DRL > Nightmare!
[N!|AoMC|95%|YAFW] Guaranteed DS is easier than you think
Tormuse:
So, this game was supposed to be Destroyer Diamond, (win at N! while taking 50 damage or less) but ended up being Destroyer Platinum instead. (200 damage or less) I tracked my damage throughout to help me know where I was with my goal and still managed to get Conqueror! :)
My original goal was kind of setback from the beginning because I had already tried this a whole bunch of times in a row and was getting impatient and I took a whole lot of avoidable damage, first from a Former Human two steps into level 2 and then from carelessly going too close to a barrel when a Hell Knight was around on level 4. (26 damage! The biggest single hit of the game!) I officially lost the Diamond at Phobos Anomaly where I took a pounding from Nightmare creatures for a total of 58 damage just from that one level, (Ouch!) and the runner-up for most damage on one level was 44 in Deimos Lab. I thought, for a long time, that I was going to fail to get the Platinum too, but somehow, I managed to stay just barely under 200 for all of Hell. (6 damage total out of all Hell levels!)
The most interesting thing about this run for me was that I got the guaranteed Dragonslayer to spawn in Unholy Cathedral! (My second time to ever do that!) It's long been theorized that you have to play the game damageless to get it, or that you have to play the special levels damageless, or at least UC damageless, or that you have to have 100% killrate, but I think this run sucessfully proves all of that wrong. I had taken 191 damage up to that point, much of it during special levels including 6 damage in UC, and had a kill percentage in the 90s. (I also got the guaranteed Berserker Armor in the Mortuary!)
As is usual for me these days, I recorded the whole game. There were 5 and a half hours of actual gameplay. (Lots of slow, tedious, plodding around, trying to avoid damage) It says 14 hours in the mortem because I took *lots* of breaks. This is a really mind-numbing challenge for me, because I'm really not that great at avoiding damage, so I wanted to approach every couple of levels fresh. (That massive hit from the Hell Knight at the beginning in particular was due to tiredness) Anyway, here are the videos:
Part 1 Featuring: Hell's Arena, Chained Court (Plus!), Military Base, Phobos Anomaly
Part 2 Featuring: Deimos Lab, Containment Area, Abyssal Plains, Spider's Lair, Tower of Babel
Part 3 Featuring: Unholy Cathedral, The Vaults, The Mortuary, Lava Pits, Dis, Hell Fortress
And in case anyone's wondering what I was doing during those breaks, I was mostly working on a 3D jigsaw puzzle I got for Christmas. It's almost done and I'll post a picture of it later. :) (It's a pair of cats!) :D
The only other thing noteworthy in the run is that I took a massive risk at the end of Deimos Lab by invoking the name of the RNG. :P I couldn't resist, though; the lab cache had two sniper mods in it. Two freakin' sniper mods! mods that max out accuracy in a challenge that maxes out accuracy. *Facepalm* Of course, there's also the alternate use of making a plasmatic shotgun, but I had just picked up a plasma shotgun a few minutes earlier, so there was no point. Oh well... The plasma shotgun was unbelievably useful anyway, especially in Mortuary, for clearing away corpses, so no complaints. :)
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DoomRL (0.9.9.7) roguelike post-mortem character dump
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Tormuse, level 18 Apostle Chaos Mjr General Scout,
nuked the Mastermind at the Hell Fortress.
He survived 210079 turns and scored 1029702 points.
He played for 14 hours, 22 minutes and 28 seconds.
He opposed the Nightmare!
He killed 1771 out of 1856 hellspawn. (95%)
He held his right to remain violent.
He was an Angel of Max Carnage!
