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Author Topic: [N!|Ao100|28%|YAVP] At last, Centurial Diamond  (Read 81 times)

The DoomRLguy

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[N!|Ao100|28%|YAVP] At last, Centurial Diamond
« on: September 05, 2020, 20:48 »

--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 Centurion, level 19 Arch-Vile General Scout,
 completed 100 levels of torture on level 100 of Hell.
 He survived 49718 turns and scored 1857604 points.
 He played for 1 hour, 20 minutes and 34 seconds.
 He opposed the Nightmare!

 He killed 1220 out of 4275 hellspawn. (28%)
 Who gave him the ticket to Hell, anyway?
 He was an Angel of 100!

-- Special levels --------------------------------------------

  Levels generated : 0
  Levels visited   : 0
  Levels completed : 0

-- Awards ----------------------------------------------------

  UAC Star (silver cluster)
  Dervis' Medallion
  Centurial Silver Badge
  Centurial Gold Badge
  Centurial Platinum Badge
  Centurial Diamond Badge

-- Graveyard -------------------------------------------------

  ############################################======#########
  #....0..........|.#...........#...===.......======....#....
  #............##...#...........B..====......======.....#.B..
  #............##...............#..=====.....======.....#.###
  #............##...#.........../..=.===.....======.....#.###
  #.###.#..M........................===......======#....#.###
  #...%.............#........................======.....#....
  #...h............M/................#.......======#...A#....
  #.%......B.......................###...##.0======...../.|..
  #..........%......#|h...................#..======.....#....
  #........B........#.......===.......==..#..======##...#...#
  #...........VM....#......=====#..##====O..%======##.B.#....
  #....h.....0..#...#......====.#..##==.=.##======###...#..##
  #....##.....###...#.....#=====#..#.====.##======......#..##
  #....###}.........#..%....===.#....===..##======.###..#....
  #...|###..........#...........#...........======.###..#..}|
  #.................#%..........#..0.....}..======.###..#....
  #}.....X..0...................#...........======......#h.}.
  #.............0...............#..........======.......#.|..
  #########################################======############

-- Statistics ------------------------------------------------

  Health 68/60   Experience 259168/19
  ToHit Ranged +0  ToHit Melee +10  ToDmg Ranged +0  ToDmg Melee +15

-- Traits ----------------------------------------------------

  Class : Scout

    Ironman          (Level 1)
    Finesse          (Level 3)
    Hellrunner       (Level 3)
    Brute            (Level 5)
    Berserker        (Level 1)
    Dodgemaster      (Level 1)
    Intuition        (Level 2)
    Whizkid          (Level 2)
    Blademaster      (Level 1)

  Bru->Bru->Ber->HR->HR->Bru->MBm->DM->Int->Int->Fin->Bru->Bru->HR->Fin->WK->WK->Fin->Iro->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   energy-shielded vest [3] (OP)
    [b] [ Weapon     ]   chainsword (8d2)
    [c] [ Boots      ]   tactical boots [0/0] (100%)
    [d] [ Prepared   ]   tactical shotgun (8d3) [5/5]

-- Inventory -------------------------------------------------

    [a] rocket launcher (6d6) [0/1]
    [b] red armor [4/4] (100%)
    [c] onyx armor [4] (AP)
    [d] combat knife (2d5)
    [e] shotgun shell (x50)
    [f] shotgun shell (x50)
    [g] rocket (x2)
    [h] small med-pack
    [i] large med-pack
    [j] large med-pack
    [k] phase device
    [l] phase device
    [m] thermonuclear bomb
    [n] technical mod pack
    [o] bulk mod pack
    [p] bulk mod pack
    [q] blood skull
    [r] fire skull
    [s] rocket box (x20)

-- Resistances -----------------------------------------------

    Bullet     - internal 60%   torso 60%   feet 60% 
    Melee      - internal 60%   torso 60%   feet 60% 
    Shrapnel   - internal 60%   torso 60%   feet 60% 
    Acid       - internal 60%   torso 95%   feet 60% 
    Fire       - internal 60%   torso 95%   feet 60% 
    Plasma     - internal 60%   torso 95%   feet 60% 

-- Kills -----------------------------------------------------

    57 former humans
    126 former sergeants
    140 former captains
    49 imps
    41 demons
    266 lost souls
    18 cacodemons
    42 hell knights
    111 barons of hell
    49 arachnotrons
    4 former commandos
    32 pain elementals
    51 revenants
    58 mancubi
    91 arch-viles
    8 nightmare imps
    5 nightmare cacodemons
    33 nightmare demons
    6 nightmare arachnotrons
    1 nightmare arch-vile
    3 elite former humans
    1 elite former captain
    2 elite former commandos
    16 bruiser brothers
    5 shamblers
    3 lava elemental
    2 Cyberdemons

