General > Discussion
Doom: Semper Fidelis
Kornel Kisielewicz:
Hmm, if you get a Horrorific scene, or Hazard area do you still choose an normal action?
Brewtal Legend:
--- Quote ---Hmm, if you get a Horrorific scene, or Hazard area do you still choose an normal action?
--- End quote ---
I don't when I play. Like I said, I think it's a pretty cool game but needs a few improvements and maybe a few other choices and different events. I would also like to see a combat system worked in so the player can actually encounter the different monsters in the game and fight them with weapons and ammo found through searching or luck. I'm thinking of remaking this after I finish one of my other game projects I'm working on now. I make board and card games. What would you guys like to see in a remake of this game?
TFoN:
What board and card games?
--- Quote ---What would you guys like to see in a remake of this game?
--- End quote ---
Mostly what you said. "Barrels" room trait'd be nice. And a possibility to spend RL ammo searching for hidden rooms :)
Brewtal Legend:
I make card and board games. Free print and play kind. Here's a link to one of my card games called Shrine. http://www.pagat.com/invented/shrine.html
I have a few others that are complete but this is the only one hosted on a site right now. I could email my other games to anyone interested.
--- Quote ---Mostly what you said. "Barrels" room trait'd be nice. And a possibility to spend RL ammo searching for hidden rooms :)
--- End quote ---
Are you referring to a remake of DoomRL? I'm talking about remaking Doom: Semper Fidelis. If not, I'm not sure what you mean by "Barrels" trait and "spending RL ammo searching for hidden rooms."
-Legend
ssfsx17:
Hmm... it could be like a kind of Doom/Space Hulk game, but unlike the published one, the rooms and encounters would be determined randomly.
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