around you hear one monster voice at a time (at one turn). I'll check it out.
Styro:
How about if the above ideas are combined. If you put characters representing the sounds of different enemies on the four sides of the screen, using different colors for intensity (could represent distance and/or number), that would probably work. These characters would be displayed or changed anytime a sound would be played normally. The sound messages would be more thematic, but they would clog up the messages system, I think. This way, a quick glance at the sides, top, and bottom would give you the same information that you would get from hearing the sounds - general direction and proximity.
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