Well, jump from medium to hard was kind of hard for me. After multiple fails, including couple of promising runs that I lost due to my tunnel vision, I decided to do it a bit differently. I usually decide in advance what kind of playstyle will I use, but this time I choose it depending on the guns my enemies dropped on the first level (sniper rifle and smg), while also making myself armor. This proved good decision because the first armor I would have found otherwise was on Europ Ruins 2. Inbetween I had a 7,62 smg made in the next manufacturing station I found, so there was no problem with ammo.
There was a big problem with lack of healing items, I was on the edge all the way to Infernal Lock, where I fond a vampiric mod, which a happily slapped on my trusty sniper rifle, the murder healing greatly reducing the demand for healing items, allowing me to build up a bit of a reserve. The few grenades that I found at the start were a real lifesavers, before the traits really kicked in, but I reckon i kind of overdid their hoarding later on, when I started really splattering the enemies with the rifle. Still, there were some close calls before the end, but I finally made it through.
Mark Taggart, level 16 Scout, defeated
The Summoner against all odds.
He survived for 7945 turns.
The run time was 1h 36m 46s.
He scored 5383 points.
He liked it HARD!
He was an Angel of Confidence!
EUROPA L2 -> Europa Ruins L1
Europa Ruins L2 - The Hunt
Europa Ruins L3 -> Frozen Temple
Frozen Temple - cleared
IO L2 - Low Power
IO L5 -> Infernal Lock
Infernal Lock - cleared
BEYOND L2 -> Limbo
Limbo - cleared
BEYOND L3 - Exalted Summons
Awards
Medal of Prejudice (+200)
* Won with 100% kills
Confident Gold Badge
* Complete AoCo on Hard
He killed 407 out of 407 enemies.
3 former CRI soldiers
1 guardian bot
9 reavers
3 hellish soldiers
34 ice fiends
11 corrupted soldiers
17 turrets
12 exalted fiends
12 armored ravagers
15 plasma ravagers
5 siege ravagers
2 CRI bots
16 CRI marines
8 exalted ravagers
1 Summoner
19 fiends
3 fire fiends
7 exalted reavers
22 toxic reavers
2 corrupted guards
3 corrupted grunts
24 ravagers
45 archreavers
6 former CRI commandos
9 toxic fiends
1 former CRI grunt
7 hellish commandos
8 corrupted commandos
3 corrupted sergeants
3 security bots
1 hellish sergeant
8 corrupted heavys
6 military bots
6 military sentrys
2 hellish heavys
3 kerbeross
8 security sentrys
6 former CRI sergeants
12 cryobeross
3 toxibeross
11 rocket turrets
4 combat drones
28 cryoreavers
3 cybeross
Traits
Skilled L1
Eagle Eye L1
Juggler L1
Hoarder L2
Whizkid L3
Energy leech L1
Deadly precision L3
SNIPER L3
Trait order
EE->PP->PP->Whk->Whk->Whk->MSN->PP->
Hor->MSN->Skl->EnL->MSN->Hor->Jug
Equipment
Slot #1 : 7.62 sniper rifle +PBAV
* Vampiric 3
* Hunter 4
* Balanced 1
* Extended Mag 4
* Auto-calibrated
Slot #2 : 7.62 assault SMG P
* Frenzy 1
Slot #3 : 7.62 gatling
* Peacekeeper
* Critical 30
* Spin-up
Body : AV3 combat armor P2
* Acid shield
* Carrier
* Durable
* Powered
Head : combat helmet PB2A2
* Durable
* Aim assist
* Heatvision 3
* Crit Enhancer 25
* Health Monitor
Utility : AV3 auto AMP
* Auto long-range tracking
* Auto crit system
Inventory
7.62 ammo (x100)
7.62 ammo (x66)
plasma grenade (x1)
EMP grenade (x3)
krak grenade (x3)
krak grenade (x1)
frag grenade (x3)
CRI phase kit (x1)
multitool (x5)
multitool (x2)
stimpack (x3)
small medkit (x3)
large medkit
large medkit