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Author Topic: AliensRL  (Read 3675 times)

Elethiomel

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AliensRL
« on: March 18, 2007, 20:22 »

Why isn't there an AliensRL topic yet?

Anyway, I really like many aspects of AliensRL as it is right now. Weapon balance seems about right and you must really hunt for ammo until you find a good store of weapons of different sorts. As a 7DRL it has lots of polish.

But the thing I love to death about it is the interface. It's smooth, and even though I love a "remember where you've been" function in roguelikes, having the blueprints of the building visible outside your LOS really adds to that "I'm in known territory but I don't know what the hell else is in here with me" feeling.
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Karry

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Re: AliensRL
« Reply #1 on: March 19, 2007, 00:19 »

Quote
having the blueprints of the building visible outside your LOS really adds to that "I'm in known territory but I don't know what the hell else is in here with me" feeling.
Yes, except that its absolutely painful to navigate all these corridors without "run" function.

Interface and whole design is definitely something to like, but i have my doubts about the gameplay.
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Kornel Kisielewicz

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Re: AliensRL
« Reply #2 on: March 19, 2007, 09:08 »

Maaaan, it was done in 7 Days, where do you think I could have dropped in playtesting? :P
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Kornel Kisielewicz

Karry

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Re: AliensRL
« Reply #3 on: March 19, 2007, 09:20 »

Not touching the playtesting yet, i'm talking about the longevity and the...novelty, of the whole idea.
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Styro

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Re: AliensRL
« Reply #4 on: March 19, 2007, 13:34 »

It is amazing how much is in there considering the short time frame. I was surprised (and very pleased) to hear the sounds when I started playing. The sounds make a huge difference.

But that also means that you have yet another game to improve and maintain. :)
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Santiago Zapata

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Re: AliensRL
« Reply #5 on: March 19, 2007, 15:39 »

But that also means that you have yet another game to improve and maintain. :)

Poor, poor Kornel! :D
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Slash (Castlevania, Metroid, Drash, ZeldaRL)
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