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Author Topic: [U|AoMr|89%|YAFW] I don't feel any greater respect to anything than this pistol!  (Read 361 times)

ih8regin

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After a successful Ao100 run with pistols I have decided to start tackling weapon challenges. Of course, started with AoMr, as I've got quite some experience with them pistols. First run went decent up to somewhere like lv14, with a P-modded combat pistol, and then all of a sudden I've got killed, cornered or something. That hurt! Several more tries, and I have done it with a blaze.

--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 Adrian Carmack,
 level 12 Hell Baron 2nd Lieutenant Scout,
 nuked the Mastermind at the Hell Fortress.
 He survived 102691 turns and scored 263791 points.
 He played for 2 hours, 29 minutes and 11 seconds.
 He was a man of Ultra-Violence!

 He killed 683 out of 760 hellspawn. (89%)
 He was an Angel of Marksmanship!

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 3
  Levels completed : 2

-- Awards ----------------------------------------------------

  Cyberdemon's Head
  UAC Star (bronze cluster)
  Hell Armorer Badge
  Hell Champion Medal
  Veteran Platinum Badge
  Marksman Bronze Badge
  Marksman Silver Badge
  Marksman Gold Badge
  Arena Gold Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  ....................................................%.....#
  ..........................................................#
  .................................................%.....X..#
  ..........................................................#
  ..........................................................#
  ...............................................%..........#
  ..........................................................#
  ..........................................%....%%.|.......#
  .................................................%}|......#
  ...............................................%..%|......#
  ..........................................................#
  ..................................................%..%....#
  ..........................................................#
  ....................................................%.....#
  ........................................%.................#
  ..........................................................#
  ............................................%.............#
  ..........................................................#
  ###########################################################

-- Statistics ------------------------------------------------

  Health 49/50   Experience 66677/12
  ToHit Ranged +2  ToHit Melee +2  ToDmg Ranged +2  ToDmg Melee +2

-- Traits ----------------------------------------------------

  Class : Scout

    Hellrunner       (Level 2)
    Son of a bitch   (Level 2)
    Son of a gun     (Level 4)
    Eagle Eye        (Level 1)
    Dodgemaster      (Level 1)
    Intuition        (Level 2)

  SoG->SoG->SoG->Int->Int->HR->SoB->HR->DM->SoB->EE->SoG->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   powered red armor [5/5] (77%)
    [b] [ Weapon     ]   pistol (2d5) [0/6] (P1)
    [c] [ Boots      ]   tactical boots [0/0] (100%)
    [d] [ Prepared   ]   10mm ammo chain (x186)

-- Inventory -------------------------------------------------

    [a] pistol (2d4) [8/8] (B1)
    [b] duelist armor [2/2] (100%)
    [c] 10mm ammo (x100)
    [d] 10mm ammo (x28)
    [e] 10mm ammo (x100)
    [f] 10mm ammo (x100)
    [g] large med-pack
    [h] large med-pack
    [i] large med-pack
    [j] large med-pack
    [k] large med-pack
    [l] large med-pack
    [m] phase device
    [n] phase device
    [o] technical mod pack
    [p] bulk mod pack
    [q] protective boots [2/2] (90%)
    [r] 10mm ammo chain (x54)

-- Resistances -----------------------------------------------

    Melee      - internal 0%    torso 25%   feet 0%   
    Fire       - internal 0%    torso 50%   feet 0%   

-- Kills -----------------------------------------------------

    101 former humans
    63 former sergeants
    26 former captains
    142 imps
    57 demons
    98 lost souls
    33 cacodemons
    38 hell knights
    48 barons of hell
    7 arachnotrons
    16 former commandos
    6 pain elementals
    8 revenants
    21 mancubi
    13 arch-viles
    2 bruiser brothers
    1 shambler
    1 Cyberdemon
    1 Spider Mastermind
    1 John Carmack

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 8 he encountered the Phobos Anomaly.
  On level 9 he entered Hell's Armory.
  On level 9 he assembled a power armor!
  He destroyed the evil within and reaped the rewards!
  On level 10 he assembled a grappling boots!
  On level 13 he assembled a tactical boots!
  He nuked level 15!
  On level 16 he found the Tower of Babel!
  On level 17 he stumbled into a complex full of mancubi!
  On level 20 he was foolish enough to enter the Mortuary!
  He managed to escape from the Mortuary!
  He left level 22 as soon as possible.
  Then at last he found Dis!
  He overloaded a nuclear BFG 9000 on level 24!
  He defeated the Mastermind and found the TRUE EVIL!
  Then finally in Hell itself, he killed the final EVIL.

-- Messages --------------------------------------------------

 Fire -- Choose target...
 You see : John Carmack (almost dead) | pool of blood | [ m ]ore
 The missile hits John Carmack.
 Fire -- Choose target...
 You see : John Carmack (almost dead) | pool of blood | [ m ]ore
 The missile hits John Carmack.
 You use a large med-pack. You feel fully healed. You are hit! The baron of
 hell dies. You dodge! The missile hits the baron of hell.
 Fire -- Choose target...
 You see : John Carmack (almost dead) | pool of blood | [ m ]ore
 The missile hits John Carmack.
 Fire -- Choose target...
 You see : John Carmack (almost dead) | pool of blood | [ m ]ore
 The missile hits John Carmack. John Carmack dies. Congratulations! You
 defeated John Carmack! Press <Enter>...
 You feel relatively safe now.

