Flynn Taggart, level 13 Scout, defeated
The Summoner against all odds.
He survived for 9564 turns.
The run time was 1h 18m 20s.
He scored 4003 points.
He took MEDIUM risks.
CALLISTO L4 -> Military Barracks
Military Barracks - cleared
EUROPA L3 -> Conamara Chaos Biolabs L1
IO L3 -> CRI Laboratory L1
CRI Laboratory L2 -> CRI Armory
CRI Armory - cleared
BEYOND L1 -> The Arena
The Arena - cleared
Awards
Medal of Prejudice (+200)
* Won with 100% kills
CRI Bronze Badge
* Win any game with 100% kills
CRI Silver Badge
* Win a MEDIUM or higher game with 100% kills
He killed 403 out of 403 enemies.
1 summoner
14 former soldiers
34 fire fiends
2 corrupted sergeants
3 former CRI soldiers
18 turrets
10 rocket turrets
15 CRI turrets
8 corrupted heavys
2 toxic reavers
1 former commando
17 former grunts
15 cryoreavers
19 former guards
5 siege ravagers
29 CRI marines
4 former CRI commandos
11 reavers
2 corrupted guards
4 hellish soldiers
2 plasma ravagers
4 former CRI grunts
11 security bots
3 hellish grunts
6 CRI soldiers
6 combat drones
4 corrupted commandos
26 fiends
25 security drones
5 cryobeross
9 archreavers
10 CRI commandos
7 hellish sergeants
15 ravagers
32 CRI bots
3 exalted reavers
2 former CRI sergeants
9 armored ravagers
10 corrupted soldiers
6 former sergeants
Traits
Hellrunner L2
Reloader L1
Son of a Gun L2
Gun hoarder
Gunslinger L2
Dodgemaster
Whizkid L2
Running
Equipment
Slot #1 : ADV 9mm pistol P3A
Slot #2 : CRI plasma pistol P2C
Slot #3 : CRI bio launcher P
Body : CRI armor A
Utility : CRI pistol power control
Inventory
energy cell (x100)
energy cell (x100)
energy cell (x100)
energy cell (x86)
rocket (x9)
9mm ammo (x22)
CRI phase kit (x1)
multitool (x4)
large medkit
large medkit
Yeah so, Gunslinger is *really* strong. I spent most of the game using that advanced pistol, only adding mods as I found them, and a 9mmC for bots. I murdered most things before they got a chance to shoot and accuracy seemed decent.
I swapped the 9mmC for a Plasma pistol in Io 1, hoping to get another one to throw mods at, but never saw another one for the entire run (hence the piles of Cells in my inventory).
Now that I've played Gunslinger once, I feel that it has potential but it might just be a touch too strong. It remains to be seen. I'm gonna run a fair few more Gunslinger runs and see if this was just a fluke or if it might need a nerf somewhere.
Also, am I wrong in thinking that Pinpoint lacks a purpose when you have SoG 2? You're already at +40% crit chance with SoG 2, and Pinpoint caps at +50%, meaning you'll gain it after a single shot even with with PP 1.
Or are they separate stacks, so the +40% from SoG 2 stacks with PP?