Nicely done. I have been dreading the Shotgunnery challenges as the shotgun is in such a terrible state in Jupiter Hell. They are slow, weak, hard to maintain ammo for, counters nothing has has several hard-counters out in the darkness. Being a shotgunner in a game with archwarlocks is just hilarious.
Thank you. Appreciate the comment. I agree that the shotgunnery challenge is virtually impossible without certain criteria being met. I did an awful lot of runs to work all this out. (I am trying to do a nightmare shotgunnery run with a Technician now, and it is much harder than the marine run. No Hellrunner? Ugh. No army surplus? Ugh. (Scavenger helps with this though, but is not as good.) Toxicologist is great though. :)
-Hellrunner L3 is non negotiable. You must have it. Too many late game monsters will just rip you to shreds if you can't move fast.
-Autoloader is non negotiable. Either through having it on an AVP, or through Whizkid 2/3 and bulk mod packs, you have to have it. Having it on an AVP is brilliant, because you can then mod those high end shotguns like a jackhammer and Monster with non-autoloader perks, such as point blank damage etc, zombiebane, or the one that does 25% bonus damage to exalted.
-L2 Army surplus is non negotiable. Anything beyond the first third of the game, shotgun ammo will become too scarce to have any hope of maintaining enough ammo without it.
-Army of the Dead is virtually non negotiable. It improves damage too much to ignore.
-Late game I found a vampiric mod pack, but by that time I had already filled up all my everything with mod packs, so I thought I would try to get L3 Whizkid, so I could place it on a weapon. But The game ended long before I could get near L3 Whizkid. So I dumped it on the final level.
I didn't find archwarlocks difficult actually, but only because I had L3 Hellrunner, otherwise I never would have got clear of their flame attacks, and also autoloader, to allow me to move and shoot quickly enough while avoiding flames. With those two things, even archwarlocks were easy. Without them, they would be impossible. :)