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Author Topic: [U|AoMC|100%|YAFW] Gatekeeper Diamond, Rectifying My Past Mistakes  (Read 4726 times)

iainuki

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--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 Iainuki, level 16 Cacodemon 1st Lieutenant Scout,
 nuked the Mastermind at the Hell Fortress.
 He survived 180875 turns and scored 406727 points.
 He played for 6 hours, 18 minutes and 10 seconds.
 He was a man of Ultra-Violence!

 He killed 1227 out of 1227 hellspawn. (100%)
 This ass-kicking marine killed all of them!
 He was an Angel of Max Carnage!

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 10
  Levels completed : 10

-- Awards ----------------------------------------------------

  Cyberdemon's Head
  Medal of Prejudice
  UAC Star (gold cluster)
  Aurora Medallion
  Grim Reaper's Badge
  Shambler's Head
  Hell Champion Medal
  Gatekeeper Diamond Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  .............................................X............#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ...............................................|%%........#
  ...............................................%}%........#
  ...............................................|%|........#
  ..........................................................#
  ..........................................................#
  ###########################################################

-- Statistics ------------------------------------------------

  Health 48/50   Experience 123158/16
  ToHit Ranged +12  ToHit Melee +12  ToDmg Ranged +3  ToDmg Melee +3

-- Traits ----------------------------------------------------

  Class : Scout

    Finesse          (Level 3)
    Hellrunner       (Level 2)
    Son of a bitch   (Level 3)
    Dodgemaster      (Level 1)
    Intuition        (Level 2)
    Whizkid          (Level 2)
    Triggerhappy     (Level 2)
    Cateye           (Level 1)

  Int->Int->Fin->Fin->WK->WK->SoB->SoB->TH->MCe->HR->HR->DM->TH->Fin->SoB->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   fireproof red armor [6/6] (98%) (P)
    [b] [ Weapon     ]   nanomachic plasma rifle (1d7)x8 (F1)
    [c] [ Boots      ]   phaseshift boots [4/4] (100%) (A)
    [d] [ Prepared   ]   BFG 9000 (10d6) [130/130] (B1)

-- Inventory -------------------------------------------------

    [a] hyperblaster (2d4)x3 [40/40] (T1)
    [b] assault shotgun (7d3) [6/6]
    [c] missile launcher (6d6) [4/4]
    [d] cerberus duelist armor [2/2] (100%) (P)
    [e] energy-shielded vest [1/1] (92%)
    [f] ballistic shield [0/0] (100%)
    [g] shotgun shell (x70)
    [h] power cell (x70)
    [i] power cell (x70)
    [j] power cell (x20)
    [k] power cell (x70)
    [l] power cell (x70)
    [m] large med-pack
    [n] large med-pack
    [o] large med-pack
    [p] lava element
    [q] cerberus steel boots [0/0] (100%) (A)
    [r] shell box (x100)
    [s] shell box (x100)
    [t] rocket box (x20)
    [u] power battery (x80)

-- Resistances -----------------------------------------------

    Melee      - internal 0%    torso 4294967266% feet 0%   
    Fire       - internal 0%    torso 55%   feet 0%   

-- Kills -----------------------------------------------------

    131 former humans
    98 former sergeants
    112 former captains
    138 imps
    119 demons
    250 lost souls
    62 cacodemons
    35 hell knights
    78 barons of hell
    39 arachnotrons
    16 former commandos
    30 pain elementals
    35 revenants
    19 mancubi
    44 arch-viles
    12 nightmare demons
    2 bruiser brothers
    1 shambler
    1 lava elemental
    1 agony elemental
    1 Cyberdemon
    1 Spider Mastermind
    1 John Carmack
    1 Arena Master

