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Author Topic: [N!|AoMC|92%|YAVP] How come I didn't PWN?  (Read 7594 times)

ih8regin

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[N!|AoMC|92%|YAVP] How come I didn't PWN?
« on: September 06, 2018, 13:38 »

Well, N! is frikking stressful. Not just you're unable to save, but monsters replenish their ranks with tremendous speed. And, is it just me, or N! respawn speed increases over time? The run was never decided won, once I managed to survive with 1HP left (2%) vs a mancubus, wiped him for good then ate a medkit and went onward. But, I was granted a single piece of equipment that pretty much carried me through Hell (albeit as a support device) - the ever-desired Plasma Shotgun. Dam, it was a lifesaver in the Mortuary, which I cleared well and tidy as a result, while not having access to that nuclear BFG. For some reason a homing phase device decided to land me on top left set of stairs instead of top right where BFG rests, so I had to wade through a lot and a real lot of enemies. I managed to stockpile a really big set of weapons and ammo off them formers, but an ever-increasing stream of mancubi, revenants and viles cut me out of that pile of phat lewt so I eventually ran out of every kind of ammo - except rockets, as I had a revenant in my rear periodically reviving and supplying me with rockets. I managed to cut me out of an avalance of barons and hell knights with about 20 rockets, and ran out of them as well - but a former sergeant was kind enough to not get plasmated, so I grabbed all the shells he donated and played wall of force. Sadly, with a tac and no Rel the force wasn't enough to cover all sides, so while I was fighting the upper left, a former managed to sneak up on me from below, dropping me to 38% and damaging me my red armor. I blasted him with whatever that remained in my ever-unloaded tac shotty, looted his plasmagun and FINALLY managed to touch the ammo - yaaaay, back to full power! BLAST'EM! Then it was rather simple, with AoMC up MY sleeve and about 1000 power cells from all sources, I was wrecking any single monster with a volley of plasma bolts then a cleanup with shotty - rest in pieces, har har. That battle lasted me a good deal of 40 minutes of careful evaluation of what can shoot me and what can't, and one mistake could easily be the end.

Here, behold the mighty pile of loot:
Code: [Select]
There is a chaingun (1d6)x4 [40/40] lying here.                               
 There is a plasma rifle (1d7)x6 [0/40] lying here.                             
  ############################################################################ 
 ##.#.#}}...........................|....................................#.#.##
 #|....||......................|...........}|..............................|..#
 ##}>.#................................}....|.........................|..#^>.##
 #....................................}}.....}.........}........|.....}.......#
 ##.#}#.................%%.......}.....................|.....|}}.........#.#.##
 #..}}.......................||....}..................|.......|}}.............#
 #..}||}.....................}.|...|##.##......................|.|............#
 #}|}}}.............|.......|||}|}}}#..^#.....................}}|.............#
 #}|}..}............}%......}|}|}||}|}...........................}..}.........#
 #|}}.....................||}}||}||}}^..#......}.}..|......}..|..|...|........#
 #.|}}|................}..}}}|}||}|||.|##|.|..|}|..........|......}...........#
 #...................}..}.||||.}}}|}}..}||}...}||...}...}...|}}...............#
 #......................|}}}}}}|||||.@.}}}}...|}|..||}........|}||}...........#
 ##...#..............}.}|}}}|||}.|}.}}}||}|....|.|....|........|.}......|#.#.##
 #......................|}}}}}.|}|}}[.|}}.}}......|...........................#
 ##.>.........}}}.......|.}|}|}}||.||}}||}........|......................#^>.##
 #............}}}........}}|}|}||.|..}|}|..}|.|...............................#
 ##.#...............}...}..}|}...|...|}}..|..............................#.#.##
  ############################################################################ 
  Linuxusers Buy Games       Armor : blue armor [2/2] (100%)                   
  Health: 100% Exp: 14/62%   Weapon: nuclear BFG 9000 (8d6) [40/40]             
  cautious                                                    The Mortuary     
Should have pressed F10 I think - colored, it looks a whole lot better.

Overall, the run was pretty fruitless - a SINGLE A-pack, three P-packs (first on lv17 went into a tac shotty, two more on BFG and plasma shotty, just in case), 4 or so bulk and a slew of tech packs, one vest, a plasma shotgun, and that's ALL. Dam, Hell, maybe you should be a lil more generous next time? And this with all levels walked through - I didn't bother with YAAMing, after all it's Nightmare! and my first relatively successful run (there was another but I went to Halls of Carnage and N! halls have nightmare cacos that fried my doomguy, so this time I skipped it), just finishing is already good enough.

