marine was a typo
poor guys ^^ looks like no one likes them. bah, the powerup buff is nice anyway, and extra hp always help.
I really think we underrate the value of techies's ability to...
not die, when overwhelmed. Sure, the situation is rare, but it can be priceless. Tracking map buff is nice too (well, I take INT back now... but you can clear between 1/2 and 1/3 of levels easy with computer maps... thats neat ! And access to WK is cool too.
@your picks, You say you lacked
consticency... but do you
need that ? :p
I juste realized you didn't pick BER. Buuh ! I hate Melee, but usually pick it as a defensive trait (and for saving ammo)
But y, jug should have been picked earlier, it's very handy in AO100
@nano shotty
So, you managed to find a use to it ? ^^ Nice. But at least, take a normal shotty next time, you'll save one precious dice.
While nano-super-shotgun is quite good (I don't think I used it too much, but it probably manages to knockback efficiently), I really hate that 5d3 nailer thing. Sure, it can be fun, but at the cost of a nano ? :(
I prefer scouting/calling with the plasma rifle, it's more focused and efficient (especially with EE3 + INT2)
You say
the 0 ammo consumption saved your ass => did you craft it
before the plasma rifle ? (modding the plasma first seemed like an obvious choice to me, considering the...
significant difference in damages output between those 2 weapons)