-- General ---------------------------------------------------

 42 brave souls have ventured into Phobos:
 31 of those were killed.
 1 didn't read the thermonuclear bomb manual.
 And 3 couldn't handle the stress and committed a stupid suicide.

 7 souls destroyed the Mastermind...
 5 killed the bitch and survived.
 2 showed that it can outsmart Hell itself.

--------------------------------------------------------------

I wonder if I should have used Fin-Fin-WK instead of both spending levels to Int-Int and SoB-SoB. But as I have managed to find in Ao100, knockback rules, but you need to hit stuff to protect yourself with knockback. So I ended up with a starting P-modded pistol (with a backup of B-modded "really starting" pistol hanging in there in case this one would overheat or something), an ammo chain, and a powered red armor fresh from Hell's Armory. Lucky find I say, beats combat pistol in usefulness. You WILL get hit in Hell, regardless of what you do, except for maybe 2Dev or who won N! damageless. And there, weapons matter little, armor matters a lot.

One good thing I had is jump at Mortuary with a homie and about 20 turns of invulnerability, that was even enough to wreck a couple of viles that went right after me - two or three, still once anything fatter started appearing, I went outside. That device allowed me to tackle JC - and with an ordinary pistol, and without sufficient back-up, this was quite an ordeal. Good thing that if you shoot at 0.2s, the armor starts to repair itself before you get hit again, so it lasted me the whole battle. Also a nice thing that I've stumbled on a very lucky ammo chain in Hell lv7, where I first decided to bail out due to lack of ammo, but then seeing a chaingunner (YAY!) revived my hopes to clear the level - still something hid out of my sight. Oh well.

Oh yep, I've got Arena Gold with this run - me VERY happy. Really, people, how to fight on the Arena damageless at all? I only managed this feat once, and with a combat shotgun from a lucky lv2 vault.

And finally. At this particular moment in time, I don't believe I have a healthier or more deeply-felt respect for any object in the universe than this here pistol. Not even to a nuke-BFG.
Logged
0.9.9.6: Cacodemon 2nd Lieutenant, wins 3|5|3|2|0, badges [22|17|7|1|0]
0.9.9.7: badges [20|16|15|6|1|wha?], quest: UV each challenge (4/16)

dougjoe2e

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Nice run!  I've only managed AoMr once on UV and it took a *lot* of attempts.  As for INT vs. FIN/WK, personally I'm a sucker for WK and modding things like crazy (and MSs to help get that much-needed knockback) but hey, whatever works, right? :)
Logged
0.9.9.1:Arch-Vile Colonel [19/19/12/3/0]
0.9.9.2:Hell Baron Captain [21/12/7/1/0]
0.9.9.3:Mancubus 2nd Lieutenant  [18/9/7/1/0]
0.9.9.4:Mancubus 2nd Lieutenant  [17/9/7/1/0]

ZicherCZ

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Wow. UV AoMr full win, with no combat pistol, no Sharpshooter and no master trait either? That's some good stuff.
Logged
DoomRL 0.997: Cyberdemon Brigadier General - Games: 217, Wins: 2/5/3/6/0, Medals: 18, Specials: 64, Asm: 39, Badges: 19/17/16/5/1/Are you kidding?
Jupiter Hell: Inner Circle - first tech build reached and working

ih8regin

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Wow. UV AoMr full win, with no combat pistol, no Sharpshooter and no master trait either? That's some good stuff.
Initially I aimed for MCe build, but then found out I badly need them HR/DM, then I felt the need for EE, then lv12 hit and I went for more SoG, and boom, game ended. Maybe I'm too fond of DM to consider not taking it, unless for melee, and fighting Cybie ranged literally spells DM for me, as I would otherwise have to tank waaay too many rockets.

Why not MSs? I was very fond of MCe with a pistol, but MCe is not for pistols early, TH spells chainguns and stuff. It appears even an UV game doesn't let you get enough levels to get MCe and high SoG. Maybe I could get some if I'd clear CC then Vaults, as I missed both of them obviously, but I was afraid to go with just SoG3 and Int vs them barons, and without means for corpse removal this would mean serious troubles vs Arena Master later, if I'd wreck them. So, I left them alone. Obvious other misses were Skulls/Planes, either place is not for pistols, The Wall/Containment as I had no phases, and frankly I'm not fond of jumping into a huge Baron crossfire anyway, UC as it's melee only, also I went to skip Spider Lair trying to not mes up a good run, and the BFG is of no help for AoMr. Lava Pits? Maybe, but elemental heals, and running after him across lava asks for good boots. And there was no Military Base. So nowhere to get much xp.
Logged
0.9.9.6: Cacodemon 2nd Lieutenant, wins 3|5|3|2|0, badges [22|17|7|1|0]
0.9.9.7: badges [20|16|15|6|1|wha?], quest: UV each challenge (4/16)

Tormuse

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Wow. UV AoMr full win, with no combat pistol, no Sharpshooter and no master trait either? That's some good stuff.

