DoomRL > Discussion
Nightmare advice?
horos:
--- Quote from: Tormuse ---I might as well go ahead and say that the way to wield the Dragonslayer is...
--- End quote ---
As mentioned I do know how to wield the Dragonslayer:
Spoiler (click to show/hide)You thought I was really going to share?
I must thank both you and Sylph though. It was something that did nag me a bit (and consequently prevented me from playing on N! - especially the bit about Nightmare not having a luck factor. I feel like i've gained a lot of confidence just from that to try and grow on my own as a player now and try and develop my own strategies - er, even if the anomaly still terrifies me.
This entire topic has been a blast. As much as things are about to get really busy for me, I appreciate everyone's input, and do hope that it remains a useful resource for people in future :) It's a testament to the community here that I received helpful, meaningful and humorous responses when asking for help and not just generic "git gud" comments, as so much of the internet has degraded into now days. I thank each and every one of you.
Sylph:
--- Quote from: horos on January 27, 2017, 04:50 ---It was something that did nag me a bit (and consequently prevented me from playing on N! - especially the bit about Nightmare not having a luck factor.
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To add to this - so do other difficulties. I only manage HMP wins maybe 80% of the time, and a similar number for UV. N! Is about maybe 60% if I'm not doing a challenge. The key, for me, is to get enough weapon masteries to adequately dispatch monsters without taking more damage than a level averages in health pickups, and the rest in the *real* defensive trait, which took me long enough to learn is not tough as nails (HR)! ;)
Nightmare is generally a lot harder, but the extra experience points means you get those essential traits a lot earlier, and the powerup duration on nightmare can be really strong. I'd even argue that I find nightmare easier than UV for a Vampyre build.
Tormuse:
--- Quote from: Moonshine Fox on January 27, 2017, 04:41 ---*dispells unholy vortex*
I think you're fine, as long as you promise to not finish that sentence you started. Welcome back, Tormuse!
--- End quote ---
*Tormuse reemerges from the aether*
Thanks, Moonshine, it was really weird in there, like time had no meaning. Is it still 2017 out here?
And I have to admit that I feel a bit like a weight has been lifted off my shoulders now that I've talked about it publicly. I guess it was bugging me more than I wanted to admit. :)
As for further tips, Horos, maybe I can make another recording to further answer your questions? Is there a particular challenge you'd like to see me do?
Q2ZOv:
I haven't played for quite some time - you can see in my signature that I played a lot during 0.9.9.6 version and almost didn't play 0.9.9.7 version.
--- Quote from: Sylph on January 22, 2017, 19:35 ---
For a starting point, I'd recommend a quick read of the 'corpse disposal' section in my guide here:
http://sylph.me.uk/2%20games/doomrl/DoomRLGuide.txt
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Thats quite a nice guide and covers pretty much everything. I want to add couple of little tips to it that I remember being important. First is that a lot of times you might want to use enemies aoe projectiles to get rid of corpses i.e. you want to get hit on purpose. For example this actually helps a lot in Hell Arena when the round spawn is bad and respawn chances are already high. So you just try to tank that cacodemon hit but destroy the corpse of two other cacodemons or even take a hit from that last baron of hell to stay 1 on 1 with him and stop worrying about other one respawning.
The second tip is that when dealing with enemies with 100%+ speed on N! if you are trying to wait for them near the door then if you are waiting two tiles away (the closest tile where enemies can't see you from other side) due to speed penalties of N! the enemies will have a decent chance to walk into the doorway and immediately attack you since they can see you now. That can be really punishing in the long term so you often need to consider to stay 1 tile further from doorway(that way they can't attack you from the doorway itself). The downsides of it are of course damage/accuracy reduction due to distance but in many cases it can be quite benefitial (good enough shotgun to 1-shot those imps, good enough accuracy so you won't miss more and most important a chance to react to a situation)
Tormuse
Well you are one hell of a brave man! I was always too scared to say anything on the matter.
Personally I felt that the reason my interest in playing DoomRL faded because my dream of getting all badges died with 0.9.9.7 and some of its ridiculous angelic badges. I felt that those ridiculous requirements were inspired by 2dev achievments.
AlterAsc:
One way to get used to N! is to try to rush through to the stairs. As you fail and fail, you also learn where you can slow down and kill some enemies/get supplies. Method is kinda dumb, but it worked for me.
Can't advice anything for not taking damage. This was always beyond me.
Edit: oh, and it seems the guide does not promote Malicious Blades master trait enough. It's really good, i swear :)
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