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 5 he assembled a gatling gun!
  On level 5 he stormed the Chained Court.
  On level 5 he found the Arena Master's Staff!
  He defeated the Hell Arena Master!
  On level 7 he sneaked into the Phobos Lab.
  He broke through the lab.
  On level 8 he encountered the Phobos Anomaly.
  On level 9 he assembled a fireproof armor!
  On level 9 he entered Hell's Armory.
  On level 9 he assembled a hyperblaster!
  On level 9 he assembled a cerberus boots!
  He destroyed the evil within and reaped the rewards!
  On level 11 he arrived at the Containment Area.
  He emerged from the Containment Area victorious!
  On level 12 he romped upon the Abyssal Plains.
  He slaughtered the beasts living there.
  On level 14 he ventured into the Spider's Lair.
  He cleared the Lair, kickin' serious spider ass!
  On level 16 he found the Tower of Babel!
  He left level 16 as soon as possible.
  On level 17 he stumbled into a complex full of arch-viles!
  On level 17 he found the Grammaton Cleric Beretta!
  On level 18 he found the Anti-Freak Jackal!
  On level 19 he entered the Vaults.
  He cracked the Vaults and cleared them out!
  On level 20 he was foolish enough to enter the Mortuary!
  On level 20 he assembled a nanomanufacture ammo!
  On level 20 he found the Angelic Armor!
  He managed to clear the Mortuary from evil!
  On level 22 he arrived at Mt. Erebus.
  He managed to raise Mt. Erebus completely!
  On level 23 he assembled a cerberus armor!
  Then at last he found Dis!
  He overloaded a nuclear BFG 9000 on level 24!
  He defeated the Mastermind and found the TRUE EVIL!
  Then finally in Hell itself, he killed the final EVIL.

-- Messages --------------------------------------------------

 The missile hits the baron of hell. The missile hits the baron of hell. The
 missile hits the baron of hell. The missile hits the baron of hell. The
 missile hits the baron of hell. The missile hits the baron of hell. The
 missile hits the baron of hell. The baron of hell dies. The missile hits John
 Carmack. The missile hits John Carmack. The missile hits John Carmack. The
 missile hits John Carmack. The missile hits John Carmack. The missile hits
 John Carmack. The missile hits John Carmack.
 Chain fire ( full ) -- Choose target or abort...
 You see : John Carmack (mortally wounded) | floor | [ m ]ore
 The missile hits John Carmack. The missile hits John Carmack. The missile
 hits John Carmack. The missile hits John Carmack. The missile hits John
 Carmack. The missile hits John Carmack. The missile hits John Carmack. The
 missile hits John Carmack. The missile hits John Carmack. The missile hits
 John Carmack. John Carmack dies. Congratulations! You defeated John Carmack!
 Press <Enter>...
 You feel relatively safe now.

-- General ---------------------------------------------------

 1174 brave souls have ventured into Phobos:
 1073 of those were killed.
 2 of those were killed by something unknown.
 20 didn't read the thermonuclear bomb manual.
 And 64 couldn't handle the stress and committed a stupid suicide.

 15 souls destroyed the Mastermind...
 10 killed the bitch and survived.
 5 showed that it can outsmart Hell itself.

--------------------------------------------------------------

I failed to get Gatekeeper Platinum in my Destroyer Platinum run because of nerves.  This took a couple of attempts mostly because of stupidity.  I had one run where I nuked myself at the Cyberdemon (I had invulnerability that ran out, it's almost certain that I could have just gunned the Cyberdemon down while invulnerable, the nuke was stupid and unnecessary).  In this game Hell's Armory had a nano pack, and while it took forever to find the necessary bulk packs (I needed the one in the Mortuary), once I did I pretty much clicked to win through the rest of the game.  I found a random firestorm pack I slapped onto it once it was clear I wasn't going to be able to use it to finish one of the assemblies I haven't discovered yet.  (I have found so many schematics.)  Chain-firing with a firestorm nanomachine plasma rifle tore through John Carmack faster than I'd ever seen him die.

The other highlight of this run was the arch-vile complex:
Quote
You enter Hell, level 1. There's the smell of blood in the air! There's the   
 smell of blood in the air! You hear crackling flames! You shiver from cold... 
 You feel there is something really valuable here!

