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Author Topic: [0.9.3b|H|AoLt|Te|YAAM]  (Read 67 times)

singalen

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[0.9.3b|H|AoLt|Te|YAAM]
« on: September 16, 2020, 00:24 »

I built a Sharpshooter. I don't know how people play melee in JH.

Europa was really tough because I was stupid enough to only have a SMG of 9mm weapons. Surely, I lacked ammo BADLY, had to use a random rifle on each level.
I had a .44 SMG that I thought would take me out of dire situations! Well, it wasn't so good.

At Refueling Base, I thought that's the end, b/c by the end of it I only had the ammo for a 7.62 rifle - everything else was out of ammo. I also ate all three of my medpacks.
But I made it through, and got a Backpack - that was the only useful loot there.
Just what an Ao-not-so-LT needs.

Somehow I managed to make it to Io, where I happily grabbed a plasma pistol, and lived happily ever since.

Funny screenshot with exalted blessing attached.

Flynn Taggart, level 15 Technician, defeated
The Summoner against all odds.
He survived for 12714 turns.
The run time was 2h 31m 7s.
He scored 5080 points.
He liked it HARD!
He was an Angel of Light Travel!

CALLISTO L5 - Infestation
EUROPA L3 - Low Power
EUROPA L4 -> Refueling Base
Refueling Base - cleared
IO L4 -> Io Warehouse
Io Warehouse - cleared
IO L5 - Low Power
BEYOND L2 -> Limbo
Limbo - cleared
BEYOND L3 - Exalted Curse

Awards
  Medal of Prejudice (+200)
   * Won with 100% kills
  CRI Star (bronze cluster) (+25)
   * 25+ kills without taking damage
  JoviSec Silver Badge
   * Win a game
  JoviSec Gold Badge
   * Win a game on at least HARD
  CRI Bronze Badge
   * Win any game with 100% kills
  CRI Silver Badge
   * Win a MEDIUM or higher game with 100% kills
  Lightfoot Bronze Badge
   * Reach Io on Angel of Light Travel
  Lightfoot Silver Badge
   * Complete Angel of Light Travel
  Lightfoot Gold Badge
   * Complete Angel of Light Travel on Hard

He killed 439 out of 439 enemies.

  38 archreavers
  38 fiends
  6 exalted ravagers
  3 plasma ravagers
  18 exalted fiends
  13 rocket turrets
  16 turrets
  3 security sentrys
  4 former CRI grunts
  4 CalSec bots
  10 exalted reavers
  3 former CRI soldiers
  1 Summoner
  3 exalted kerbeross
  3 corrupted sergeants
  43 ravagers
  2 combat drones
  5 former soldiers
  17 former guards
  1 former heavy
  53 fire fiends
  8 siege ravagers
  10 former sergeants
  4 exalted soldiers
  4 cryobeross
  2 corrupted heavys
  19 CRI marines
  1 guardian bot
  3 hellish heavys
  2 former CRI commandos
  8 corrupted soldiers
  2 former CRI heavys
  2 hellish commandos
  4 former grunts
  6 toxic reavers
  3 former CRI sergeants
  12 armored ravagers
  8 CRI bots
  24 reavers
  4 corrupted commandos
  3 cybeross
  6 security drones
  5 cryoreavers
  2 kerbeross
  8 former commandos
  9 CalSec sentrys
  3 toxibeross
  2 security bots

Traits
  Son of a Gun L2
  Whizkid L1
  Hacker L2
  Hunker down
  Juggernaut L2
  Remote Hack
  Headshot
  Incoming!
  SHARPSHOOTER L3

Trait order
  SoG->SoG->Hsh->Hak->Whk->MSS->Hak->RHa->
  MSS->HDw->Inc->MSS->Jgn->Jgn

Equipment
  Slot #1 : CRI plasma pistol P2B
  Slot #2 : JS .44 revolver BA
  Slot #3 : AV1 energy pistol V
  Slot #4 : AV1 rocket launcher
  Body    : AV3 combat armor PA
  Head    : AV1 combat headset A
  Utility : CRI backpack

Inventory
  energy cell (x93)
  .44 ammo (x50)
  CRI phase kit (x1)
  multitool (x5)
  stimpack (x3)
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khiijol

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Re: [0.9.3b|H|AoLt|Te|YAAM]
« Reply #1 on: September 16, 2020, 07:38 »

very nice run

I built a Sharpshooter. I don't know how people play melee in JH.

do a marine vampyre build and camp two squares away from a door. you cant gift drop like DRL so it takes a bit of patience - formers have weak melee attack so when they come into the doorway, you move to the square diagonal from them and give them a good whack. play it slow and try not to enter big rooms, picking off enemies one at a time
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