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Author Topic: [0.8.8|U|AoSh|Te|10|YASD] Shottyman Bronze  (Read 4999 times)

Tormuse

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[0.8.8|U|AoSh|Te|10|YASD] Shottyman Bronze
« on: February 08, 2020, 21:51 »

Had an AoSh game that was going very well, that ended in a stupid, avoidable way, because I was being too stingy and didn't want to use my last (large) med kit.  I was at 28% health, standing in a spot with no cover, with a CRI Soldier at a distance where I would do 50% damage to it.  I gambled that between the shotgun damage amp, and my advanced shotgun's damage increase, and the Frenzy effect of having just killed a guy, there would be a good chance of killing him in one shot, and even if I didn't, I'd be able to survive his return fire...  and I lost that gamble.  :(

The game was very nearly lost a couple times, first, because on level 2, I started surrounded by two turrets, two sergeants, a trio of Exalted Soldiers...  and then a couple of fiends joined in during the fight with them.  (I survived, barely, with 5hp, by using smoke screen, going around a corner and firing blindly into the smoke.

The second time I nearly lost was during Callisto Anomaly, where I used up all my medkits and was reduced to 1 hp...  actually, it was 5 hp, and I agonizingly watched it tick down to 1, due to acid damage.  :P  I thought for sure I was a goner there.

I had really high hopes for this one, especially since I had a good collection of supplies for dealing with CRI bots, including six EMP grenades, and a hefty pile of multitools for remote hacking.  It's pretty disappointing.  :(  I did get a Shottyman Bronze out of it, though.  :)

Tormuse, level 10 Technician, killed on
IO L1 by a former CRI soldier.

He survived for 9184 turns.
The run time was 2h 24m 11s.
He scored 2596 points.
He was ULTRAVIOLENT!
He was an Angel of Shotgunnery!

CALLISTO L2 -> Callisto Mines L1
Callisto Mines L2 -> Callisto Anomaly
Callisto Anomaly - cleared
EUROPA L2 -> Europa Dig Zone L1
Europa Dig Zone L3 -> Tyre Outpost
Tyre Outpost - cleared

Awards
  CRI Star (bronze cluster) (+25)
   * 25+ kills without taking damage
  Shottyman Bronze Badge
   * Reach Io on Angel of Shotgunnery

He killed 306 out of 308 enemies.

  1 former CRI grunt
  6 corrupted sergeants
  4 former grunts
  5 corrupted heavys
  36 fire fiends
  4 turrets
  10 archreavers
  15 ravagers
  7 hellish soldiers
  20 former guards
  1 former CRI sergeant
  4 former CRI soldiers
  34 fiends
  2 former CRI commandos
  12 corrupted soldiers
  3 military drones
  6 exalted reavers
  5 hellish commandos
  1 rocket turret
  15 security bots
  1 CRI bot
  2 CRI marines
  11 cryobeross
  9 exalted soldiers
  12 former sergeants
  8 corrupted commandos
  6 reavers
  18 former soldiers
  3 armored ravagers
  4 combat drones
  9 exalted fiends
  14 former commandos
  2 former heavys
  14 cryoreavers
  4 security drones

Traits
  Skilled L1
  Tough as Nails L1
  Juggler
  Packrat L2
  Hacker L2
  Shottyman
  Remote Hack

Equipment
  Slot #1 : ADV 12ga shotgun AV
  Slot #2 : ADV 12ga shotgun PB
  Slot #3 : 12ga auto-shotgun BA
  Body    : ADV blue armor P
  Utility : ADV shotgun damage amp

Inventory
  12ga shell (x50)
  12ga shell (x50)
  12ga shell (x50)
  12ga shell (x50)
  12ga shell (x50)
  12ga shell (x36)
  gas grenade (x1)
  EMP grenade (x3)
  EMP grenade (x3)
  multitool (x5)
  multitool (x3)
  military stimpack
  large medkit
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Apostle Chaos Lt. General (0.9.9.7)
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Andizee

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Re: [0.8.8|U|AoSh|Te|10|YASD] Shottyman Bronze
« Reply #1 on: February 09, 2020, 03:02 »

