DRL > Requests For Features
On Pain Elementals
Pigmonkey:
The main reason I brought up the Mastermind was because I thought including it as a special boss in one of the randomly generated "Arach Cave" levels would be a nice way to implement an additional boss to the game.
As for limiting the Arch-Vile's resurrections to a certain amount of times; sounds good for lower difficulty levels, but it should stay as it is for higher ones.
Anticheese:
Well considering that TSM is on par with the Cyberdemon..if not moreso because of the super chaingun I think it would be unwise to put a boss around the 60% mark..
Perhaps a special level where you *have* to push a lever (be careful for what you wish for..you might just get it) and perhaps get a message saying "You have a really bad feeling about this" it might work..But we will have to wait and see
TFoN:
How about a special level accessed from Spider's Lair, making it a 2-level area? I'm not sure if it will be optional, or if all stairs will lead directly to the 2nd level (which should have a different name). This could be the home of some nice unique item. Considering the new weapon mods feature, how about a unique, considerably powerful CG-only mod taken off TSM?
If this is done, I suggest finding a way to implement a unique SG-only mod somewhere, for balance.
Styro:
I would rather have a guaranteed Advanced Chaingun or Advanced Double Shotgun somewhere than some supermod. Most games I play through I only see 1 or 2 special weapons (other than the guaranteed RL and BFG) and they are usually not Advanced, just something like "Extended Pistol" or "Fastload Shotgun" which are pretty much useless. The only one I hope for as a non-advanced weapon is the Extended Chaingun. That one makes the trait where you can shoot extra bullets worthwhile (can't remember the name ATM).
BDR:
I heartily agree; the other possibility could be to make it so that extended/fastload/rapid/etc. weapons are advanced by default and maybe make them slightly rarer, or perhaps to make it so that such weapons have a slot for 'advancing' the weapon taken up already (the type of 'advancement' depending on the way the weapon is special). The second idea would work nicely with the limits intended for said 'advancement'.
:/ I hope that's not too vague; I just don't know how else to say this without spoiling things and getting my message deleted.
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