And... how come I didn't get Hell Arena Pwnage badge? What hit me when I wasn't looking? I thought I did get it this time.

--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 Linuxusers Buy Games,
 level 15 Arch-Vile Br. General Scout,
 defeated the Mastermind at the City of Dis.
 He survived 133290 turns and scored 678737 points.
 He played for 8 hours, 17 minutes and 37 seconds.
 He opposed the Nightmare!

 He killed 1522 out of 1643 hellspawn. (92%)
 He held his right to remain violent.
 He was an Angel of Max Carnage!

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 3
  Levels completed : 2

-- Awards ----------------------------------------------------

  Cyberdemon's Head
  Mastermind's Brain
  UAC Star (gold cluster)
  Grim Reaper's Badge
  Hell Champion Medal
  Gatekeeper Platinum Badge
  Reaper Platinum Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  ####................................#####################>#
  ###...............####...............######################
  ##.......####.....####.....####.......#####################
  #........####.....####.....####........####################
  .........####.....####.....####.........###################
  .........####..............####..........##################
  ............................%.............#################
  ..####............................####....#################
  .&####............................####....#################
  ..####............................####....#################
  ..####............................####....#################
  ..........................................#################
  .........####..............####..........##################
  .........####.....####.....####...X.....###################
  #........####.....####.....####........####################
  ##.......####.....####.....####.......#####################
  ###...............####...............######################
  ####................................#####################>#
  ###########################################################

-- Statistics ------------------------------------------------

  Health 65/50   Experience 107984/15
  ToHit Ranged +12  ToHit Melee +12  ToDmg Ranged +2  ToDmg Melee +2

-- Traits ----------------------------------------------------

  Class : Scout

    Finesse          (Level 2)
    Hellrunner       (Level 3)
    Son of a bitch   (Level 2)
    Juggler          (Level 1)
    Dodgemaster      (Level 1)
    Intuition        (Level 2)
    Whizkid          (Level 2)
    Triggerhappy     (Level 1)
    Cateye           (Level 1)

  Int->Int->HR->Fin->HR->DM->SoB->Jug->SoB->TH->MCe->HR->Fin->WK->WK->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   Angelic Armor [7/7] (96%)
    [b] [ Weapon     ]   gatling gun (1d7)x6 [18/60]
    [c] [ Boots      ]   steel boots [1/1] (100%) (A)
    [d] [ Prepared   ]   nuclear BFG 9000 (9d6) [40/40] (P1)

-- Inventory -------------------------------------------------

    [a] tactical shotgun (8d3) [4/5]
    [b] rocket launcher (6d6) [1/1] (B1)
    [c] plasma rifle (1d7)x6 [40/40] (T1)
    [d] plasma shotgun (8d3) [30/30] (P1)
    [e] blue armor [2/2] (100%)
    [f] red armor [4/4] (100%)
    [g] 10mm ammo (x100)
    [h] 10mm ammo (x60)
    [i] 10mm ammo (x100)
    [j] shotgun shell (x45)
    [k] shotgun shell (x50)
    [l] rocket (x10)
    [m] power cell (x50)
    [n] power cell (x50)
    [o] power cell (x43)
    [p] power cell (x50)
    [q] power cell (x50)
    [r] large med-pack
    [s] large med-pack
    [t] phase device
    [u] phase device
    [v] envirosuit pack

-- Resistances -----------------------------------------------

    Bullet     - internal 0%    torso 50%   feet 0%   
    Melee      - internal 0%    torso 50%   feet 0%   
    Shrapnel   - internal 0%    torso 50%   feet 0%   

-- Kills -----------------------------------------------------

    185 former humans
    201 former sergeants
    124 former captains
    204 imps
    87 demons
    151 lost souls
    141 cacodemons
    44 hell knights
    54 barons of hell
    94 arachnotrons
    78 former commandos
    14 pain elementals
    54 revenants
    49 mancubi
    28 arch-viles
    10 nightmare demons
    2 bruiser brothers
    1 Cyberdemon
    1 Spider Mastermind

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 8 he encountered the Phobos Anomaly.
  On level 9 he entered Hell's Armory.
  He left the Armory without drawing too much attention.
  On level 11 he assembled a gatling gun!
  On level 16 he found the Tower of Babel!
  On level 17 he assembled a tactical shotgun!
  He nuked level 19!
  On level 20 he was foolish enough to enter the Mortuary!
  On level 20 he found the Angelic Armor!
  He managed to clear the Mortuary from evil!
  On level 21 he ran for his life from lava!
  Then at last he found Dis!
  On level 24 he finally defeated the Mastermind.

