As far as I can tell, the part of AoB that makes AoB most challenging is dodging/surviving all the enemy fire that gets thrown at you while you try your darndest to get close enough to hit the bastards. I'm not the most experienced player but I rather think that concept-wise that makes things pretty difficult by itself. You used the term "equal footing", not me; I used the term "balanced". When I said AoB is unbalanced, I meant that the advantages and disadvantages of the challenge are mismatched, such that at the start of the challenge, when all you have are your fists, you are incredibly weak and unless you can either find the stairs, some armor, or a combat knife you'll die pretty quick if you run into too many enemies, and that even just after you find the chainsaw things become a lot easier to handle. If AoB were balanced, it's not that it wouldn't be difficult; it would instead be consistently difficult yet still possible given enough skill; however, it is not balanced and thus requires some luck in the early game yet becomes a cakewalk later on if you survive the early game when you've got nearly nothing. How many 100% or even 90%+ AoB games do you see? Not a lot, and that's because the only way you can really do that is if you can find a knife and some green armors on the second level, which is a small enough chance, AND have enough kits to survive all the hits you're inevitably going to take from sergeants and imps; it's pretty much a given that if you don't just run for the stairs until you get to the CC that you're a goner in AoB. How many AoB games do you see end after the CC? Not many either, and that's because if you get there you'll not only gain access to a buttload of fairly easy exp which will probably earn you level 3 or 4 at least, but you'll also snag the second best melee weapon in the game, and get the use of five berserk globes, which will carry you plenty far enough to manage either maxing out Berserk or getting some Hellrunner/TaN/Ironman. Thus, the discussion, and thus, this topic. When I mentioned getting rid of the spoily weapon, I wasn't saying it as something I'd really support; just that it would be better to get rid of that than the ability for large medpacks to put you into berserk mode.
Also, that is a 10% chance to *actually* hit something outside your LOS, even if you just saw it and only moved one space away.