Starting from Io, it was like walk in a park. I one-shot mostly anything that I encountered with a revolver (if I felt pressured) or a 7.62 sidearm.
The only thing I was a tiny bit short on were multitools/armors.
I only had to use Smoke Screen three times: once when I opened a door to meet two exalted (I thought so?) Ravagers, one time to take out 4 turrets that you face at the same time in Black Site Vaults, and one other time. I mostly used energy for Dismantle, BECAUSE I HATE TO DROP MY GOOD STUFF! :D
Interestingly, I didn't have enough keycards to open one door in Black Site Vaults. Is it because I used one to disable CalSec?
I remember Kornel mentioned that there should be enough keycards to open everything. Did this mean "everything on a single chosen level"?
I'm quite sure I have cleared and searched every single level.
Flynn Taggart, level 15 Technician, defeated
The Summoner against all odds.
He survived for 18370 turns.
The run time was 3h 4m 39s.
He scored 5395 points.
He liked it HARD!
He was an Angel of Marksmanship!
CALLISTO L3 -> Mimir Habitat L1
Mimir Habitat L2 -> CalSec Central
CalSec Central - cleared
EUROPA L2 -> Conamara Chaos Biolabs L1
Conamara Chaos Biolabs L2 -> Containment Area
Containment Area - cleared
IO L2 -> Io Black Site L1
Io Black Site L2 -> Black Site Vaults
Black Site Vaults - cleared
BEYOND L2 -> Limbo
Limbo - cleared
Awards
Medal of Prejudice (+200)
* Won with 100% kills
Explorer Ribbon (+50)
* Visited all encountered special levels
Conqueror Ribbon (+100)
* Completed all encountered special levels
JoviSec Silver Badge
* Win a game
JoviSec Gold Badge
* Win a game on at least HARD
CRI Bronze Badge
* Win any game with 100% kills
CRI Silver Badge
* Win a MEDIUM or higher game with 100% kills
Marksman Bronze Badge
* Reach Io on Angel of Marksmanship
Marksman Silver Badge
* Complete Angel of Marksmanship (AoMr)
Marksman Gold Badge
* Complete AoMr on Hard
He killed 466 out of 466 enemies.
46 archreavers
29 fiends
9 plasma ravagers
18 rocket turrets
30 turrets
2 military sentrys
5 security sentrys
1 former CRI grunt
3 CalSec bots
4 exalted reavers
3 former CRI soldiers
2 corrupted guards
1 Summoner
5 exalted kerbeross
2 corrupted sergeants
47 ravagers
2 combat drones
11 former soldiers
18 former guards
2 former heavys
38 fire fiends
4 siege ravagers
6 former sergeants
2 exalted soldiers
7 cryobeross
2 corrupted heavys
12 CRI marines
6 hellish soldiers
1 military drone
2 hellish heavys
2 former CRI commandos
14 corrupted soldiers
1 former CRI heavy
13 former grunts
10 toxic reavers
4 former CRI sergeants
15 armored ravagers
8 CRI bots
18 reavers
6 corrupted commandos
6 cybeross
8 security drones
16 cryoreavers
7 kerbeross
11 former commandos
21 CalSec sentrys
1 toxiberos
2 security bots
Traits
Juggler
Packrat L1
Son of a Gun L2
Whizkid L1
Hacker L1
Hunker down
Juggernaut L2
Headshot
Incoming!
SHARPSHOOTER L3
Trait order
SoG->SoG->Hsh->Whk->HDw->MSS->Inc->Jgn->
MSS->Jgn->Hak->MSS->Jug->Pak
Equipment
Slot #1 : CRI plasma pistol PBE
Slot #2 : AV3 7.62 sidearm A
Slot #3 : AV3 .44 revolver PA
Body : combat armor BA
Head : AV2 combat visor A
Utility : CRI pistol power control
Inventory
energy cell (x100)
energy cell (x100)
7.62 ammo (x100)
7.62 ammo (x100)
7.62 ammo (x67)
.44 ammo (x50)
.44 ammo (x46)
krak grenade (x1)
CRI phase kit (x1)
stimpack (x2)
small medkit (x3)
small medkit (x2)
large medkit