-- Special levels --------------------------------------------
Levels generated : 11
Levels visited : 11
Levels completed : 11
-- Awards ----------------------------------------------------
Cyberdemon's Head
UAC Star (gold cluster)
Aurora Medallion
Conqueror Badge
Untouchable Medal
Angelic Badge
Hell Armorer Badge
Hell Arena Pwnage Medal
Destroyer Gold Badge
Destroyer Platinum Badge
-- Graveyard -------------------------------------------------
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-- Statistics ------------------------------------------------
Health 60/60 Experience 166526/18
ToHit Ranged +12 ToHit Melee +12 ToDmg Ranged +3 ToDmg Melee +3
-- Traits ----------------------------------------------------
Class : Scout
Ironman (Level 1)
Finesse (Level 3)
Hellrunner (Level 3)
Son of a bitch (Level 3)
Juggler (Level 1)
Dodgemaster (Level 1)
Intuition (Level 2)
Whizkid (Level 2)
Triggerhappy (Level 1)
Cateye (Level 1)
Int->Int->HR->Fin->Jug->HR->DM->Fin->WK->WK->SoB->SoB->TH->MCe->Fin->SoB->HR->Iro->
-- Equipment -------------------------------------------------
[a] [ Armor ] phaseshift armor [2/2] (100%)
[b] [ Weapon ] BFG 9000 (10d6) [60/100]
[c] [ Boots ] phaseshift boots [4/4] (100%)
[d] [ Prepared ] power battery (x10)
-- Inventory -------------------------------------------------
[a] tactical shotgun (9d3) [5/5] (P1)
[b] rocket launcher (6d6) [1/1] (B2)
[c] chaingun (1d8)x4 [40/40] (P2T2)
[d] hyperblaster (2d4)x3 [40/40]
[e] plasma shotgun (7d3) [0/30]
[f] nuclear plasma rifle (1d8)x6 [31/31] (B1P1)
[g] red armor [4/4] (100%)
[h] ripper (6d6)
[i] 10mm ammo (x140)
[j] shotgun shell (x70)
[k] rocket (x4)
[l] power cell (x60)
[m] power cell (x70)
[n] large med-pack
[o] large med-pack
[p] lava element
[q] antigrav steel boots [1/1] (100%) (A)
[r] 10mm ammo chain (x250)
[s] 10mm ammo chain (x250)
[t] shell box (x100)
[u] shell box (x100)
-- Resistances -----------------------------------------------
Bullet - internal 0% torso 30% feet 0%
Melee - internal 0% torso 30% feet 0%
Shrapnel - internal 0% torso 30% feet 0%
-- Kills -----------------------------------------------------
196 former humans
151 former sergeants
89 former captains
267 imps
124 demons
465 lost souls
69 cacodemons
33 hell knights
91 barons of hell
43 arachnotrons
27 former commandos
63 pain elementals
47 revenants
14 mancubi
37 arch-viles
13 nightmare imps
4 nightmare cacodemons
8 nightmare demons
7 elite former humans
5 elite former sergeants
7 elite former commandos
2 bruiser brothers
2 shamblers
1 lava elemental
1 agony elemental
1 Angel of Death
1 Cyberdemon
1 Spider Mastermind
1 John Carmack
1 Arena Master
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 2 he entered Hell's Arena.
He left the Arena as a champion!
On level 5 he stormed the Chained Court.
On level 5 he found the Arena Master's Staff!
He defeated the Hell Arena Master!
On level 7 he marched into the Military Base.
He purified his fellow comrades.
On level 8 he encountered the Phobos Anomaly.
On level 9 he entered Deimos Lab.
On level 9 he assembled a ripper!
On level 9 he assembled a tactical shotgun!
He destroyed the evil within and reaped the rewards!
On level 10 he found the Trigun!
On level 11 he arrived at the Containment Area.
He emerged from the Containment Area victorious!
On level 12 he romped upon the Abyssal Plains.
He slaughtered the beasts living there.
On level 13 he assembled a antigrav boots!
On level 13 he assembled a hyperblaster!
On level 14 he ventured into the Spider's Lair.
He cleared the Lair, kickin' serious spider ass!
On level 16 he found the Tower of Babel!
On level 17 he found the Grammaton Cleric Beretta!
On level 17 he invaded the Unholy Cathedral!
He then destroyed the Unholy Cathedral!
On level 19 he entered the Vaults.
He cracked the Vaults and cleared them out!
On level 20 he was foolish enough to enter the Mortuary!
On level 20 he found the Berserker Armor!
He managed to clear the Mortuary from evil!
On level 22 he entered the Lava Pits.
He nuked level 22!
He managed to clear the Lava Pits completely!
He left level 23 as soon as possible.
Then at last he found Dis!
He overloaded a nuclear BFG 9000 on level 24!
He defeated the Mastermind and found the TRUE EVIL!
Then finally in Hell itself, he killed the final EVIL.
-- Messages --------------------------------------------------
You wear/wield : a plasma shotgun (7d3) [0/30] You feel vulnerable again.
Carmack raises his hands and summons hellspawn!