Nice! I have AoSh win on Hard, but I remember I was not able to progress far on UV. I would not think of clearing Calisto Anomaly with a shotgun, though. My strategy was to grab the free item in the Anomaly and move on.
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Moonshine Fox

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Re: [0.8.8|U|AoSh|Te|10|YASD] Shottyman Bronze
« Reply #2 on: February 10, 2020, 04:11 »

I haven't tried AoSh since the updates. I've been having too much fun trying to break Gunslinger. Perhaps it's time to give it a run.
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Andizee

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Re: [0.8.8|U|AoSh|Te|10|YASD] Shottyman Bronze
« Reply #3 on: February 10, 2020, 07:46 »

Exactly -- especially because shotguns have 1 tile longer range now.
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khiijol

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Re: [0.8.8|U|AoSh|Te|10|YASD] Shottyman Bronze
« Reply #4 on: February 10, 2020, 08:42 »

impressive run regardless of yasd - though im curious why you go for the mines instead of military base. i've always found the rewards in the mines to be weak and something that should probably be tweaked due to how difficult the fight can be
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Moonshine Fox

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Re: [0.8.8|U|AoSh|Te|10|YASD] Shottyman Bronze
« Reply #5 on: February 10, 2020, 09:38 »

Well, for one, Mines is easier on a Shotgun run due to unarmored demons (for the most part) and while the rewards are less varied, they are still often relatively useful.
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Andizee

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Re: [0.8.8|U|AoSh|Te|10|YASD] Shottyman Bronze
« Reply #6 on: February 10, 2020, 10:40 »

Well, for one, Mines is easier on a Shotgun run due to unarmored demons (for the most part) and while the rewards are less varied, they are still often relatively useful.
Plus Anomaly has one free item. Often it is rubbish, but could be a jackpot. On my last shotgun run I picked up Amp +30% shotgun damage.
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Tormuse

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Re: [0.8.8|U|AoSh|Te|10|YASD] Shottyman Bronze
« Reply #7 on: February 10, 2020, 21:01 »

Oh, is that how it works?  From what you're saying, I get the impression that if I skip the Mines, I get the Military Barracks as an option later?  I've just been going into Callisto Mines in every game, because it's the first special level I saw, and I wanted to get the award for visiting all special levels.  I did see the Military Barracks spawn once, but I didn't realize it was because I did something different;  I thought it was just random and/or the result of the version change.
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Apostle Chaos Lt. General (0.9.9.7)
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Check out my Youtube channel for videos of me playing DRL!  :)
https://www.youtube.com/channel/UCXOijubEijdnrOja0kxXTKQ/videos

Moonshine Fox

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Re: [0.8.8|U|AoSh|Te|10|YASD] Shottyman Bronze
« Reply #8 on: February 10, 2020, 23:09 »

The Mines entrance spawns on Callisto L2, Valhalla Spaceport on L3 and the Barracks on L4.
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Kornel Kisielewicz

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Re: [0.8.8|U|AoSh|Te|10|YASD] Shottyman Bronze
« Reply #9 on: February 11, 2020, 04:06 »

Actually L2 and L3 spawn Callisto and Terminal exits in random order. Barracks is always L4
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Tormuse

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Re: [0.8.8|U|AoSh|Te|10|YASD] Shottyman Bronze
« Reply #10 on: February 11, 2020, 05:39 »

Yeah, I did notice that sometimes, I get Callisto Mines and sometimes, Valhalla Terminal.  That's why I just figured it was random and didn't give it another thought.  (Though the Mines seem to be more common)
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Apostle Chaos Lt. General (0.9.9.7)
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Check out my Youtube channel for videos of me playing DRL!  :)
https://www.youtube.com/channel/UCXOijubEijdnrOja0kxXTKQ/videos

Moonshine Fox

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Re: [0.8.8|U|AoSh|Te|10|YASD] Shottyman Bronze
« Reply #11 on: February 11, 2020, 08:43 »

Actually L2 and L3 spawn Callisto and Terminal exits in random order. Barracks is always L4
TIL. Thanks!
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