DoomRL > Discussion
Nightmare advice?
Thomas:
--- Quote from: horos on January 28, 2017, 02:14 ---If you really wanted to record something, perhaps a guide to all of the special levels.
--- End quote ---
I'm not very familiar with everyone's Nightmare strategies, but I doubt that many of the special levels on N! are ever worth it even for master players - unless you're going for a badge that requires you to complete one of the harder ones, then it's time to stack corpses and chug health packs. Some of the special levels have specific strategies on UV (like blowing up the Wall in a way condusive to corner-shooting, and out-maneuvering the barons in CC+) but on Nightmare! basically all I have in mind is "which of the following three categories does each special level fall in to"
Can be completed basically just the same as UV:
Carnage, Skulls, Cathedral, that's about it?
Can be ran through without too much fighting or taking damage:
Arena, Lava, Deimos, Armory, etc...
Death trap:
Phobos, CC+, Limbo, etc...
AlterAsc:
Taking a big hit and going berserk is only possible if you have 50 hp or less, because basically no attack ever deals 1/3 of 60 hp. So if you take Iro or are Marine, you can get blown to hell and Berserker won't help you. It's a good trait, but defensively it prevents you from taking Iro. Also medium damage hits won't trigger berserk and will deal more damage than big hits.
MMB gives you resistance to melee and fire damage all of the time (provided you wear blade in off-hand ofc). Physical attacks are of no threats ever, and should you wear red armor, fire attacks are harmless too.
Damage wise you're losing to Berserker, but you don't need to activate it or fear it ever runs out. Also you do not need to use pair of blades, you can use one weapon and only attack with it. I used ripper when i did my only angelic badges run.
Requirements: HR2, DM, Fin, Bru2.
All of those except Bru2 are desirable trais for any character, as there is no such thing as being too fast.
Blocks: TaN, Ber, EE.
TaN loss is negligeble, you get defensive passives that basically reduce damage taken to 1, TaN wouldn't help you more at all. Except against plasma but plasma cuts through half of armor, so Tan would only help you so much. Dodge plasma volles instead, you have HR2(3 later) and DM. Badass would be cool, but just take Iro instead.
Ber loss is not big either, but defensively you get passives and offensively - you are not limited to melee only attacks, you move fast and shoot fast and you can still rip enemies in melee too, just slower than with Ber.
Not having EE is minor annoyance of a sort. WK can alleviate it just a bit though. I won't comment on Intuition loss, as i've practically never played with it, outside some gimmick challenges.
Also MMB fire protection extends to feet too. Lava diving is still not recommended, but not longer deadly.
tl;dr version:
Pros: big survivability boost all of the time, melee damage output is consistent so you don't play like you're on timer. 4 out of 6 trait requirements you want anyway.
Cons: less damage for pure melee builds, much harder to get MMB on AoB, no EE/Intuition.
Edit:
My opinion on special levels:
For me it's basically either all or nothing. Because they get harder and harder, i'd rather do all of the previous levels for rewards and exp. So for my N! Conqueror run most of the special levels outside of first two and Limbo were a cakewalk as i had very high level character and lots of supplies. My useless advice to win them comes down to "be strong and prepared".
ZicherCZ:
--- Quote from: Minaro on January 27, 2017, 12:46 ---That reminds me, the description of the MB trait on the wiki is incorrect, it gives you 75% Melee resistance.
--- End quote ---
Description fixed on the Wiki.
If you find some other inconstencies, feel free to correct them. If you can't (I believe you can edit the Wiki only with 20+ posts in the forums, or a with Supporter ot higher rank), then ping me and I'll fix that when time permits.
Minaro:
--- Quote from: AlterAsc on January 28, 2017, 04:32 ---Also MMB fire protection extends to feet too. Lava diving is still not recommended, but not longer deadly.
--- End quote ---
Right, I completely forgot about that. It's kind of hilarious since I would sometimes find myself taking more damage from wading through acid than lava.
Sylph:
I almost always play N! runs as conquerer. I think the special levels are a really interesting exercise in strategic thought. :(
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version