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DRL: Xtreme Arena

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Sereg:
Hmm, then it's the help file that's in need of a correction - assuming you're still actively developing XA(and I really hope you are, at least to some extent - it's a hell of alot of fun, despite the occasional bug or other minor issue).

I have yet to find the minigun, but that will be something to keep in mind... am I to understand that it fires shotgun pellets instead of bullets? Does it draw from the shotgun ammo pool, then? Seems like it wouldn't keep firing for very long, if so...

Edit: Or perhaps I'm misreading, and AotDx2 boosts minigun damage specifically, not bullet damage in general? I was just going by the code fragment you posted, but maybe there's more.

MaiZure:

--- Quote from: Sereg on September 04, 2017, 22:11 ---Hmm, then it's the help file that's in need of a correction - assuming you're still actively developing XA(and I really hope you are, at least to some extent - it's a hell of alot of fun, despite the occasional bug or other minor issue).

--- End quote ---

August 24th, 2013 was the last code commit and I haven't touched it since. I took 3 months off work that summer and traveled in Europe while putting this together in my spare time. I started work again on Sept 1st that year back home here in Japan. Is the project dead hmmm...yeah :P. I could probably update it, but bigger issue that I have some rough house rules where I work. Anything I make while employed belongs to the company, etc. I highly doubt they'd press it for a computer game, but you never know.


--- Quote from: Sereg on September 04, 2017, 22:11 ---I have yet to find the minigun, but that will be something to keep in mind... am I to understand that it fires shotgun pellets instead of bullets? Does it draw from the shotgun ammo pool, then? Seems like it wouldn't keep firing for very long, if so...

--- End quote ---

Bullet weapons are treated differently than shotgun, yes.

You fire one shotgun shell and each shell generates a number of pellets, each with its own scatter (random speed and direction). So if you fire the Jackhammer, it'll fire multiple shells in a blast and generate that many more times the number of pellets.

Sereg:
Ah, shame about the company rules... well, I will enjoy it as is, for now. Thanks for actively engaging on this thread, and being willing to code-dive and explain the discrepancies for us ;)

MaiZure:

--- Quote from: Sereg on September 04, 2017, 22:28 ---Thanks for actively engaging on this thread, and being willing to code-dive and explain the discrepancies for us ;)

--- End quote ---

Thanks for playing the game! And code reading is one of my past-times, but usually not my own haha.

I could probably dust it off and get it building again for some updates. Honestly, I was running out of things to add and the bug list isn't very long. I'd be glad to entertain ideas for a proper release at some point

Tormuse:

--- Quote from: MaiZure on September 04, 2017, 19:44 ---Ok ok, I just looked in the code...
If you finish any round without taking any damage, you get the sun medal.
If you finish round 3 without taking any damage, you get the shadow cross.
I believe that's cumulative damage, so you have to clear ALL the rounds without taking damage.

--- End quote ---

Oh, really?  Hmm...  I know I'm not the best at avoiding damage, but I would've thought I had done that at least once out of all those games I played.  (At least the Sun Medal)  Wait a minute...  *Looks up recording*  What about the UAC Gold Star medal that says "valiantly eliminated an entire enemy platoon without a scratch" or Order of the Wind, which says "demonstrated mastery at avoiding incoming damage."  I got both of those in my winning game that I posted...  (part 6)  although, come to think of it, that was in the previous version, so maybe it awarded medals differently?  :|


--- Quote from: Sereg on September 04, 2017, 22:11 ---I have yet to find the minigun, but that will be something to keep in mind... am I to understand that it fires shotgun pellets instead of bullets? Does it draw from the shotgun ammo pool, then? Seems like it wouldn't keep firing for very long, if so...

--- End quote ---

It's a super chaingun; it takes a few seconds to spin up and then it sprays bullets ridiculously fast.  (You can see me use it a few times in my videos)  :)  Having that as an armour-piercing weapon would be...  impressive.  :o


--- Quote from: Sereg on September 04, 2017, 22:28 ---Ah, shame about the company rules... well, I will enjoy it as is, for now. Thanks for actively engaging on this thread, and being willing to code-dive and explain the discrepancies for us ;)

--- End quote ---

And I'd like to echo what Sereg said here; thanks for participating in this thread!  :)  And yeah, it sucks that your company rules control you like that, though I think it's worth noting that, as you said earlier, this game is based on a game that received a cease and desist order...  so your company probably won't want to touch it.  ;)

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