I now have one UV victory as each character class. Yay! :D
Angel of Doom makes for a very different strategy than normal. Instead of seeking cover, it encourages you to run around a lot, partly to try to keep one enemy in view at a time, and partly to maximize the damage bonus you get from having a high dodge rating. The Scout was the natural choice, since he gets access to Hellrunner, Dodgemaster, and Running traits. Toward the end of the game, I was getting so many damage bonuses, I was even able to take out Armored Ravagers with a single rocket each! :)
That advanced shotgun you see was a fantastic find. It had increased damage, autoloader, and cold damage, and I increased the damage further with a power mod and firing speed with an accuracy mod. I kept it around specifically to deal with the Summoner at the end. I could fire at him to slow him down with the cold effect, then take a step away to simultaneously reload and reinforce my dodge bonus. (And therefore damage bonus)
I feel a bit silly that I kept all those grenades around "just in case," but didn't end up using them, except for a single Krak grenade at the beginning of the Summoner fight to strip away his armour. Oh well... :)
EDIT: Oh yeah, one other thing I noticed... AoD seems to block you from hitting enemies outside of your visual range. I couldn't use my usual strategy of shooting turrets that couldn't see me. (I was emptying clip after clip after clip into them while doing zero damage) The only exception was the rocket launcher's splash damage, so that became a very important weapon in late game.
Tormuse, level 14 Scout, defeated
The Summoner against all odds.
He survived for 13741 turns.
The run time was 4h 51m 28s.
He scored 6547 points.
He was ULTRAVIOLENT!
He was an Angel of Doom!
CALLISTO L2 -> Valhalla Terminal L1
Valhalla Terminal L3 -> Valhalla Command
Valhalla Command - cleared
EUROPA L2 -> Conamara Chaos Biolabs L1
Conamara Chaos Biolabs L2 -> Containment Area
Containment Area - cleared
IO L2 -> Io Black Site L1
Io Black Site L2 -> Black Site Vaults
Black Site Vaults - cleared
BEYOND L1 -> The Arena
The Arena - cleared
Awards
Medal of Prejudice (+200)
* Won with 100% kills
CRI Star (bronze cluster) (+25)
* 25+ kills without taking damage
Explorer Ribbon (+50)
* Visited all encountered special levels
Conqueror Ribbon (+100)
* Completed all encountered special levels
Doomed Silver Badge
* Complete Angel of Doom (AoD)
Doomed Gold Badge
* Complete AoD on Hard
He killed 490 out of 490 enemies.
5 former CRI soldiers
2 military bots
26 former soldiers
13 reavers
2 corrupted soldiers
47 turrets
15 exalted soldiers
3 exalted fiends
29 armored ravagers
10 plasma ravagers
15 siege ravagers
8 security drones
11 CRI bots
9 CRI marines
3 exalted ravagers
1 summoner
40 fiends
33 fire fiends
15 exalted reavers
12 toxic reavers
39 security bots
4 former grunts
28 ravagers
17 former guards
28 archreavers
2 former CRI commandos
1 former CRI grunt
2 hellish commandos
3 former heavys
2 corrupted commandos
4 corrupted heavys
6 former commandos
3 hellish heavys
3 kerbeross
8 former sergeants
1 military drone
6 exalted kerbeross
2 former CRI sergeants
9 cryobeross
4 toxibeross
12 rocket turrets
2 combat drones
14 cryoreavers
1 cyberos
Traits
Skilled L1
Hellrunner L2
Juggler
Packrat L2
Pinpoint L2
Gun hoarder
Dodgemaster
Second Wind
Scavenger
Running
Equipment
Slot #1 : rocket launcher PBA
Slot #2 : 7.62 assault rifle PBA
Slot #3 : ADV 12ga shotgun PA
Body : ADV green armor PA
Utility : CRI accuracy amp
Inventory
rocket (x10)
rocket (x3)
12ga shell (x46)
7.62 ammo (x100)
7.62 ammo (x100)
7.62 ammo (x43)
gas grenade (x3)
krak grenade (x1)
frag grenade (x2)
smoke grenade (x2)
CRI phase kit (x1)
stimpack (x3)
large medkit
large medkit