-- Messages --------------------------------------------------

 flinched!
 Fire -- Choose target...
 You see : a Spider Mastermind (mortally wounded) | floor | [ m ]ore
 The missile hits the Spider Mastermind. The missile hits the Spider
 Mastermind. The missile hits the Spider Mastermind. The Spider Mastermind
 flinched! The missile hits the Spider Mastermind. The Spider Mastermind
 flinched! The missile hits the Spider Mastermind. The Spider Mastermind
 flinched! The missile hits the Spider Mastermind. The Spider Mastermind
 flinched! The missile hits the Spider Mastermind. The Spider Mastermind
 flinched!
 Fire -- Choose target...
 You see : a Spider Mastermind (almost dead) | floor | [ m ]ore
 The missile hits the Spider Mastermind. The missile hits the Spider
 Mastermind. The missile hits the Spider Mastermind. The Spider Mastermind
 flinched! The missile hits the Spider Mastermind. The Spider Mastermind dies.
 Congratulations! You defeated the Spider Mastermind! Press <Enter>...

-- General ---------------------------------------------------

 93 brave souls have ventured into Phobos:
 74 of those were killed.
 1 didn't read the thermonuclear bomb manual.
 And 3 couldn't handle the stress and committed a stupid suicide.

 15 souls destroyed the Mastermind...
 2 sacrificed itself for the good of mankind.
 9 killed the bitch and survived.
 4 showed that it can outsmart Hell itself.

--------------------------------------------------------------
Logged
0.9.9.6: Cacodemon 2nd Lieutenant, wins 3|5|3|2|0, badges [22|17|7|1|0]
0.9.9.7: badges [21|17|17|10|1|wow,1], quest: UV each challenge (9/16)

khiijol

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Re: [N!|AoMC|92%|YAVP] How come I didn't PWN?
« Reply #1 on: September 06, 2018, 14:27 »

great run - dont think enemies respawn at a different rate, just RNG has a bad habit of respawning the biggest nasties directly next to you at an incredibly inconvenient moment

halls of carnage is brutal on N! especially if you have no completely fire resistant boots

this run i usually build to int 2 right off the bat and take cateye ASAP as the vision boost really helps, especially when max carnage negates the accuracy penalties
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Tormuse

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Re: [N!|AoMC|92%|YAVP] How come I didn't PWN?
« Reply #2 on: September 06, 2018, 20:13 »

great run - dont think enemies respawn at a different rate, just RNG has a bad habit of respawning the biggest nasties directly next to you at an incredibly inconvenient moment

It's actually both.  They respawn more and more frequently, the longer you spend on the level, (that's why I don't like to spend too much time camping at N! difficulty) and they have a bad habit of respawning at the most inconvenient moments.  :P
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Apostle Chaos Lt. General (0.9.9.7)
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ih8regin

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Re: [N!|AoMC|92%|YAVP] How come I didn't PWN?
« Reply #3 on: September 06, 2018, 22:06 »

halls of carnage is brutal on N! especially if you have no completely fire resistant boots

this run i usually build to int 2 right off the bat and take cateye ASAP as the vision boost really helps, especially when max carnage negates the accuracy penalties
To get fire-immune boots you need an onyx pack, this in turn means you need to wipe the shambler(s) in armory/deimos lab, and trading fire with that fatso on AoMC - nooooo, just no. Even with two levels of Fin and a T-mod on the weapon. I did wipe the shambler on AoMC once however, on UV IIRC, when it ported a good deal of squares away from me and I had MCe back then - now I prefer to deviate to get Jug and DM beforehand, maybe should keep one level of HR as deviation if running in tac shoes... quite a thin line of balance, even with additional experience on N!.

