I was so close this time! I'm probably never going to get such ideal circumstances in an AoV game again. This was really disappointing. :( It would have been a really impressive win if I'd pulled it off; note that I conquered all special levels and had a 100% kill rating. (Everyone except the Summoner)
Anyway, don't tell Kornel, but I took advantage of the exploit that he doesn't like and expanded on it. :P Specifically, I used Bloodhound trait to track enemies, so I could target them from outside of their visual ranges. (I was planning to title this thread "Angel of squinting at the mini-map" or maybe "Angel of counting squares") :P I also discovered that getting "Focused Fire" trait helps with this strategy, because once I successfully target an enemy I can't see, I can tell exactly where they are, because if I'm pointing at the correct square, I get an accuracy bonus. I'm pretty sure this is unintended and these abilities are gonna be nerfed in the next version, and I'm screwing myself over by reporting them. Oh well... :P
I had a really nice advanced rocket launcher that carried me to the endgame; enhanced damage, faster reloading, and haze effect, so anything I shot couldn't shoot me back. I also had 3 stimpacks going into the last level for a little speed boost, even though they don't heal.
A big contributor to my failure here was that I wasted a phase device a few levels earlier. On the Gateway level, there was one enemy left, a Siege Ravager, and I was trying to save rockets, so I figured I'd use my assault rifle plus a couple of smoke grenades that were extra that I was going to leave behind. This was totally unnecessary, since I had plenty of rockets; I was just being stingy and maybe I thought I was being a little clever. Anyway, I was having a harder time than usual hitting him, emptying a couple clips without killing him, and I suddenly found him at point-blank range with my rifle empty and I was below 25 hp. Doing anything but phasing out would have resulted in my death. It was a really stupid, avoidable waste of a phase device that would probably have otherwise saved my life in the final confrontation.
As it was, going up against the Summoner, I anticipated that the rocket launcher would not be best, since I wouldn't be able to see what I'm shooting, and he closes to melee range fast. I probably should have stuck to shooting him at range with my rifle, but I ended up switching to the auto shotgun when he was barreling down at me and he did more damage faster than I was prepared for.
Tormuse, level 13 Marine, killed on
Precipice of Defeat by a summoner.
He survived for 13271 turns.
The run time was 5h 26m 17s.
He scored 4737 points.
He was ULTRAVIOLENT!
He was an Angel of Vampirism!
CALLISTO L2 -> Callisto Mines L1
Callisto Mines L3 -> Callisto Anomaly
Callisto Anomaly - cleared
EUROPA L2 -> Conamara Chaos Biolabs L1
Conamara Chaos Biolabs L2 -> Containment Area
Containment Area - cleared
IO L2 -> Io Black Site L1
Io Black Site L2 -> Black Site Vaults
Black Site Vaults - cleared
BEYOND L1 -> The Arena
The Arena - cleared
Awards
CRI Star (bronze cluster) (+25)
* 25+ kills without taking damage
Explorer Ribbon (+50)
* Visited all encountered special levels
Conqueror Ribbon (+100)
* Completed all encountered special levels
He killed 483 out of 484 enemies.
24 former soldiers
6 former CRI guards
43 fire fiends
3 corrupted sergeants
3 former CRI soldiers
38 turrets
22 rocket turrets
8 corrupted heavys
6 toxic reavers
7 former commandos
4 former grunts
16 cryoreavers
11 former guards
17 siege ravagers
4 military drones
4 CRI marines
16 reavers
4 plasma ravagers
1 former CRI grunt
12 security bots
1 former heavy
2 corrupted commandos
54 fiends
8 security drones
8 cryobeross
9 exalted soldiers
43 archreavers
6 exalted ravagers
1 hellish heavy
6 exalted fiends
36 ravagers
5 CRI bots
9 exalted reavers
3 former CRI sergeants
3 cybeross
38 armored ravagers
4 corrupted soldiers
2 kerbeross
3 former sergeants
Traits
Skilled L2
Hellrunner L2
Ironman L2
Reloader L1
Sustained fire L2
Focused fire
Bloodhound
Incoming!
Equipment
Slot #1 : ADV rocket launcher P
Slot #2 : ADV 7.62 assault rifle A
Slot #3 : 12ga auto-shotgun PBA
Body : ADV blue armor PA
Utility : ADV accuracy amp
Inventory
rocket (x10)
rocket (x10)
rocket (x10)
12ga shell (x34)
7.62 ammo (x100)
7.62 ammo (x100)
7.62 ammo (x25)
gas grenade (x2)
stimpack (x2)