General > Off Topic
Tower defense style roguelike
Igor Savin:
--- Quote from: Mrazerty on August 06, 2009, 03:12 ---Hmm well, RL tower defense is maybe a bit unlogic as it's turn based (unless you like pressing space all the time while watching your turrets destroy enemies), but yeah maybe if we do it in realtime it might become a great game.
What I'm kinda thinking of, is something in the style of that flash game Vector TD (http://www.vectortd.com, and yeah it's also on NG :p), only with ASCII chars instead of tiles. Could be really good.
I'm definatly in for this, and I'd like to help with the development to get some design/implementation XP :)
What language is the engine written in?
--- End quote ---
It's not "we can", it's "already done" :). Realtime version of Valkyrion Golem is already done and it works (yeah, Kornel hates my way of structuring things, but it works nevertheless).
Played Vector TD in a past. Fun stuff.
Language: FreePascal with Valkyrie\Golem. Global variables and Typecastings all around, by design, so that might scare you away.
Mhm... The only thing currently unimplemented is sentient placing of monsters (as in increasing semi-random waves), mostly it's, as I've already said, a design work. Would you be interested in it as well, or only the programming part is of interest for you?
Igor Savin:
--- Quote from: Melon on August 06, 2009, 03:28 ---Well, you can implement Tower Assault, you deploy marines with weapons. On the turrerts, there are mancubi, imps, revenants... On of the marines is carrying a thermie and has to plant it somewhere on the map.
Marines can destroys towers, kill monsters, etc.
--- End quote ---
That could work, except I would absolutely hate having to implement pathfinding for monsters to evade towers. Perhaps it would be worth to separate tower\monster space.
ParaSait:
--- Quote from: Igor Savin on August 06, 2009, 05:00 ---Would you be interested in it as well, or only the programming part is of interest for you?
--- End quote ---
Tbh I never programmed in fpc :S
But the designing job would be perfectly fine.
Igor Savin:
Then you can start right now :). Maybe we should move the discussion into personal messages for us not to spam the forums.
First, you should outline the generic theme of a game; then you can proceed to tower and monster types.
And thinking of monster deployment algorithm (pseudocode or just words would be fine) would be of great use too :).
Today or tomorrow I'll send you a technical demo for you to have better grasp of what is the material we are dealing with.
Gargulec:
And how is the project developing? Any progress?
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