And yes, without Int-Int AoMC is a frikking lottery, or a cornershoot fest, neither allows wiping corpses efficiently. This works on UV but doesn't on N!.
It's actually both.  They respawn more and more frequently, the longer you spend on the level, (that's why I don't like to spend too much time camping at N! difficulty) and they have a bad habit of respawning at the most inconvenient moments.  :P
Go8d thing RNG was kind enough to give me an universal eraser this time XDDDD Also, any info on how often does the respawn happen?
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0.9.9.6: Cacodemon 2nd Lieutenant, wins 3|5|3|2|0, badges [22|17|7|1|0]
0.9.9.7: badges [21|17|17|10|1|wow,1], quest: UV each challenge (9/16)

khiijol

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Re: [N!|AoMC|92%|YAVP] How come I didn't PWN?
« Reply #4 on: September 07, 2018, 05:32 »

It's actually both.  They respawn more and more frequently, the longer you spend on the level, (that's why I don't like to spend too much time camping at N! difficulty) and they have a bad habit of respawning at the most inconvenient moments.  :P

wow, i've never noticed this before as an issue. my playstyle is set run-wait in the tens of thousands of turns so maybe i hit the fast respawn rate as soon as i enter the level and camp a few times?
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khiijol

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Re: [N!|AoMC|92%|YAVP] How come I didn't PWN?
« Reply #5 on: September 07, 2018, 05:35 »


And yes, without Int-Int AoMC is a frikking lottery, or a cornershoot fest, neither allows wiping corpses efficiently. This works on UV but doesn't on N!.Go8d thing RNG was kind enough to give me an universal eraser this time XDDDD Also, any info on how often does the respawn happen?

you'd probably have to codedive for a direct answer to this. anecdotally i've seen it range from a turn or two to hundreds of turns before respawning

Quote
To get fire-immune boots you need an onyx pack, this in turn means you need to wipe the shambler(s) in armory/deimos lab, and trading fire with that fatso on AoMC - nooooo, just no.

plasma rifles on MC will melt through both shamblers. after you release just run like hell (diagonally - you should have a level or two of hellrunner at this point) to the nearest cover, duck behind the wall and start blasting away. use your blue armor instead of red and if you want extra protection put a power mod in it, but there should be enough health around for you to get through without doing that
« Last Edit: September 07, 2018, 05:40 by khiijol »
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ih8regin

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Re: [N!|AoMC|92%|YAVP] How come I didn't PWN?
« Reply #6 on: September 07, 2018, 06:48 »

Not a big deal P-modding a blue, saving 1 damage from 15 otherwise hitting you, anyway 4-hit kill. Maybe this would be enough to kill one shambler should he drop at the edge of your vision with MCe, but wrecking 205HP takes 5 volleys (TH1 SoB2, 4 if consecutive and full hits - I've seen bullets miss on AoMC vs a demon that was 2 squares away, so expect 4-hit to never proc), quite a lot of time to have a threesome, and then it would be them to take the active stance. About health - not too easy, a full medpack vs two bolts (from 2 shamblers) is not enough to spare a turn, even as a scout. A technician would have a better survival rate since they eat medpacks quite fast, but a technician doesn't have MCe... and on AoMC the thing that rules is DPS rather than being able to quickly heal. But, next time I'll try to pop a shambler, if I'd be already with Cateye.

Regarding N! respawn, I have once met info that respawn ticks are area wide, and they happen at equal intervals, then each existing corpse (seems that not archviles, thankfully) rolls dice if it stands up separately. Maybe these dice get altered from time spent on the level. Really, there should be docs about this mechanics somewhere.
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0.9.9.6: Cacodemon 2nd Lieutenant, wins 3|5|3|2|0, badges [22|17|7|1|0]
0.9.9.7: badges [21|17|17|10|1|wow,1], quest: UV each challenge (9/16)

ZicherCZ

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Re: [N!|AoMC|92%|YAVP] How come I didn't PWN?
« Reply #7 on: September 07, 2018, 07:01 »

Really, there should be docs about this mechanics somewhere.

Quote from: DoomRL Wiki
Every 10.0s on a level, there is a chance for corpses to respawn. There are two checks for a corpse to respawn: a global check that must be passed if any corpses are to respawn, and then another spawn for each corpse. For the global check, the chance of passing starts at 20% when entering the level and grows by 1% for each subsequent check. The chance of passing the per-corpse checks starts at 10% and increases by 1% for every 100.0s spent on the level.
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