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The Journey to 100%

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Sereg:
That thing with the invulnerability running out right before the nuke goes off? I've done that.  I've also managed to run wait through a nuke countdown.

Glad you found my video helpful... even moreso that you managed to learn something new from it.

Congratulations on General rank... looks like you're still going strong,  so I'll continue looking forward to your next achievement.

ZicherCZ:

--- Quote from: Tormuse on October 18, 2017, 16:11 --- ... and probably also "RunDelay" as well.  The game normally puts a delay between each wait action.  I personally have RunDelay set to 1 just in case I decide I want to interrupt the waiting for some reason, but some more bolder players set it to zero, so all the waiting occurs instantly.

--- End quote ---

RunDelay affects the delay between turns only if you are actually running - RunWait is unaffected and always occurs instantly. The test of RunWait performed by both Tormuse and me confirms this (with Tormuse's setting of RunDelay = 1 the game would only be able to process 60k wait actions per minute, and with my setting of RunDelay = 20 turns only 3k actions per minute).

What also needs to be mentioned - the Wait command always takes 1.0s, ignoring any player speed modifiers. Thus, a fast enough monster can enter your line of sight and get a shot at you before the player's Wait action actually ends. Keep that in mind and try to pick a safe location for runwaiting.

EDIT: Two more real-color-Apostle considerations - if you actually go for it, don't put Berserker armor on before you actually run DS out. BA causes nightmare demons to be spawned constantly, which would break any chance of running DS out in any reasonable timeframe.
Also note that the Apostle has longer line of sight, great speed and a good chance to attack, so it may attack you well before you actually see it. And if it does, the attack is strong enough to always proc Berserker trait.

LuckyDee:

--- Quote from: ZicherCZ on October 18, 2017, 12:10 ---I also noticed a "Klear Cross" - those who remember Klear as a forum member might guess what the medal is awarded for, and others can, well, guess too (or code-dive for it).

--- End quote ---

Hehehe... this will most likely have something to do with
Spoiler (click to show/hide)nuking at least n levels, where n is somewhere between 10 and 24? :D

ZicherCZ:

--- Quote from: LuckyDee on October 19, 2017, 00:58 ---Hehehe... this will most likely have something to do with
Spoiler (click to show/hide)nuking at least n levels, where n is somewhere between 10 and 24? :D
--- End quote ---
Correct :).
Spoiler (click to show/hide)n = 12.

Tormuse:
Psst...  The Apostle is yellow!  :D


--- Quote from: ZicherCZ on October 19, 2017, 00:14 ---RunDelay affects the delay between turns only if you are actually running - RunWait is unaffected and always occurs instantly.

--- End quote ---

Incorrect.  I just tested it by setting the rundelay to 100.  It slowed down run-waiting and run-moving.


--- Quote from: ZicherCZ on October 19, 2017, 00:14 ---Also note that the Apostle has longer line of sight...

--- End quote ---

Ah, that explains how he was able to shock me so frequently!


--- Quote from: ZicherCZ on October 19, 2017, 00:14 ---...And if it does, the attack is strong enough to always proc Berserker trait.

--- End quote ---

Unless I don't have Berserker trait!  :)  (Malicious Blades FTW!)  :D

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