Two vaults filled with cacodemons and another useless pistol unique.  (Why don't I ever find these in a marksmanship run?)  Luckily I could kill all the arch-viles first before tackling the cacodemons.
« Last Edit: April 27, 2020, 22:18 by iainuki »
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ih8regin

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Grats, first :)

Arch-Viles cannot open doors, neither can cacodemons, so you could safely wipe out viles before opening any vaults.

Also, AoMC can wipe Unholy Cathedral as well, with throwing combat knives. I did that several times. Tedious AF, but doable. Of course, demons would need to get drowned in lava instead of combatting them, because you won't have any berserk, but since lost souls on AoMC are one-shotted with a knife, even if you throw it, the level becomes you vs AoD, and that Angel is sort of predictable so you technically can develop a movement pattern to not let him hit you - provided you have enough speed. You've taken HR sooo late I even wonder why.
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0.9.9.6: Cacodemon 2nd Lieutenant, wins 3|5|3|2|0, badges [22|17|7|1|0]
0.9.9.7: badges [21|17|17|10|1|wow,1], quest: UV each challenge (9/16)

iainuki

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You've taken HR sooo late I even wonder why.

No space earlier.  Once I have Cat-Eye, I wanted to go straight onto Whizkid 2 because you can't finish assemblies before getting it (otherwise you can't add the extra mod to the finished assembly).

Did you throw knives at the Angel of Death too or just rely on melee hits and moving away?
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ih8regin

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Throwing knives only, that's for sure, as you take too long to attack with a knife and suffer a face hit, which you can't tolerate for long. Thankfully AoMC makes you reliably do considerable (6 per throw huh? Probably 8 with SoB2, but I'm not really sure which skills are in effect with a thrown knife) damage to Angel so that you won't get too bored fighting him. Technically you *CAN* solve Cathedral even without AoMC and without Bru, but you will need to have a megaton of knives to shove at lost souls (or a lot of medkits and serious armor to absorb their hits while you melee with them). Demons can be sunk in lava without touching them, and AoD will *eventually* also succumb to flying knives as it does not regenerate damage.
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0.9.9.6: Cacodemon 2nd Lieutenant, wins 3|5|3|2|0, badges [22|17|7|1|0]
0.9.9.7: badges [21|17|17|10|1|wow,1], quest: UV each challenge (9/16)

iainuki

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I'm a bit surprised knives do much to the AoD at all, given it has 10 armor.  Base damage for a knife is 2d5, with AoMC that's 10, with SoB you'd expect to do 2 damage unless there's some other effect I'm discounting.  That's a lot of knife hits.  How many inventory slots do you need for this, and how do you pick up the thrown knives?  I've seen papilio/frozenca use high movement and attack speeds to beat the AoD by attacking and moving away, but this requires high confidence in your movement and knowledge of the speed system.  I will definitely have to keep knives in mind for dealing with the lost souls, for both melee and non-melee Unholy Cathedral though.
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ih8regin

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Any hit, no matter how small, deals at least 1 damage to the target, thus even with 10 armor the AoD will slowly get whittled down. I used 2 knife slots for this. A tip: to collect a knife you use not "g" but "u", this takes 1 normal action and places the knife to your hand. Also B-modding a knife will make it do 15 damage, theoretically easing the task fivefold. Yes you need high movement speed, IIRC I always had HR3+tac boots when I came to Cathedral on U or higher, HR2 with boots might be enough, HR2 without boots might need a scout to compete with AoD's speed. Finesse is optional, at least with high speed you can throw a knife at AoD from 3+ distance which he can't cover while you relax after throwing, even without Finesse.
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0.9.9.6: Cacodemon 2nd Lieutenant, wins 3|5|3|2|0, badges [22|17|7|1|0]
0.9.9.7: badges [21|17|17|10|1|wow,1], quest: UV each challenge (9/16)
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