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Tower defense style roguelike

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Sakabatou:
Just thought of it, the character could deploy the towers and they would fire on the creeps!

What do you think?

Anticheese:
Not much really. There are way more than enough TD games out there (I'm looking at you Newgrounds) and roguelikes are definitely not a good medium to present a TD game.

However strategy games can work as a semi roguelike, just look at Dwarf Fortress.

www.bay12games.com

Igor Savin:

--- Quote from: Sakabatou on April 11, 2007, 13:52 ---Just thought of it, the character could deploy the towers and they would fire on the creeps!

What do you think?

--- End quote ---

I have a working ASCII engine for such a game (with monsters spawning, moving and attacking, towers being built and shooting, all in realtime), but currently have no interest in designing one (tower types, game balance, monster spawning algorithm).

If anyone volunteers to brainstorm such stuff, game might be completed real quick.

ParaSait:
Hmm well, RL tower defense is maybe a bit unlogic as it's turn based (unless you like pressing space all the time while watching your turrets destroy enemies), but yeah maybe if we do it in realtime it might become a great game.
What I'm kinda thinking of, is something in the style of that flash game Vector TD (http://www.vectortd.com, and yeah it's also on NG :p), only with ASCII chars instead of tiles. Could be really good.

I'm definatly in for this, and I'd like to help with the development to get some design/implementation XP :)
What language is the engine written in?

Melon:
Well, you can implement Tower Assault, you deploy marines with weapons. On the turrerts, there are mancubi, imps, revenants... On of the marines is carrying a thermie and has to plant it somewhere on the map.

Marines can destroys towers, kill monsters, etc.

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