DRL > Requests For Features
On Pain Elementals
Pigmonkey:
In the non-Roguelike Dooms, Pain Elementals cannot be revived by Arch-Viles. But in Doom Roguelike, they can, and I recently experienced a cheap death because an Arch-Vile kept reviving a Pain Elemental, which kept spewing out Lost Souls until I couldn't move or dodge anywhere. Is there any way to nerf the Arch-Vile resurrection ability so that it doesn't effect Pain Elementals? I've only had a problem related to this enemy because it spawns other enemies.
Also, could we see a Spider Mastermind in the next expansion? I really like the implementation of the Arachs and their one weakness :)
Anticheese:
Personally I'd like to see Arch-Viles stop trying to revive bloodied mush after about 6 kills.
TSM is basically a boss in itself and because there is only room for the Cyberdemon at B20 of hell I think you will need to wait for DoomRL 1.0 which (from memory) will include graphic tilesets and a campaign mode leading to user mods that may involve the cyberdemon.
But back to the main topic..
I reckon that Arch-Viles should be changed to resurrect creatures for only a certain number of times on each difficulty level..
I.E on ITYTD the Arachnotron might only have one second chance whereas on Ultra Violence he can keep coming back for more no matter what.
TFoN:
--- Quote from: Anticheese on March 11, 2007, 23:30 ---Personally I'd like to see Arch-Viles stop trying to revive bloodied mush after about 6 kills.
[...]
I reckon that Arch-Viles should be changed to resurrect creatures for only a certain number of times on each difficulty level..
I.E on ITYTD the Arachnotron might only have one second chance whereas on Ultra Violence he can keep coming back for more no matter what.
--- End quote ---
I don't think this is necessary. On ITYTD there shouldn't be more than a few AVs throughout the game. This, coupled with the fact that ITYTD also has a low monster count (meaning less corpses and much less potential danger), means that everything is pretty much fine as it is, IMO. The only thing to look out for is that there really ever are only a few AVs on ITYTD and a low monster count in general. Those freak cases where an ITYTD level looks just a little too HNTR (which gets worse on higher diff lvls) bother me alot more.
But Pain Elementals specifically - shouldn't they simply not leave a corpse...? I understand they originally spawned Lost Souls on death.
Supernaut:
Couldn't they spawn lost sould instead of a corpse after death? That's the way it worked in Doom 2 and after.
Blade:
About Pain Elementals - i agree that it's not good that they are leaving corpses. Spawning Lost Souls on death would be also nice.
About Arch-Viles - i think that they would become easier if they won't ressurect monsters they don't see, and if their ressurection range would be narrowed a bit.
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