Also, no Dualgunner and also, also, no Eagle Eye until late game!

Interesting choices, but they obviously worked for you, so kudos on your Marksman Gold!  :)  Masterless builds are frequently underrated.  Funny thing, I looked up my own first Marksman Gold and that was also masterless.  (7 years ago!)  :o

Logged
Apostle Chaos Lt. General (0.9.9.7)
[26/26/26/23/18/9]
Check out my Youtube channel for videos of me playing DRL!  :)
https://www.youtube.com/channel/UCXOijubEijdnrOja0kxXTKQ/videos

ih8regin

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Wow what a mortem. There apparently was no Hellrunner in .1, right? .... oh you took a HR level after all... maybe there was no DM? That thing is underrated vs many monsters, except for hardcore gamers like you ;)

Frankly, I really need EE or other means of augmenting my precision. I seem to forget that pistols have aimed shot as alt-fire, I had to reread half this forum to recall they do. XD
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0.9.9.6: Cacodemon 2nd Lieutenant, wins 3|5|3|2|0, badges [22|17|7|1|0]
0.9.9.7: badges [20|16|15|6|1|wha?], quest: UV each challenge (4/16)

ZicherCZ

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Maybe I could get some if I'd clear CC then Vaults, as I missed both of them obviously, but I was afraid to go with just SoG3 and Int vs them barons, and without means for corpse removal this would mean serious troubles vs Arena Master later, if I'd wreck them. So, I left them alone. Obvious other misses were Skulls/Planes, either place is not for pistols, The Wall/Containment as I had no phases, and frankly I'm not fond of jumping into a huge Baron crossfire anyway, UC as it's melee only, also I went to skip Spider Lair trying to not mes up a good run, and the BFG is of no help for AoMr. Lava Pits? Maybe, but elemental heals, and running after him across lava asks for good boots. And there was no Military Base. So nowhere to get much xp.

To gain more XP early, you may consider not continuing the Arena after the second round. You would walk away a sweet chunk of XP and some loot, while keeping a full killrate and the easier version of CC afterwards. That CC would also be fairly easy if you'd just wait for all the formers to come to you, then take the berserk packs to deal with the barons and you should end up with one more berserk left for healing.
For the other levels you mentioned, I'd say that MSs would make quite a difference there, with City of Skulls as the most prominent example. Lost souls are a guaranteed two-hit kill with MSs. And if you're lucky enough to find a blaster or to assemble an energy pistol, The Wall, Containment Area and Vaults become much easier as you have no need for phasing in and out. Some other special levels would  also become easier due to guaranteed knockback, for which you only need anything better than an unmodded basic pistol.
Logged
DoomRL 0.997: Cyberdemon Brigadier General - Games: 217, Wins: 2/5/3/6/0, Medals: 18, Specials: 64, Asm: 39, Badges: 19/17/16/5/1/Are you kidding?
Jupiter Hell: Inner Circle - first tech build reached and working

the_scented_llama_of_doom

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Nice run! No idea how you did that without sharpshooter!

Quote
Really, people, how to fight on the Arena damageless at all?

AoMC + Int2 + Chaingun is my combo of choice if you want one of the damageless Hell Arena medals without tearing all your hair out. It even works for N! but hair loss is unavoidable in that scenario...
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[22|18|16|12|8|2]

Tormuse

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Wow what a mortem. There apparently was no Hellrunner in .1, right? .... oh you took a HR level after all... maybe there was no DM? That thing is underrated vs many monsters, except for hardcore gamers like you ;)

HR and DM were there, but I underestimated the importance of speed; I was still pretty new at the game at the time.  (Despite the over 500 games mentioned in the mortem)  :P
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Apostle Chaos Lt. General (0.9.9.7)
[26/26/26/23/18/9]
Check out my Youtube channel for videos of me playing DRL!  :)
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ih8regin

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How to do that without MSs? Easy, just take a Int-Int then radar shoot. Sure enough you would need 3xSoG with AoMr first, and a lucky enough level 2 so you could have a chance to grow up for that Int-Int.

Also, why no Dualgunner - taking 3xSoG and 2xSoB starts to knock em back, so I though taking DG would be making me lose too much ammo. Also, pairing a single pistol with an ammo chain has a good benefit to allow me fast reloads, and DG is wasted on such a setup. But maybe I was really lucky that day, to not need DG against anything.

About speed... OH YES, here comes the night train... and here it goes away without you being able to hit it XDDDDD
Logged
0.9.9.6: Cacodemon 2nd Lieutenant, wins 3|5|3|2|0, badges [22|17|7|1|0]
0.9.9.7: badges [20|16|15|6|1|wha?], quest: UV each challenge (4/16)
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