DRL > Post Mortem
[M|AoMr|98%|19|YASD] Pistols are lots of fun
Moonshine Fox:
I had tons of fun with this one. I never realized just how stupidly OP it is to just stack SoG early on and pick people apart before they get a chance to react. With some careful movement you can really really make this a cakewalk. I was holding on to that pistol in my inventory forever, hoping for a second Power Mod, but it never came. So I was stuck with the Storm Bolter for most of the run.
I had some really bad luck with the Cyberdemon, lost my Fireproof Red Armor, and came out of the fight with only 8% HP and no decent armor, aside from my Tactical Armor. Managed to find a berserker pack and a second red armor, but foolishly pulled a lever on level 19. It spawned a Vile, a Revenant and two something elses I don't even remember. They tore me to shreds in an instant, before I even had time to close the door. Welp.
Spoiler (click to show/hide)--------------------------------------------------------------
DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------
Moog, level 9 Hell Baron 2nd Lieutenant Technician,
was incinerated by an arch-vile on level 3 of Hell.
He survived 72623 turns and scored 51311 points.
He played for 1 hour, 34 minutes and 16 seconds.
He didn't like it too rough.
He killed 412 out of 417 hellspawn. (98%)
He held his right to remain violent.
He was an Angel of Marksmanship!
-- Special levels --------------------------------------------
Levels generated : 11
Levels visited : 3
Levels completed : 1
-- Awards ----------------------------------------------------
UAC Star (bronze cluster)
-- Graveyard -------------------------------------------------
###########################################################
#.....=====.0...........................===....=====.....0.
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#..........===..=.===.X.........#.|...||==..>.........#....
#................=.=.......0....#+########......#####.==...
#................\...........;..................+...#===.##
#.===..../............%.........................#.|.==#..##
#=====..%|.%.....#####R########.............^...#|..===....
#=====...........#....V.c.....#...........0.....#.|.=.=....
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#.=.=......%.....#............#......#&.====..=.#...#......
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#.............................^......#####...=====###......
#................................+.............===.........
#...............................................==..0......
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###########################################################
-- Statistics ------------------------------------------------
Health 0/50 Experience 30076/9
ToHit Ranged +6 ToHit Melee +6 ToDmg Ranged +0 ToDmg Melee +0
-- Traits ----------------------------------------------------
Class : Technician
Hellrunner (Level 1)
Son of a gun (Level 3)
Eagle Eye (Level 3)
Whizkid (Level 1)
Sharpshooter (Level 1)
SoG->SoG->SoG->EE->EE->WK->EE->MSs->HR->
-- Equipment -------------------------------------------------
[a] [ Armor ] nothing
[b] [ Weapon ] storm pistol (1d8)x2 [3/9]
[c] [ Boots ] protective boots [2/2] (100%)
[d] [ Prepared ] nothing
-- Inventory -------------------------------------------------
[a] pistol (2d5) [6/6] (P1T1)
[b] tactical armor [0/0] (100%)
[c] 10mm ammo (x100)
[d] 10mm ammo (x100)
[e] 10mm ammo (x100)
[f] 10mm ammo (x44)
[g] power cell (x50)
[h] power cell (x50)
[i] power cell (x50)
[j] power cell (x50)
[k] power cell (x50)
[l] power cell (x50)
[m] power cell (x50)
[n] power cell (x50)
[o] power cell (x50)
[p] power cell (x50)
[q] small med-pack
[r] homing phase device
[s] envirosuit pack
[t] thermonuclear bomb
[u] bulk mod pack
[v] bulk mod pack
-- Resistances -----------------------------------------------
Acid - internal 0% torso 0% feet 25%
-- Kills -----------------------------------------------------
116 former humans
57 former sergeants
6 former captains
47 imps
51 demons
82 lost souls
26 cacodemons
7 hell knights
2 barons of hell
4 arachnotrons
2 former commandos
5 pain elementals
3 revenants
1 mancubus
2 bruiser brothers
1 Cyberdemon
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 5 he stormed the Chained Court.
On level 7 he sneaked into the Phobos Lab.
On level 7 he assembled a tactical armor!
He broke through the lab.
On level 8 he encountered the Phobos Anomaly.
On level 10 he assembled a storm bolter pistol!
He nuked level 13!
On level 14 he ventured into the Halls of Carnage.
On level 14 he assembled a fireproof armor!
On level 16 he found the Tower of Babel!
Entering level 17 he was almost dead...
On level 19 he finally was incinerated by an arch-vile.
-- Messages --------------------------------------------------
You see : an arch-vile (unhurt) | floor | [ m ]ore
The missile hits the arch-vile. The missile hits the arch-vile. There is a
lever here.
You close the door.
You reload the storm pistol. You are hit!
Fire -- Choose target...
You see : an arch-vile (lightly wounded) | lever | floor | [ m ]ore
The missile hits the demon. The missile hits the demon.
Fire -- Choose target...
You see : an arch-vile (lightly wounded) | lever | blood | [ m ]ore
The missile hits the demon. The demon dies. The missile hits the revenant.
Fire -- Choose target...
You see : an arch-vile (lightly wounded) | lever | blood | [ m ]ore
The missile hits the revenant. The missile hits the revenant. You are
engulfed in flames! Your red armor is completely destroyed! You die!... Press
<Enter>...
-- General ---------------------------------------------------
192 brave souls have ventured into Phobos:
167 of those were killed.
2 of those were killed by something unknown.
3 didn't read the thermonuclear bomb manual.
And 10 couldn't handle the stress and committed a stupid suicide.
10 souls destroyed the Mastermind...
6 killed the bitch and survived.
4 showed that it can outsmart Hell itself.
--------------------------------------------------------------
--- End code ---
Sereg:
Not a bad run... Cyberdemon's a bastard with pistols, especially without a DM build like Gun Kata.
I generally don't screw with levers later in the game, unless I've got an Int build, either - I've had enough floors erupt into lava to teach me otherwise, lol. Summons are also a pain, since as I recall they don't give XP, and as you've demonstrated, they can be quite dangerous, especially deeper in.
Better luck on the next one ;)
Moonshine Fox:
Next one didn't go better. :P
ZicherCZ:
More love for Sharpshooters is always welcome. Hope to see a nice win soon! :)
Tormuse:
I still remember the days, back in version 0.9.9.1, when monster-summoning levers actually gave you experience. Ever since they stopped, there's just no reason to pull them any more. They never offer any benefit that's worth the risk of flooding the room with lava or surrounding yourself with dangerous enemies.
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