-- History ---------------------------------------------------

  He left level 4 as soon as possible.
  He left level 17 as soon as possible.
  On level 18 he assembled a tactical boots!
  He left level 19 as soon as possible.
  On level 20 he encountered an armed nuke!
  On level 21 he assembled a chainsword!
  On level 23 he ran for his life from acid!
  On level 29 he stumbled into a nightmare demon cave!
  On level 29 he assembled a tactical shotgun!
  He sounded the alarm on level 35!
  He left level 39 as soon as possible.
  He left level 42 as soon as possible.
  He left level 44 as soon as possible.
  He left level 51 as soon as possible.
  He left level 57 as soon as possible.
  He left level 59 as soon as possible.
  On level 60 he ran for his life from acid!
  He left level 61 as soon as possible.
  Level 64 blasted him with an unholy atmosphere!
  On level 66, hell froze over!
  He left level 70 as soon as possible.
  Level 72 was a hard nut to crack!
  He left level 74 as soon as possible.
  On level 75 he ran for his life from lava!
  Level 79 was a hard nut to crack!
  Level 80 was a hard nut to crack!
  He left level 80 as soon as possible.
  He left level 82 as soon as possible.
  On level 83 he stumbled into a nightmare arachnotron cave!
  He left level 83 as soon as possible.
  He left level 88 as soon as possible.
  He left level 89 as soon as possible.
  He left level 90 as soon as possible.
  He left level 96 as soon as possible.
  On level 99 he ran for his life from lava!
  On level 100 he finally completed 100 levels of torture.

-- Messages --------------------------------------------------

 You need to taste blood!
 You hit the mancubus. You are hit! The mancubus dies. You need to taste
 blood!
 Boom! Boom! Boom! You need to taste blood!
 You need to taste blood!
 The mancubus hits you. You need to taste blood!
 You hit the mancubus. You need to taste blood!
 You hit the mancubus. The mancubus dies. Next!
 Boom! Boom! Boom! You need to taste blood! There is rocket (x3) lying here.
 You need to taste blood!
 You need to taste blood!
 There are stairs leading downward here. You need to taste blood!
 You did it! You completed 100 levels of DoomRL! You're the champion! Press
 <Enter>...

-- General ---------------------------------------------------

 4401 brave souls have ventured into Phobos:
 4113 of those were killed.
 24 of those were killed by something unknown.
 70 didn't read the thermonuclear bomb manual.
 And 142 couldn't handle the stress and committed a stupid suicide.

 52 souls destroyed the Mastermind...
 8 sacrificed itself for the good of mankind.
 31 killed the bitch and survived.
 13 showed that it can outsmart Hell itself.

--------------------------------------------------------------

After quite a few attempts and many breaks in between to pursue other badges, I at last have obtained the Centurial Diamond... along with the silver, gold and platinum, of which the platinum earned me the rank of Marshal.

Early game is the hardest, as per usual - and I tend to try for at least a decent few kills before the hell knights show up, especially when there's humid air or a massacre lever around. Although I've seen Dodgemaster get taken before Blademaster, I took MBm first because of its incredible utility not just in shredding hordes, but in doing so in no time, essentially granting free experience and berserk time. (If I understand the mechanics correctly, 0-time kills with MBm also shouldn't count against berserk/invulnerability timers either.) I carried a shotgun for the early game, upgraded to a combat shotgun and eventually a tactical shotgun later as a backup weapon but I don't think I ever even needed to use the tac shotty at all. For the latter part of the early game, melee enemy caves were a blessing - melee enemies to practice on and berserk from, and often easily found powerups too! Invulnerability was a big part of this run, which made Int1 an incredible help - even with colour vision obliterated, there were plenty of times when I could see a ^ near me and move to investigate, leading to a few extra invulnerabilities, berserk packs, supercharges and similar.

Beyond that, I took a level in Finesse to further speed up my stabbings, then detoured to grab the extra brute and hellrunner levels that opened up. As it turns out, Brute 5 turns the Chainsword into an absolute death machine. When you can dodge right up to a crowd and cut the whole swarm apart in a hit or two each - with Blademaster cutting the time down significantly - not much is a threat, and anything that is will almost instantly berserk you and cease to be a threat. After those, I took the extra hellrunner to aid both the stairdiving and the ability to close in on enemies - less chances to knock me back and much more chance to dodge rapid fire attacks. Beyond that, I went towards Whizkid in case I got the chance to make anything incredible, or even a second chainsword to upgrade - but I never got much use out of the second level of it.

AP Onyx Armour was pretty good for a lot of the game - 4 protection, not a lot of movespeed penalty, pretty decent while berserked. Late game, though, I swapped out for an onyx-modded energy shielded vest for permanent resistance to fire/acid/plasma - pretty effective against almost everything that would be facing me before I got into melee range, at which point I'd be ripping things apart and getting Blademaster freebies anyway. I didn't quite get to make it cybernano, but I did get a power mod on it, giving it 3 protection on top of the resistances - which, incidentally, made me practically immune to those damage types while berserk. (Only 5% damage, minus 3? That's about 100 damage needed to go as high as 2!) I didn't really encounter much of note - there was a nightmare arachnotron cave I passed through, and I deliberatly went after the two cyberdemons I saw to up my kill count, but I didn't even notice a lot of the nasty stuff I chewed through. I noticed exactly one of the 16 bruiser brothers, and I had no idea I'd even met a nightmare arch-vile! Oh, and I carried the rocket launcher in case I needed it or could make it nanomachic, and I did encounter one good time to blow a wall open with it... on an invincible walls level. (Tall room on the left, stairs at the bottom, entrance at the top, viles and mancubi inside)

All in all, I'm... honestly still not very sure of what the strategy for N! Ao100 is - other than "grab invulnerability, run towards stairs, stab things in way until overpowered" - but that seems to work just fine. Maybe I'll get around to doing it again on ArchAo666 sometime... but for now, back to the diamond collection! I've managed to get a couple of N! AoMr characters into Deimos, so maybe...
Logged
Unexpectedness is always a surprise.
Arch-vile Marshal
[26|24|22|15|8|1]
JH: Major [10|9|7|1|0]
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