DRL > Post Mortem
[M|AoMr|98%|19|YASD] Pistols are lots of fun
MaiZure:
--- Quote from: Tormuse on February 28, 2017, 22:15 ---I still remember the days, back in version 0.9.9.1, when monster-summoning levers actually gave you experience. Ever since they stopped, there's just no reason to pull them any more. They never offer any benefit that's worth the risk of flooding the room with lava or surrounding yourself with dangerous enemies.
--- End quote ---
But there's a shiny badge waiting in your mortem! (Gambler's Shield)
Sereg:
I do pull levers sometimes if I'm already pretty well boned, because they might just be a meditech booth or a creature harm, but usually if I screw with them on an otherwise successful run, they screw me right back. Lava floors are very bad.
As far as the Gambler's Shield, you probably want to do a special Intuition Scout run just for the Medal award(I actually haven't yet, I believe it's my only unearned non-secret medal), and then ignore it for the rest of time =P
Moonshine Fox:
If I have intuition I generally pull beneficial levers only. Otherwise I tend to try and stay away from them, but it's just so tempting!
Sereg:
Well, with Int2 you can gauge which harmful levers are acceptable to pull, so you can increase your count that way. Doing it blind is never as safe as having some information about what will happen.
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