You prepare the BFG 9000 instantly!
Fire -- Choose target...
You see : John Carmack (mortally wounded) | floor | [ m ]ore
The missile hits the revenant. You hear the scream of a freed soul! You hear
the scream of a freed soul! The revenant dies. You hear the scream of a freed
soul! The revenant dies. You hear the scream of a freed soul! The revenant
dies. The revenant dies.
You dodge!
You don't have enough ammo to fire the BFG 9000! Press <Enter>...
You quickly reload the BFG 9000.
Fire -- Choose target...
You see : John Carmack (almost dead) | pool of blood | [ m ]ore
The missile hits John Carmack. John Carmack dies. Congratulations! You
defeated John Carmack! Press <Enter>...
-- General ---------------------------------------------------
1485 brave souls have ventured into Phobos:
1163 of those were killed.
8 of those were killed by something unknown.
162 didn't read the thermonuclear bomb manual.
And 47 couldn't handle the stress and committed a stupid suicide.
105 souls destroyed the Mastermind...
5 sacrificed itself for the good of mankind.
71 killed the bitch and survived.
29 showed that it can outsmart Hell itself.
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--- End code ---
Q2ZOv:
I remember trying this (for like a hundred times) and having less that 50dmg before mortuary once and failing there. Why did you delay MCe that much? I remember that I was trying to get it ASAP and thinking it was worth it.
About phobos anomaly the way to go was always rocketjumping forward for me before the walls open. This way you can get out of sight not giving any chances to those N! monsters (just destroy the door beforehand) to damage you. You can also calculate the place where you will end up and either hide to the side of a doorway or move further, closer to bruiser brothers and with MCe you can see and shoot them at the door and they can't shoot at you.
Sylph:
Awesome work! Well done!
When I read the title I was thinking 'AoMC cateye is definitely the way to go!'. Haha.
Sereg:
So there I was, feeling all proud of my recent mortems, when along comes Tormuse, who posts a Nightmare! Conqueror Full Win with Untouchable Medal.
Well done, sir.
Tormuse:
--- Quote from: Q2ZOv on February 03, 2017, 06:45 ---Why did you delay MCe that much? I remember that I was trying to get it ASAP and thinking it was worth it.
--- End quote ---
Cateye is good for open areas and arena-type levels, places with good sight lines, not so good for maze-like levels and close-quarters combat. The biggest danger to taking damage is right at the beginning of the level, before I can establish myself, so I wanted to get Juggler and Dodgemaster early to help with that. Also, I wanted to get Whizkid 2 earlyish to make use of all the mod packs I was expecting to get. Cateye was always my eventual goal, but Intuition 2 was far more important for early detection of enemies, since I can see them through walls.
--- Quote from: Sylph on February 03, 2017, 07:59 ---When I read the title I was thinking 'AoMC cateye is definitely the way to go!'. Haha.
--- End quote ---
It's the obvious choice. :)
--- Quote from: Sereg on February 03, 2017, 08:19 ---So there I was, feeling all proud of my recent mortems, when along comes Tormuse, who posts a Nightmare! Conqueror Full Win with Untouchable Medal.
Well done, sir.
--- End quote ---
Awww, hey! Your achievements are pretty impressive too! I read them and I fully intended to comment on them; I was just occupied with my own games the past couple of days and was too tired to string a few words together. :P
EDIT: AAAHH! ARGH! NOOOooooo! D:
--- Quote from: Tormuse on February 03, 2017, 03:43 ---And in case anyone's wondering what I was doing during those breaks, I was mostly working on a 3D jigsaw puzzle I got for Christmas. It's almost done and I'll post a picture of it later. :) (It's a pair of cats!) :D
--- End quote ---
The puzzle is held together by a single vertical "spine" piece that runs through the whole thing and while I was fiddling with it, trying to figure out how to get it into the fully assembled cat, I accidentally dropped the puzzle and it fell on the floor in a hundred pieces! :( (Poor kitty!)
EDIT2: I really couldn't figure out how it goes in, though... one end of the spine is threaded so you can screw it in, and the other has a cap that's wider than the whole thing. I tried putting the cap at the bottom and it sticks out and makes it so the whole thing can't stand without wobbling, and I tried putting it in the top, but then I can't get the top of the cats head on. I feel like I'm missing something. :|
(Sorry for going off-topic; it's just confounding me!) :P
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