khiijol, level 17 Technician, defeated
The Summoner against all odds.
He survived for 13701 turns.
The run time was 2h 28m 10s.
He scored 9374 points.
He opposed the NIGHTMARE!
He was an Angel of Marksmanship!
CALLISTO L2 -> Callisto Mines L1
Callisto Mines L2 - The Hunt
Callisto Mines L3 -> Callisto Anomaly
Callisto Anomaly - cleared
EUROPA L3 -> Europa Dig Zone L1
Europa Dig Zone L2 - Exalted Curse
Europa Dig Zone L2 -> Tyre Outpost
Tyre Outpost - cleared
Tyre Outpost - cleared
IO L3 -> CRI Laboratory L1
CRI Laboratory L2 - Low Power
CRI Laboratory L2 -> CRI Armory
CRI Armory - cleared
CRI Armory - cleared
BEYOND L2 - Exalted Summons
BEYOND L2 -> Limbo
Limbo - cleared
Limbo - cleared
Awards
CRI Star (bronze cluster) (+25)
* 25+ kills without taking damage
Explorer Ribbon (+50)
* Visited all encountered special levels
Conqueror Ribbon (+100)
* Completed all encountered special levels
Anomaly Platinum Badge
* Clear Callisto Anomaly on NIGHTMARE
Anomaly Diamond Badge
* Clear N! Anomaly using only pistols
Marksman Platinum Badge
* Complete AoMr on Nightmare!
He killed 712 out of 745 enemies.
4 corrupted commandos
9 reavers
1 Summoner
10 CRI commandos
1 CRI bot MkII
4 cybeross
2 hellish sergeants
36 fiends
22 CRI turrets
13 cryoreavers
6 security drones
45 exalted ravagers
3 toxibeross
13 armored ravagers
6 hellish soldiers
1 CRI heavy
4 former grunts
43 exalted reavers
4 corrupted heavys
2 combat drones
15 exalted kerbeross
3 kerbeross
5 hellish commandos
2 military bots
44 CRI bots
1 guardian bot
5 plasma ravagers
1 former CRI sergeant
14 former guards
5 former sergeants
32 CRI marines
28 ravagers
2 corrupted sergeants
50 fire fiends
1 former CRI grunt
15 siege ravagers
13 turrets
1 former heavy
11 cryobeross
9 former commandos
5 military drones
9 CalSec bots
2 security bots
3 toxic reavers
42 archreavers
57 exalted soldiers
62 exalted fiends
10 security sentrys
19 rocket turrets
1 CalSec sentry
2 corrupted soldiers
14 former soldiers
1 hellish heavy
5 former CRI soldiers
Traits
Skilled L2
Packrat L2
Son of a Gun L2
Whizkid L2
Hacker L1
Hunker down
Tinkerer
Headshot
Incoming!
SHARPSHOOTER L3
Trait order
Equipment
Slot #1 : CRI plasma pistol P
Slot #2 : AV3 7.62 sidearm P3B
Slot #3 : AV2 .44 revolver P3A2
Body : AV2 combat armor B
Head : AV3 combat helmet BA
Utility : CRI pistol power control
Inventory
7.62 ammo (x100)
7.62 ammo (x87)
.44 ammo (x50)
.44 ammo (x50)
.44 ammo (x50)
.44 ammo (x31)
krak grenade (x2)
CRI phase kit (x3)
multitool (x5)
military stimpack
small medkit (x3)
small medkit (x3)
small medkit (x3)
small medkit (x3)
small medkit (x1)
large medkit
second attempt at this run - first time the only useful item near the archreaver spawn point was a full heal, but unfortunately got mobbed by unlucky spawns. this time i got a nice revolver that i carried to the end, and was able to hide behind a pillar and stave off all the archies, fortunately nothing respawned so when they were dead i was out of the level
cri laboratories was kind of a pushover here, i didnt encounter any keycards before the level, so i only had the one from the boss cri bot, and got lucky to open the healing room, which at that point was the only thing really useful as all my gear was more or less maxed out. plasma pistols are certainly far less useful in N! than UV, but are decent enough for picking off turrets to save a bit of ammo here and there