General > Discussion
Pre-generated games & GotM
Fingerzam:
A big Yay! from me! This would allow many different fun challenges, like completing the said game in as few turns as possible and would also spawn some great tactic discussion for different situations.
TFoN:
Hey, I missed this one completely! This looks great! That's a 'Yay!' from me, too :)
Since a form of save-scumming'll be an integral part of the game, how about disabling the normal saves during this type of play? IMO it'll help balance out exploitability, making for higher believability once everybody starts comparing replays, which I'd love to see happen.
Other than that, I agree with BDR. Game of the Week makes more sense with such short games. Why wait an entire month for something that'll be rather thoroughly explored in a few days at most.
DaEezT:
--- Quote from: TFoN on May 16, 2007, 07:55 ---Since a form of save-scumming'll be an integral part of the game [..]
--- End quote ---
Huh?
I think you missed the point a bit there. GotM's are supposed to be played just like a normal game.
TFoN:
Although I don't mind that at all, I thought replaying it, at least to a certain degree, was part of the plan. And if it isn't part of the plan, I suspect it'll become the common mentality among at least part of the posting players, unlike with usual save scumming, considering you start by DLing it, and then apply it the same way you would have a scummed game. People might feel cheated once they go through the effort (be it a minor one) of DLing the GotW/M and lose fast due to usual misfortune, but unlike with normal games, the idea of reinserting the save's sitting there from the moment you do it to start the game in the first time. Disallowing saves code-wise and "accepting" retries'll help balance this out effectively, and make it a slightly different RL gaming experience, IMO.
DaEezT:
--- Quote from: TFoN on May 17, 2007, 14:12 ---Although I don't mind that at all, I thought replaying it, at least to a certain degree, was part of the plan. And if it isn't part of the plan, I suspect it'll become the common mentality among at least part of the posting players, unlike with usual save scumming, considering you start by DLing it, and then apply it the same way you would have a scummed game. People might feel cheated once they go through the effort (be it a minor one) of DLing the GotW/M and lose fast due to usual misfortune, but unlike with normal games, the idea of reinserting the save's sitting there from the moment you do it to start the game in the first time. Disallowing saves code-wise and "accepting" retries'll help balance this out effectively, and make it a slightly different RL gaming experience, IMO.
--- End quote ---
Maybe GotMs aren't such a good idea after all.
And here I thought people play for fun, but all I see is scumming this, cheating that, bla bla bla.
Well, it was worth a try.
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