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Author Topic: [0.8.10|U|Ma|YASD] Couldn't tank the Armory  (Read 143 times)

singalen

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[0.8.10|U|Ma|YASD] Couldn't tank the Armory
« on: March 31, 2020, 19:07 »

My best result so far. While I have bought the game for myself and a friend, and played it since Kickstarter, I'm still horrible at it.
And since Doom II times I don't consider anything below Ultraviolence a worthy challenge, so I almost always play on Hard... and die somewhere at the end of Europa.

This time, I decided to dump all the 9mm auto rifles, not try to stock ammo for later, and go with a chaingun for the everyday use and rocket launcher for weapon #3.
Worked surprisingly well!
I cannot stand having less than 2 stacks of ammo, so sometimes I had to pick up an enemy's chaingun instead of my own, to utilize their ammo on other, lesser enemies. With this tactic, I always had at least 140 of 7.62s.

This took me all the way to the CRI Armory. Flynn was a Field Medic and Ironman with a health pumped up to 150 with a help of a few med stations.
I even left a couple of medkits behind.

Before CRI Armory, I had 2 stimpacks, 3 small med-kits, a full 150 health and 5 multi-tools for a P-modded red armor.
But the damned Armory ate through all of them! Plus, I didn't have too many keycards, and cleared it only for the love of the art. I got an extra A-pack and a multitool from a tech station, and that's all.

I entered Io 5 with 23 health, and was chewed by a trio of exalted reavers.

In DRL, you can outplay your enemies and exterminate them without getting a scratch. I haven't figured out a tactics for this yet in JH, unless you fill the air with rockets, or spend a ton of other ammo shooting into a darkness. Well, you can almost always take the turrets out safely.

Unless I'm mistaken, in JH you have to trade some of your health for theirs, each time or each other time with Hellrunner, even if you always try to shoot from a cover.


Flynn Taggart, level 12 Marine, killed on
IO L5 by a exalted reaver.

He survived for 17916 turns.
The run time was 4h 17m 26s.
He scored 2898 points.
He liked it HARD!

CALLISTO L4 -> Military Barracks
Military Barracks - cleared
EUROPA L4 -> Refueling Base
Refueling Base - cleared
IO L2 -> CRI Laboratory L1
CRI Laboratory L2 -> CRI Armory
CRI Armory - cleared

Awards
  CRI Star (bronze cluster) (+25)
   * 25+ kills without taking damage

He killed 394 out of 404 enemies.

  8 former commandos
  3 former CRI soldiers
  24 fiends
  4 corrupted sergeants
  6 former soldiers
  14 combat drones
  10 former sergeants
  6 corrupted soldiers
  33 CRI marines
  14 cryoreavers
  4 hellish commandos
  4 corrupted heavys
  5 cryobeross
  1 former CRI sergeant
  10 security drones
  5 exalted reavers
  9 exalted fiends
  2 kerbeross
  3 hellish sergeants
  2 armored ravagers
  12 CRI commandos
  16 security bots
  19 turrets
  11 archreavers
  23 CRI bots
  5 corrupted commandos
  16 CRI soldiers
  2 reavers
  1 former CRI grunt
  1 CRI bot MkII
  2 corrupted guards
  1 CRI sergeant
  1 military drone
  26 fire fiends
  16 CRI turrets
  13 former guards
  7 former grunts
  29 ravagers
  7 hellish soldiers
  4 former heavys
  13 rocket turrets
  2 toxic reavers

Traits
  Hellrunner L2
  Ironman L2
  Reloader L1
  Sustained fire L2
  Focused fire
  Whizkid L1
  Field Medic
  Incoming!

Trait order
  Hr->Hr->Iro->Iro->FMc->SF->Inc->SF->
  FF->Rel->Whk

Equipment
  Slot #1 : ADV chaingun P
  Slot #2 : CRI plasma rifle PA
  Slot #3 : ADV rocket launcher
  Body    : red armor PA
  Utility : ADV shotgun damage amp

Inventory
  energy cell (x100)
  energy cell (x100)
  energy cell (x100)
  energy cell (x51)
  rocket (x10)
  rocket (x8)
  7.62 ammo (x100)
  7.62 ammo (x87)
  EMP grenade (x2)
  krak grenade (x1)

Logged
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