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Doom: Semper Fidelis

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Brewtal Legend:
I came across this interesting solo game a while ago. I like the system it's simple and different. Kinda an abstract paper and pencil game. It's based on Doom by Id. I just wanted to share it with others who may not have seen it yet. I'm thinking of expanding on the idea a little to make the game better like making combat different and incorporate more monsters and give the player a few better more meaningful choices.

http://www.1km1kt.net/rpg/Doom_Semper_Fidelis.pdf

     -Legend

Getix:
I'm going to take a look at it..

ssfsx17:
It's simple enough that you could totally calculate out everything and "solve" the game mathematically. That hurts a lot of the potential for fun.

Brewtal Legend:
I don't really think that it could be "solved" without even playing. It's mainly a game of resource management. I think it's pretty fun. I do think that there could be a few changes though. Like actually discovering the weapons and having ammo instead of starting with everything. I couple of the rooms are bland and unbalanced like the first key room. It makes it really hard to keep body count up. Also two of the action choices are exactly the same. There should be a better difference between the two. Did you play the game or just look at the rules? I think it's an interesting game mechanic.

     -Legend

ssfsx17:
I looked at the rules and saw that at any given moment, there are only six things that could possibly happen to you.

This means that the game can be solved using a little probability theory.

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