DRL > Discussion
Your traits of choice?
DaEezT:
--- Quote from: BDR on May 05, 2007, 01:17 ---I hate to be the major buzzkiller, but as of this version it's impossible to switch pistols, [...]
--- End quote ---
Small correction: You never could switch weapons in AoMr, which is also why it was so damn hard in 0.9.8.5.
You can turn that pistol into a cannon if you take Wizzkid and find enough mods :)
Thomas:
Normal game (Any difficulty, I just love this strat so.)
EE->EE->Int->Int->Int->TaN->TaN->TaN->EE->What I feel like at the time.
EE because staying in coward the whole time for 80% dodge and 95% hit is just so very nice.
Int because it's very very handy when I'm on low HP (which happens to be a lot of the time...)
TaN because you need all the armour you can get, really.
AoB/AoLT game:
Brute->Brute->Berserk->Berserk->Berserk->Brute->TaN->TaN->TaN->What I feel like at the time.
Brute so I can actually kill stuff.
Berserker so when I'm facing the AoD, there's a good chance I'll be berserk the whole way through.
TaN because you need all the armour you can get, really.
AoMr game:
SoaG->SoaG->DG->DG->SoaG->Fin->Fin->Fin->TaN->TaN
SoaG to get extra damage, super speed and DG.
DG to get double damage. (Whee, damage.)
Fin to get EVEN MORE speed! (Whee, speed.)
TaN because... you know. More armour. (Whee.)
By level 7, you're holding 2 chainguns that need to be reloaded a bit more than normal.
AoI game:
Hellrunner
Hellrunner because I am not getting to level 15 without running like the whimpy chump I am.
Rook:
--- Quote from: Thomas on May 05, 2007, 04:47 ---AoMr game:
SoaG->SoaG->DG->DG->SoaG->Fin->Fin->Fin->TaN->TaN
--- End quote ---
Heh...A man after my own trigger finger. Just one question...Wouldn't you technically get a bigger boost from maxing out SoaG before leveling up dualgunner again? No offense, since I like your strategy, I'm just very technical-minded sometimes.
TFoN:
Normally yes (and this has been discussed thoroughly becuse we're are technical-minded sometimes :) ), but the SoaG damage bonus may be broken and therefore out of the calculation, giving only a speed bonus which, while entirely worthwhile, makes SoaG(2)+DG(1) better than SoaG(3).
Playing 0987 I've been exploring various new possibilities, but my favorite's likely to still involve Intuition(3). Right now I like a combination Whizkid/Intuition, topped off with an early Juggler. I haven't actually played it fully yet, but I've decided it's likely to be the best it can get. My longest game so far (out of 5-6 I've done in total) ended on Phobos Hell 1, at clvl 10. That char had the above trait list, though with Cateye(1) and TaN(1) instead of ranks in Intuition, and an advanced RL stuffed so full of mods that it made me consider just how relient we're bound to become.
Potman:
To honor the new release, I'm gonna bump this thread.
Yeah you'd imagine that the fixed shotguns would drive me towards Reloader and Shottyman a lot nowadays, and at first I indeed messed a lot more with shotguns than I had for the entire rest of the year. However, I've also found the new working Son of a Bitch extremely seductive. So either I play with shotgun, in which case it's Reloader x2, Shottyman, Ironman x2, Badass x3, and Hellrunner x2. Or I go for chaingun/plasma, and pick Eagle Eye x1, SoaB x2, Triggerhappy x1, Finesse x3, SoaB x1, Ironman x2 - the goal is to dish out as much of hot metal in as little time as possible.
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